1 | |
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2 | #include "IMGCluster.h" |
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3 | #include "IMGCluster2d.h" |
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4 | |
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5 | namespace IMG { |
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6 | |
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7 | Cluster::Cluster(){ |
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8 | id = Cluster::ID_CLUSTER++; |
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9 | bound = new BBox; |
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10 | bspnodebound = NULL; |
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11 | //CreateVector3s(); |
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12 | } |
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13 | |
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14 | Cluster & Cluster::operator =(const Cluster & p) { |
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15 | // printf("\nConstructor d'assignació de cluster"); |
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16 | // GametoolsError -- Isma 17/08/2005 |
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17 | //vertexs = p.vertexs; |
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18 | //vertexs_vector = p.vertexs_vector; |
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19 | //vertexs_triangle_text = p.vertexs_triangle_text; |
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20 | uv = p.uv; |
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21 | id = p.id; |
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22 | |
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23 | //get the lumel_origin becaus if get Inc[0] the value is not correct |
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24 | |
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25 | lumel_origin = p.lumel_origin; |
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26 | lumel_x_axis = p.lumel_x_axis; |
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27 | lumel_y_axis = p.lumel_y_axis; |
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28 | |
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29 | //patchlistid = p.patchlistid; |
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30 | //plane = p.plane; |
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31 | |
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32 | axisproj = p.axisproj; |
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33 | order = p.order; |
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34 | triangle2d_text = p.triangle2d_text; |
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35 | bound = p.bound; |
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36 | normal = p.normal; |
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37 | bspnodebound = p.bspnodebound; |
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38 | return *this; |
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39 | } |
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40 | |
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41 | Cluster::Cluster(const Cluster & p){ |
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42 | ///printf("\nConstructor per copia de cluster"); |
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43 | // GametoolsError -- Isma 17/08/2005 |
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44 | //vertexs = p.vertexs; |
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45 | //vertexs_triangle_text = p.vertexs_triangle_text; |
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46 | //vertexs_vector = p.vertexs_vector; |
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47 | //printf("\nnombre de vertexs origens: %d", p.vertexs_vector.size()); |
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48 | //printf("\nnombre de vertexs copiats: %d", vertexs_vector.size()); |
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49 | uv = p.uv; |
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50 | id = p.id; |
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51 | |
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52 | //get the lumel_origin becaus if get Inc[0] the value is not correct |
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53 | |
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54 | lumel_origin = p.lumel_origin; |
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55 | lumel_x_axis = p.lumel_x_axis; |
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56 | lumel_y_axis = p.lumel_y_axis; |
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57 | |
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58 | //patchlistid = p.patchlistid; |
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59 | //plane = p.plane; |
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60 | |
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61 | axisproj = p.axisproj; |
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62 | order = p.order; |
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63 | triangle2d_text = p.triangle2d_text; |
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64 | bound = p.bound; |
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65 | normal = p.normal; |
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66 | bspnodebound = p.bspnodebound; |
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67 | |
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68 | //trianglelistid = p.trianglelistid; |
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69 | |
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70 | } |
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71 | |
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72 | // Gametools -- Isma 17/08/2005 |
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73 | //void Cluster::Insert (Triangle *t) |
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74 | //{ |
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75 | // int axis = t->AxisProjected(); |
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76 | // |
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77 | // //printf("\nAxis: %d", axis); |
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78 | // //t->Print(); |
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79 | // Vector3 *v = t->GetVector3s(); |
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80 | // //std::vector<Vector3> v = *t->GetVector3sVector(); |
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81 | // |
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82 | // for (int i = 0; i < 3; i++) |
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83 | // { |
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84 | // //printf("\ntriangle a transformar : (%.4f, %.4f, %.4f)", v[i].x, v[i].y, v[i].z); |
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85 | // |
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86 | // vertexs_vector.push_back (v[i]); |
