source:
GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/OGRE/media/general/indirectTexturingDebugTexCoordCorrespondence_FP20.cg
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821
Revision 821, 361 bytes checked in by igarcia, 19 years ago (diff) |
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1 | sampler indirectTexture: register(s0); |
2 | |
3 | void main_fp(float2 texCoord: TEXCOORD0, |
4 | float2 subTexCoord: TEXCOORD1, |
5 | out float4 ocolor: COLOR, |
6 | uniform sampler2D indirectTexture) |
7 | { |
8 | |
9 | float2 coords = texCoord + (float2(1.0, 1.0) - tex2D(indirectTexture, subTexCoord).xy); |
10 | ocolor = float4(coords, 0.0, 1.0); |
11 | } |
12 |
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