source: GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/OGRE/media/general/indirectTexturingDefault_glsl_VP20.shd @ 821

Revision 821, 164 bytes checked in by igarcia, 18 years ago (diff)
Line 
1void main(void)
2{
3   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
4   gl_TexCoord[0].xy = gl_Color.xy;
5   gl_TexCoord[1].xy = gl_MultiTexCoord0.xy;
6}
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