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87 | // //bound->AddBoundingVector3 (v[i].x, v[i].y, v[i].z); |
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88 | // /* |
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89 | // switch (axis) |
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90 | // { |
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91 | // case 0: bound->AddBoundingVector3 (v[i].z, v[i].y, 0);break; |
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92 | // case 1: bound->AddBoundingVector3 (v[i].x, v[i].z, 0);break; |
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93 | // case 2: bound->AddBoundingVector3 (v[i].x, v[i].y, 0);break; |
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94 | // } |
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95 | // */ |
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96 | // } |
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97 | // |
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98 | // plane = *t->GetPlane(); |
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99 | //} |
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100 | |
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101 | void Cluster::Print() { |
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102 | printf("\n\nCluster: %d, axisproj: %d, order: %d", id, axisproj, order); |
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103 | //Vector3 *normal = plane.GetNormal(); |
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104 | //printf("\nPlane: (%.4f, %.4f, %.4f)", normal->x, normal->y, normal->z); |
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105 | plane.Print(); |
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106 | printf("\nOrigin (%.4f, %.4f, %.4f) \n", lumel_origin.x, lumel_origin.y, lumel_origin.z); |
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107 | //printf("Inc U (%.4f, %.4f, %.4f) \n", Inc[1].x, Inc[1].y, Inc[1].z); |
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108 | printf("Inc U (%.4f, %.4f, %.4f) \n", lumel_x_axis.x, lumel_x_axis.y, lumel_x_axis.z); |
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109 | printf("Inc V (%.4f, %.4f, %.4f) ", lumel_y_axis.x, lumel_y_axis.y, lumel_y_axis.z); |
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110 | |
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111 | if (bound) bound->Print(); |
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112 | if (bspnodebound) bspnodebound->Print(); |
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113 | |
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114 | |
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115 | /* |
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116 | printf("\nIndex de triangles del cluster: %d -->", trianglelistid.GetSize()); |
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117 | for (register int i = 0; i < trianglelistid.GetSize(); i++) |
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118 | { |
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119 | printf(" %d", trianglelistid.Get(i)); |
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120 | } |
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121 | */ |
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122 | |
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123 | printf("Printant els vertexs: "); |
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124 | |
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125 | //for (int i = 0; i < 4; i++) |
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126 | // printf("\nVector3s %d del cluster: (%.4f, %.4f, %.4f)", i, vertexs[i].x, vertexs[i].y, vertexs[i].z); |
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127 | // Gametools -- Isma 17/08/2005 |
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128 | //for (int i = 0; i < vertexs_vector.size(); i++) |
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129 | // printf("\nVector3s %d del cluster: (%.4f, %.4f, %.4f)", i, vertexs_vector[i].x, vertexs_vector[i].y, vertexs_vector[i].z); |
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130 | |
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131 | //printf("\nVector3s del cluster: "); |
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132 | //for (int i = 0; i < 4; i++) |
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133 | //{ |
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134 | // printf("\nVector3s %d: (%.4f, %.4f, %.4f)", i, vertexs_triangle_text[i].x, vertexs_triangle_text[i].y, vertexs_triangle_text[i].z); |
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135 | //} |
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136 | |
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137 | /* |
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138 | printf("\nCoordenades de texture dels vertes: %d -->", vertexs_vector.size()); |
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139 | |
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140 | for (int i = 0 ; i < vertexs_vector.size(); i++) |
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141 | { |
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142 | Vector3 vec= vertexs_triangle_text[i]; |
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143 | |
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144 | printf(" (%.4f, %.4f)", vec.x, vec.y); |
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145 | } |
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146 | */ |
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147 | } |
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148 | |
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149 | //* return the dominant normal axis, for calculate the 2d projection |
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150 | int Cluster::AxisProjected() { |
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151 | |
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152 | Ogre::Vector3 *normal = plane.GetNormal(); |
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153 | |
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154 | if (Ogre::Math::Abs(normal->x) >= Ogre::Math::Abs(normal->y) && Ogre::Math::Abs(normal->x) >= Ogre::Math::Abs(normal->z)) return (0); |
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155 | if (Ogre::Math::Abs(normal->y) >= Ogre::Math::Abs(normal->x) && Ogre::Math::Abs(normal->y) >= Ogre::Math::Abs(normal->z)) return (1); |
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156 | else return (2); |
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157 | } |
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158 | |
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159 | // Gametools -- Isma 17/08/2005 |
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160 | //bool CreatePatches(bool dinamic = false); |
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161 | // Gametools -- Isma 17/08/2005 |
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162 | //Listid *GetPatchList() { return &patchlistid;} |
