source: GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/Readme.txt @ 967

Revision 967, 3.1 KB checked in by igarcia, 18 years ago (diff)
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1IBRBillboardCloudTreeGenerator
2==============================
3The IBR Billboard Cloud Tree Generator provides a set of tools creating and preview tree 3d
4models for being used in real-time applications. The generated tree is thus represented by a
5set of billboards, called billboard cloud. The tool is placed in /GTP/Lib/Illum/IBRBillboardCloud/OGRE.
6
7For more detailed information check the user manual placed in  /GTP/Lib/Illum/IBRBillboardCloud/OGRE/doc.
8
9Changes since 29/04/2006:
10=========================
11
12 - Collada exporter. Exports the billboard cloud to XML/DAE Collada file format. Check the /GTP/App/Illum/IBRBillboardCloud/3dsmax. There is a .max sample file that contains a generated tree using indirect texturing shaders, exported with Collada exporter.
13   
14Run-time hardware Requeriments:
15===============================
16
17Recommended configuration:
18  -Pentium 4 or equivalent AMD at 2GHz or more.
19  -Graphic card Vertex Shader 3.0/Pixel Shader 3.0 Compatible
20  -RAM 1GB
21  -DirectX 9c / OpenGL
22
23Required configuration:
24  -Pentium 4 or equivalent AMD at 1GHz or more.
25  -Graphic card Vertex Shader 2.0/Pixel Shader 2.0 Compatible
26  -RAM 512MB
27  -DirectX 9c / OpenGL
28
29Required dependencies:
30======================
31
32The IBR Billboard Cloud Tree Generator core depends on several other
33libraries that you will need install, if they're not already present
34on your system. The most typical libraries you may need to install
35are:
36
37   * Ogre3D
38   * Boost
39   * FCollada
40
41Optionally:
42
43   * OpenEXR
44   * ImageDebugger
45
46
47Folders Structure:
48==================
49
50Runtime folders:
51
52  /bin/Release
53  /bin/Debug
54
55  - These folders contain the release / debug IBRBillboardCloudTreeGenerator.
56  You should use the realease version. Only if you find out a bug use the debug
57  version to report it.
58
59Documentation folders:
60
61  /doc/userManual 
62  /doc/devManual
63
64  - The user manual cover all the features available in the IBR Billboard Cloud Tree Generator.
65  - The developer manual it is basically a doxygen documentationn of the IBR Billboard Cloud
66  Tree Generator Core, this documentation will useful if you want to extend the application
67  in some specific ways.
68
69Media folders:
70
71  /media
72  /media/general
73  /media/chestnut/leaves
74
75  - The media folder is the default folder where you will find the media used by the
76  IBR Billboard Cloud Tree Generator. This include the shaders, textures, Ogre3D materials, ...
77  - The default shaders used are placed in media/general.
78  - There is a sample tree placed in media/chestnut. The more important file from this sample
79  tree is the configuration file (sampleChestnutLeaves.cfg) placed in /media/chestnut/leaves. This
80  configuration file must be used when you run the IBR Billboard Cloud Tree Generator, for this sample.
81
82Source code folders:
83
84  /include 
85  /src
86  /scripts
87
88Temporary folders:
89 
90  /misc
91  /obj
92 
93 
94Compilation instructions:
95=========================
96
97Note: There is a preprocessor flag /D "TIXML_USE_STL" used in order to use the correct tinyXML STL version
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