source:
GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/OGRE/media/general/indirectTexturingDebugTextureAtlasFitting_FP20.cg
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Revision 786, 404 bytes checked in by igarcia, 19 years ago (diff) |
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1 | void main_fp(float2 texCoord: TEXCOORD0, |
2 | float2 subTexCoord: TEXCOORD1, |
3 | out float4 ocolor: COLOR, |
4 | uniform sampler2D indirectTexture) |
5 | { |
6 | float epsilon = 1.0/256.0; |
7 | |
8 | ocolor = ( ( (tex2D(indirectTexture,subTexCoord).x - epsilon) != 0.0) && ( (tex2D(indirectTexture,subTexCoord).y + epsilon) != 0.0) ) ? float4(0.3, 0.3, 0.3, 1.0) : float4(1.0, 0.0, 0.0, 1.0); |
9 | } |
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