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163 | //Listid *GetTriangleList(){ return &trianglelistid; } |
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164 | // Gametools -- Isma 17/08/2005 |
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165 | //int GetIdPatch (unsigned int i) |
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166 | //{ |
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167 | // if (i > patchlistid.GetSize()) return -1; |
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168 | // |
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169 | // return patchlistid.Get(i); |
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170 | //} |
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171 | // Gametools -- Isma 17/08/2005 |
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172 | //int GetIdTriangle (unsigned int i) |
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173 | //{ |
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174 | // if (i > trianglelistid.GetSize()) return -1; |
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175 | // |
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176 | // return trianglelistid.Get(i); |
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177 | //} |
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178 | void Cluster::Finish() { |
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179 | printf("\nCluster::Finish()"); |
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180 | Plane3 *plane = GetPlane(); |
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181 | Ogre::Vector3 normal = *plane->GetNormal(); |
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182 | float distance = plane->GetDistance(); |
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183 | Ogre::Vector3 corner; |
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184 | Cluster2d cluster2d; |
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185 | Ogre::Vector3 vertexfinal[3]; |
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186 | Ogre::Vector2 *vertexs2d; |
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187 | int num_vertexs = 4; |
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188 | //Box box; |
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189 | Ogre::Vector3 min; |
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190 | Ogre::Vector3 max; |
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191 | float num, den; |
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192 | bool type = true; |
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193 | |
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194 | printf("\n\tCreant cluster 2d"); |
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195 | axisproj = cluster2d.Create2d (this, 0, true); |
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196 | printf("\n\t Imprimint el que hi al del cluster"); |
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197 | |
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198 | //this->Print(); |
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199 | //printf("\n\t Imprimint el que hi ha del cluster2d"); |
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200 | //cluster2d.Print(); |
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201 | |
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202 | //Vector3 *v = GetVector3s(); |
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203 | //vertexs2d = cluster2d.GetVector3s(); |
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204 | std::vector<Ogre::Vector2> vector2; |
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205 | vector2 =*cluster2d.GetVector3sVector(); |
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206 | |
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207 | |
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208 | // Gametools -- Isma 17/08/2005 |
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209 | //if (ObscuranceRayTracing::Config::Debug) |
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210 | //{ |
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211 | // this->Print(); |
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212 | // //poly2d->Print(); |
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213 | // cluster2d.Print(); |
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214 | //} |
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215 | |
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216 | |
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217 | bound = new BBox; |
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218 | for (unsigned int i = 0; i < vector2.size(); i++) |
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219 | { |
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220 | bound->AddBoundingVector3 (vector2[i].x, vector2[i].y, 0); |
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221 | } |
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222 | |
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223 | min = bound->GetMinimum(); |
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224 | max = bound->GetMaximum(); |
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225 | //if (ObscuranceRayTracing::Config::Debug) |
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226 | { |
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227 | printf("\nCaixa Englobant del cluster 2d\n"); |
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228 | bound->Print(); |
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229 | } |
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230 | //----- |
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231 | |
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232 | // Gametools -- Isma 17/08/2005 |
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233 | //if (ObscuranceRayTracing::Config::Debug) |
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234 | // printf("\nAxisproject: %d\n", axisproj); |
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235 | |
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236 | // Gametools -- Isma 17/08/2005 |
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237 | //vertexs_triangle_text = new Vector3[num_vertexs]; |
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238 | |
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239 | |
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240 | Ogre::Vector3 aux (-9999,-9999,-9999); |
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241 | //reconstruim a 3d el polygon englobant del polygon original a partir del pla |
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242 | |
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243 | printf("\nAxisproj: %d", axisproj); |
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244 | // Gametools -- Isma 17/08/2005 |
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245 | /* |
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246 | switch(axisproj) |
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247 | { |
