1 | #ifndef _IMGTEXTUREATLAS_H |
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2 | #define _IMGTEXTUREATLAS_H |
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3 | |
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4 | #include <IMGPrerequisites.h> |
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5 | #include <IMGTexture.h> |
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6 | |
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7 | namespace IMG { |
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8 | |
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9 | // Fordward declaration... |
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10 | class TextureAtlas; |
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11 | |
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12 | namespace boost
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13 | {
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14 | void intrusive_ptr_add_ref(TextureAtlas * p);
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15 | void intrusive_ptr_release(TextureAtlas * p);
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16 | }; |
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17 | |
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18 | class _IMGExport TextureAtlas : public Texture |
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19 | { |
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20 | |
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21 | private:
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22 | long references;
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23 | friend void boost::intrusive_ptr_add_ref(TextureAtlas * p);
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24 | friend void boost::intrusive_ptr_release(TextureAtlas * p); |
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25 | |
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26 | protected: |
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27 | enum CurrentTextureAtlas
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28 | {
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29 | TEXTURE_ATLAS_PING,
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30 | TEXTURE_ATLAS_PONG
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31 | }; |
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32 | |
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33 | Ogre::String mTextureAtlasName; |
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34 | |
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35 | Ogre::Texture *mTextureAtlasPong; |
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36 | |
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37 | Ogre::SceneNode *mTextureAtlasSceneNode; |
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38 | |
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39 | std::vector<TexturePtr> mTextureList; |
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40 | |
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41 | unsigned int mCurrentTextureAtlas; |
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42 | |
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43 | bool mFirstUpdate; |
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44 | |
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45 | public: |
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46 | |
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47 | TextureAtlas(); |
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48 | |
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49 | virtual ~TextureAtlas(); |
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50 | |
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51 | void debug(); |
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52 | |
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53 | void create(Ogre::String fileName, unsigned int width, unsigned int height, Ogre::PixelFormat pixelFormat, Ogre::Camera *camera); |
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54 | |
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55 | void update(); |
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56 | |
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57 | unsigned int getReference(); |
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58 | |
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59 | void setTextureAtlasSceneNode(Ogre::SceneNode *textureAtlasSceneNode); |
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60 | |
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61 | Ogre::SceneNode* getTextureAtlasSceneNode(); |
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62 | |
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63 | void save(Ogre::String folderName, Ogre::String filename, Ogre::PixelFormat pixelFormat); |
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64 | |
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65 | void addTexture(TexturePtr texture); |
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66 | |
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67 | TexturePtr getTexture(unsigned int iTexture); |
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68 | |
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69 | void removeTexture(unsigned int iTexture); |
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70 | |
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71 | void setTextureAtlasName(Ogre::String textureAtlasName); |
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72 | |
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73 | Ogre::String getTextureAtlasName(); |
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74 | |
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75 | unsigned int getNumTextures(); |
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76 | |
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77 | }; |
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78 | |
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79 | // class specific addref/release implementation
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80 | // the two function overloads must be in the boost namespace on most compilers:
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81 | namespace boost
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82 | {
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83 | inline void intrusive_ptr_add_ref(TextureAtlas * p)
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84 | {
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85 | // increment reference count of object *p
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86 | ++(p->references);
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87 | }
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88 |
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89 |
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90 |
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91 | inline void intrusive_ptr_release(TextureAtlas * p)
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92 | {
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93 | // decrement reference count, and delete object when reference count reaches 0
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94 | if (--(p->references) == 0)
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95 | delete p;
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96 | }
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97 | } // namespace boost
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98 |
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99 | typedef ::boost::intrusive_ptr<TextureAtlas> TextureAtlasPtr; |
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100 | |
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101 | } |
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102 | #endif |
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