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[786] | 1 | void main_vp(
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| 2 | float4 position: POSITION,
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| 3 | float4 normal: NORMAL,
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| 4 | float2 texCoord : TEXCOORD0,
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| 5 | float4 colour: COLOR0,
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| 6 | out float4 oPosition: POSITION,
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| 7 | out float4 oColour: COLOR0,
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| 8 | //out float4 oNormal: TEXCOORD1,
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| 9 | out float2 oTexCoord : TEXCOORD0,
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| 10 | uniform float4x4 worldmatrix,
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| 11 | uniform float4x4 viewmatrix,
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| 12 | uniform float4x4 projectionmatrix
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| 13 | //uniform float4x4 invtransworldview
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| 14 | )
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| 15 | {
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| 16 | float4x4 m1 = mul(viewmatrix,worldmatrix);
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| 17 | float4x4 m2 = mul(projectionmatrix,m1);
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| 18 | oPosition = mul(m2,position);
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| 19 | //oNormal = mul(invtransworldview,normal);
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| 20 | oColour = colour;
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| 21 | oTexCoord = texCoord;
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| 22 | }
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