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248 | case 0: |
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249 | |
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250 | { |
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251 | |
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252 | vertexs_triangle_text[0].z = min.x; |
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253 | vertexs_triangle_text[0].y = min.y; |
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254 | vertexs_triangle_text[0].x = - (normal.y * min.y + normal.z * min.x + distance) / normal.x; |
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255 | |
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256 | vertexs_triangle_text[1].z = max.x; |
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257 | vertexs_triangle_text[1].y = min.y; |
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258 | vertexs_triangle_text[1].x = - (normal.y * min.y + normal.z * max.x + distance) / normal.x; |
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259 | |
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260 | vertexs_triangle_text[2].z = min.x; |
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261 | vertexs_triangle_text[2].y = max.y; |
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262 | vertexs_triangle_text[2].x = - (normal.y * max.y + normal.z * min.x + distance) / normal.x; |
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263 | |
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264 | vertexs_triangle_text[3].z = max.x; |
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265 | vertexs_triangle_text[3].y = max.y; |
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266 | vertexs_triangle_text[3].x = - (normal.y * max.y + normal.z * max.x + distance) / normal.x; |
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267 | |
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268 | } |
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269 | break; |
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270 | case 1: |
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271 | { |
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272 | |
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273 | |
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274 | vertexs_triangle_text[0].x = min.x; |
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275 | vertexs_triangle_text[0].z = min.y; |
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276 | vertexs_triangle_text[0].y = - (normal.x * min.x + normal.z * min.y + distance) / normal.y; |
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277 | |
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278 | vertexs_triangle_text[1].x = max.x; |
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279 | vertexs_triangle_text[1].z = min.y; |
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280 | vertexs_triangle_text[1].y = - (normal.x * max.x + normal.z * min.y + distance) / normal.y; |
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281 | |
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282 | vertexs_triangle_text[3].x = max.x; |
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283 | vertexs_triangle_text[3].z = max.y; |
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284 | vertexs_triangle_text[3].y = - (normal.x * max.x + normal.z * max.y + distance) / normal.y; |
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285 | |
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286 | vertexs_triangle_text[2].x = min.x; |
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287 | vertexs_triangle_text[2].z = max.y; |
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288 | vertexs_triangle_text[2].y = - (normal.x * min.x + normal.z * max.y + distance) / normal.y; |
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289 | |
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290 | |
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291 | |
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292 | } |
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293 | break; |
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294 | case 2: |
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295 | |
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296 | { |
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297 | |
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298 | vertexs_triangle_text[0].x = min.x; |
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299 | vertexs_triangle_text[0].y = min.y; |
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300 | vertexs_triangle_text[0].z = - (normal.x * min.x + normal.y * min.y + distance) / normal.z; |
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301 | |
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302 | vertexs_triangle_text[1].x = max.x; |
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303 | vertexs_triangle_text[1].y = min.y; |
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304 | vertexs_triangle_text[1].z = - (normal.x * max.x + normal.y * min.y + distance) / normal.z; |
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305 | |
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306 | vertexs_triangle_text[3].x = max.x; |
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307 | vertexs_triangle_text[3].y = max.y; |
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308 | vertexs_triangle_text[3].z = - (normal.x * max.x + normal.y * max.y + distance) / normal.z; |
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309 | |
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310 | vertexs_triangle_text[2].x = min.x; |
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311 | vertexs_triangle_text[2].y = max.y; |
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312 | vertexs_triangle_text[2].z = -(normal.x * min.x + normal.y * max.y + distance) / normal.z; |
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313 | } |
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314 | break; |
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315 | } |
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316 | */ |
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317 | |
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318 | //triangle2d_text = new Cluster2d; |
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319 | //triangle2d_text->Create2d (this, 1, true); |
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320 | |
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321 | Ogre::Vector3 v01_, v10_; |
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322 | |
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323 | printf("\nvertexs del cluster \n"); |
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324 | |
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325 | // Gametools -- Isma 17/08/2005 |
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326 | //for (int i = 0; i< 4; i++) |
