source: GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/OGRE/media/general/general.program @ 967

Revision 967, 2.0 KB checked in by igarcia, 18 years ago (diff)
Line 
1vertex_program diffuseTextureScreenAligned_VP20 cg
2{
3        source diffuseTextureScreenAligned_VP20.cg
4        entry_point main_vp
5        profiles arbvp1 vs_2_0
6}
7
8fragment_program diffuseTextureScreenAligned_FP20 cg
9{
10        source diffuseTextureScreenAligned_FP20.cg
11        entry_point main_fp
12        profiles ps_2_0 arbfp1
13}
14
15fragment_program indirectTexturingDebugEntityPosition_FP20 cg
16{
17        source indirectTexturingDebugEntityPosition_FP20.cg
18        entry_point main_fp
19        profiles ps_2_0 arbfp1
20}
21
22fragment_program indirectTexturingDebugTextureAtlasFitting_FP20 cg
23{
24        source indirectTexturingDebugTextureAtlasFitting_FP20.cg
25        entry_point main_fp
26        profiles ps_2_0 arbfp1
27}
28
29vertex_program diffuseTexturing_VP20 cg
30{
31        source diffuseTexturing_VP20.cg
32        entry_point main_vp
33        profiles arbvp1 vs_2_0
34}
35
36fragment_program diffuseTexturing_FP20 cg
37{
38        source diffuseTexturing_FP20.cg
39        entry_point main_fp
40        profiles ps_2_0 arbfp1
41}
42
43fragment_program diffuseColorPointClusters_FP20 cg
44{
45        source diffuseColorPointClusters_FP20.cg
46        entry_point main
47        profiles ps_2_0 arbfp1
48}
49
50vertex_program indirectTexturingDefault_VP20 cg
51{
52        source indirectTexturingDefault_VP20.cg
53        entry_point main_vp
54        profiles vs_2_0 arbvp1
55}
56
57fragment_program indirectTexturingDefault_FP20 cg
58{
59        source indirectTexturingDefault_FP20.cg
60        entry_point main_fp
61        profiles ps_2_0 arbfp1
62}
63
64vertex_program indirectTexturingDefault_hlsl_VP20 hlsl
65{
66        source indirectTexturingDefault_hlsl_VP20.shd
67        entry_point main_vp
68        target vs_2_0
69}
70
71fragment_program indirectTexturingDefault_hlsl_FP20 hlsl
72{
73        source indirectTexturingDefault_hlsl_FP20.shd
74        entry_point main_fp
75        target ps_2_0
76}
77
78fragment_program indirectTexturingDebugTexCoordCorrespondence_FP20 cg
79{
80        source indirectTexturingDebugTexCoordCorrespondence_FP20.cg
81        entry_point main_fp
82        profiles ps_2_0 arbfp1
83}
84
85vertex_program indirectTexturingDefault_glsl_VP20 glsl
86{
87        source indirectTexturingDefault_glsl_VP20.shd
88}
89
90fragment_program indirectTexturingDefault_glsl_FP20 glsl
91{
92        source indirectTexturingDefault_glsl_FP20.shd
93}
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