source:
GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/OGRE/media/general/indirectTexturingDefault_hlsl_VP20.shd
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821
Revision 821, 422 bytes checked in by igarcia, 19 years ago (diff) |
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1 | struct VS_OUTPUT { |
2 | float4 Pos: POSITION; |
3 | float2 texCoord: TEXCOORD0; |
4 | float2 subTexCoord: TEXCOORD1; |
5 | }; |
6 | |
7 | |
8 | float4x4 worldviewproj; |
9 | |
10 | VS_OUTPUT main_vp( |
11 | float4 position: POSITION, |
12 | float2 subTexCoord: TEXCOORD0, |
13 | float4 color: COLOR |
14 | ) |
15 | { |
16 | VS_OUTPUT Out; |
17 | |
18 | Out.Pos = mul(worldviewproj, position); |
19 | Out.subTexCoord = subTexCoord; |
20 | Out.texCoord = color.xy; |
21 | return Out; |
22 | } |
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