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327 | // printf("%d - (%.4f, %.4f, %.4f)\n", i, vertexs_triangle_text[i].x, vertexs_triangle_text[i].y, vertexs_triangle_text[i].z); |
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328 | |
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329 | // Gametools -- Isma 17/08/2005 |
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330 | //v01_ = vertexs_triangle_text[1] - vertexs_triangle_text[0]; |
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331 | //v10_ = vertexs_triangle_text[2] - vertexs_triangle_text[0]; |
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332 | |
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333 | // Gametools -- Isma 17/08/2005 |
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334 | //lumel_origin = vertexs_triangle_text[0]; |
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335 | //lumel_x_axis = Vector3 (v01_.x / ObscuranceRayTracing::Config::MapHeight , v01_.y / ObscuranceRayTracing::Config::MapHeight, v01_.z / ObscuranceRayTracing::Config::MapHeight); |
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336 | //lumel_y_axis = Vector3 (v10_.x / ObscuranceRayTracing::Config::MapWidth, v10_.y / ObscuranceRayTracing::Config::MapWidth, v10_.z / ObscuranceRayTracing::Config::MapWidth); |
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337 | |
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338 | // Gametools -- Isma 17/08/2005 |
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339 | //if (ObscuranceRayTracing::Config::Debug) |
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340 | //{ |
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341 | // printf("Increment cada cop: (%.4f, %.4f, %.4f)\n", lumel_origin.x, lumel_origin.y, lumel_origin.z); |
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342 | // printf("Increment cada cop: (%.4f, %.4f, %.4f)\n", lumel_x_axis.x, lumel_x_axis.y, lumel_x_axis.z); |
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343 | // printf("Increment cada cop: (%.4f, %.4f, %.4f)\n", lumel_y_axis.x, lumel_y_axis.y, lumel_y_axis.z); |
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344 | //} |
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345 | /* |
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346 | |
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347 | Vector3 finalx, finaly, final; |
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348 | |
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349 | finalx.x = lumel_origin.x + lumel_x_axis.x * ObscuranceRayTracing::Config::MapWidth; |
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350 | finalx.y = lumel_origin.y + lumel_x_axis.y * ObscuranceRayTracing::Config::MapWidth; |
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351 | finalx.z = lumel_origin.z + lumel_x_axis.z * ObscuranceRayTracing::Config::MapWidth; |
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352 | |
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353 | finaly.x = lumel_origin.x + lumel_y_axis.x * ObscuranceRayTracing::Config::MapHeight; |
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354 | finaly.y = lumel_origin.y + lumel_y_axis.y * ObscuranceRayTracing::Config::MapHeight; |
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355 | finaly.z = lumel_origin.z + lumel_y_axis.z * ObscuranceRayTracing::Config::MapHeight; |
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356 | |
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357 | final.x = lumel_origin.x + lumel_x_axis.x * ObscuranceRayTracing::Config::MapWidth + lumel_y_axis.x * ObscuranceRayTracing::Config::MapHeight; |
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358 | final.y = lumel_origin.y + lumel_x_axis.y * ObscuranceRayTracing::Config::MapWidth + lumel_y_axis.y * ObscuranceRayTracing::Config::MapHeight; |
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359 | final.z = lumel_origin.z + lumel_x_axis.z * ObscuranceRayTracing::Config::MapWidth + lumel_y_axis.z * ObscuranceRayTracing::Config::MapHeight; |
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360 | |
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361 | vertexs = new Vector3s[4]; |
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362 | vertexs[0] = lumel_origin; |
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363 | vertexs[1] = finalx; |
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364 | vertexs[2] = finaly; |
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365 | vertexs[3] = final; |
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366 | */ |
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367 | /* |
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368 | switch (axisproj) |
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369 | { |
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370 | case 0: |
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371 | order = ORDER_6; break; |
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372 | case 1: |
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373 | order = ORDER_2; break; |
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374 | case 2: |
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375 | order = ORDER_0; break; |
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376 | } |
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377 | //order = 1; |
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378 | if (ObscuranceRayTracing::Config::Debug) printf("\nOrder del triangle: %d", order); |
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379 | */ |
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380 | } |
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381 | |
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382 | //* Return the increment in U (lumel increment in x). For patchs calculation |
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383 | Ogre::Vector3 Cluster::GetIncU() { |
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384 | |
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385 | return lumel_x_axis; |
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386 | } |
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387 | |
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388 | //* Return the increment in V (lumel increment in x). For patchs calculation |
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389 | Ogre::Vector3 Cluster::GetIncV() { |
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390 | |
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391 | return lumel_y_axis; |
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392 | |
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393 | } |
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394 | |
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395 | //Vector3 GetOrigin() const { if (Inc) return Inc[0]; } |
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396 | |
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397 | //* Return the origin. For patchs calculation |
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398 | Ogre::Vector3 Cluster::GetOrigin() { |
