source: GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/OGRE/media/general/indirectTexturingDebugTexCoordCorrespondence_FP20.cg @ 821

Revision 821, 361 bytes checked in by igarcia, 19 years ago (diff)
RevLine 
[786]1sampler indirectTexture: register(s0);
2
[821]3void main_fp(float2 texCoord: TEXCOORD0,
4             float2 subTexCoord: TEXCOORD1,
[786]5             out float4 ocolor: COLOR,
6             uniform sampler2D indirectTexture)
7{
8
[821]9   float2 coords = texCoord + (float2(1.0, 1.0) - tex2D(indirectTexture, subTexCoord).xy);
[786]10   ocolor = float4(coords, 0.0, 1.0);
11}
12
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