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1 | void main_vp(
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2 | float4 position: POSITION,
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3 | float4 normal: NORMAL,
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4 | float2 texCoord : TEXCOORD0,
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5 | float4 colour: COLOR0,
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6 | out float4 oPosition: POSITION,
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7 | out float4 oColour: COLOR0,
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8 | //out float4 oNormal: TEXCOORD1,
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9 | out float2 oTexCoord : TEXCOORD0,
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10 | uniform float4x4 worldmatrix,
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11 | uniform float4x4 viewmatrix,
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12 | uniform float4x4 projectionmatrix
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13 | //uniform float4x4 invtransworldview
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14 | )
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15 | {
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16 | float4x4 m1 = mul(viewmatrix,worldmatrix);
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17 | float4x4 m2 = mul(projectionmatrix,m1);
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18 | oPosition = mul(m2,position);
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19 | //oNormal = mul(invtransworldview,normal);
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20 | oColour = colour;
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21 | oTexCoord = texCoord;
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22 | }
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