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399 | |
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400 | return lumel_origin; |
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401 | |
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402 | } |
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403 | |
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404 | // |
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405 | // void CreateVector3s() |
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406 | // { |
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407 | // |
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408 | // //Vector3s = new Vector3[4]; |
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409 | // //Vector3s_triangle_text = new Vector3[4]; |
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410 | // } |
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411 | // |
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412 | bool Cluster::PointIn(Ogre::Vector3 & point) { |
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413 | |
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414 | register unsigned int i = 0; |
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415 | //Polygon2d poly2d; |
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416 | Ogre::Vector2 point2d; |
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417 | Ogre::Vector2 * vertexs2d; |
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418 | Ogre::Vector3 v1, vp; |
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419 | |
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420 | //printf("\ndins pointin cluster"); |
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421 | |
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422 | // Gametools -- Isma 17/08/2005 |
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423 | //if (ObscuranceRayTracing::Config::Debug) printf("\nPointin\n"); |
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424 | |
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425 | //int axis = poly2d.CreatePoly2d (this); |
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426 | |
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427 | //poly2d.Print(); |
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428 | //poly2d->Print(); |
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429 | |
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430 | // GametoolsError -- Isma 17/08/2005 |
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431 | //point2d = point2d.ProjectVector33d (point, axisproj); |
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432 | //if (bound->intersects ( &Vector3 (point2d.x, point2d.y, 0))) return true; |
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433 | |
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434 | return false; |
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435 | //point2d.Print(); |
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436 | |
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437 | //if (poly2d_text) return poly2d_text->PointIn(point2d); |
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438 | /* |
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439 | poly2d_text->Print(); |
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440 | |
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441 | |
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442 | |
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443 | //vertexs2d = poly2d.GetVector3s(); |
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444 | //vertexs2d = poly2d->GetVector3s(); |
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445 | poly2d_text->GetVector3s(); |
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446 | |
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447 | //checks if clockwise orientation |
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448 | /** |
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449 | v1 = vertexs[i+1] - vertexs[i]; |
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450 | vp.x = point2d.x - vertexs[i].x; |
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451 | vp.y = point2d.y - vertexs[i].y; |
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452 | |
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453 | if ((v1.x * vp.y - vp.x * v1.y) < 0) |
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454 | **/ |
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455 | /* |
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456 | for (; i < 3; i++) |
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457 | { |
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458 | v1.x = vertexs2d[i+1].x - vertexs2d[i].x; |
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459 | v1.y = vertexs2d[i+1].y - vertexs2d[i].y; |
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460 | |
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461 | vp.x = point2d.x - vertexs2d[i].x; |
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462 | vp.y = point2d.y - vertexs2d[i].y; |
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463 | v1.Print(); |
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464 | vp.Print(); |
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465 | printf("\nValor del determinant: %f", (v1.x * vp.y - vp.x * v1.y)); |
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466 | if ((v1.x * vp.y - vp.x * v1.y) > 0) return false; |
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467 | |
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468 | } |
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469 | printf("\nEl punt està dins\n"); |
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470 | |
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471 | return true;*/ |
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472 | } |
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473 | |
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474 | unsigned int Cluster::ID_CLUSTER = 0; |
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475 | |
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476 | // Gametools -- Isma 17/08/2005 |
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477 | //Listid patchlistid; |
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478 | //Listid trianglelistid; |
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479 | int Cluster::CalcPatch(Ogre::Vector3 & point) { |
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480 | return 0; |
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481 | } |
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482 | |
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483 | Cluster::~Cluster() { |
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484 | } |
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485 | |
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486 | |
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487 | } |
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