#include "LBBCLeafDistribution.h" namespace LBBC { LeafDistribution::LeafDistribution() { } LeafDistribution::~LeafDistribution() { } void LeafDistribution::setMinD(float value) { mMinD = value; } void LeafDistribution::setMaxD(float value) { mMaxD = value; } float LeafDistribution::getMinD() { return mMinD; } float LeafDistribution::getMaxD() { return mMaxD; } void LeafDistribution::setMinNormal(Ogre::Vector3 value) { mMinNormal = value; } Ogre::Vector3 LeafDistribution::getMinNormal() { return mMinNormal; } void LeafDistribution::setMaxNormal(Ogre::Vector3 value) { mMaxNormal = value; } Ogre::Vector3 LeafDistribution::getMaxNormal() { return mMaxNormal; } }