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[861] | 1 | //---------------------------------------------------
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| 2 | // This file includes a number of basic GPU programs
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| 3 | // for use in many materials.
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| 4 | //---------------------------------------------------
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| 5 |
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| 6 |
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| 7 | // A really basic ambient pass program, support for one texture coodinate set
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| 8 | vertex_program Ogre/BasicVertexPrograms/AmbientOneTexture cg
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| 9 | {
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| 10 | source Example_Basic.cg
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| 11 | entry_point ambientOneTexture_vp
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| 12 | profiles vs_1_1 arbvp1
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| 13 | }
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| 14 |
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| 15 | // Same as below, but for use when rendering texture shadows
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| 16 | vertex_program Ogre/HardwareSkinningOneWeightShadowCaster cg
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| 17 | {
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| 18 | source Example_Basic.cg
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| 19 | entry_point hardwareSkinningOneWeightCaster_vp
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| 20 | profiles vs_1_1 arbvp1
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| 21 | includes_skeletal_animation true
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| 22 | }
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| 23 | // Basic hardware skinning using one indexed weight per vertex
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| 24 | vertex_program Ogre/HardwareSkinningOneWeight cg
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| 25 | {
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| 26 | source Example_Basic.cg
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| 27 | entry_point hardwareSkinningOneWeight_vp
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| 28 | profiles vs_1_1 arbvp1
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| 29 | includes_skeletal_animation true
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| 30 | }
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| 31 | // Basic hardware skinning using four indexed weights per vertex
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| 32 | vertex_program Ogre/HardwareSkinningFourWeights cg
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| 33 | {
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| 34 | source Example_Basic.cg
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| 35 | entry_point hardwareSkinningFourWeights_vp
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| 36 | profiles vs_1_1 arbvp1
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| 37 | includes_skeletal_animation true
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| 38 | }
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| 39 |
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