source: GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/Readme.txt @ 950

Revision 950, 3.0 KB checked in by igarcia, 18 years ago (diff)
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1IBRBillboardCloudTreeGenerator
2------------------------------
3The IBR Billboard Cloud Tree Generator provides a set of tools creating and preview tree 3d
4models for being used in real-time applications. The generated tree is thus represented by a
5set of billboards, called billboard cloud. The tool is placed in /GTP/Lib/Illum/IBRBillboardCloud/OGRE.
6
7For more detailed information check the user manual placed in  /GTP/Lib/Illum/IBRBillboardCloud/OGRE/doc.
8
9Changes since 29/04/2006:
10=========================
11
12 - Collada exporter. Exports the billboard cloud to XML/DAE Collada file format. Check the /GTP/App/Illum/IBRBillboardCloud/3dsmax. There is a .max sample file that contains a generated tree using indirect texturing shaders, exported with Collada exporter.
13   
14Run-time hardware Requeriments:
15===============================
16
17Recommended configuration:
18  -Pentium 4 or equivalent AMD at 2GHz or more.
19  -Graphic card Vertex Shader 3.0/Pixel Shader 3.0 Compatible
20  -RAM 1GB
21  -DirectX 9c / OpenGL
22
23Required configuration:
24  -Pentium 4 or equivalent AMD at 1GHz or more.
25  -Graphic card Vertex Shader 2.0/Pixel Shader 2.0 Compatible
26  -RAM 512MB
27  -DirectX 9c / OpenGL
28
29Required dependencies:
30======================
31
32The IBR Billboard Cloud Tree Generator core depends on several other
33libraries that you will need install, if they're not already present
34on your system. The most typical libraries you may need to install
35are:
36
37   * Ogre3D
38   * Boost
39
40Optionally:
41
42   * OpenEXR
43   * ImageDebugger
44
45
46Folders Structure:
47==================
48
49Runtime folders:
50
51  /bin/Release
52  /bin/Debug
53
54  - These folders contain the release / debug IBRBillboardCloudTreeGenerator.
55  You should use the realease version. Only if you find out a bug use the debug
56  version to report it.
57
58Documentation folders:
59
60  /doc/userManual 
61  /doc/devManual
62
63  - The user manual cover all the features available in the IBR Billboard Cloud Tree Generator.
64  - The developer manual it is basically a doxygen documentationn of the IBR Billboard Cloud
65  Tree Generator Core, this documentation will useful if you want to extend the application
66  in some specific ways.
67
68Media folders:
69
70  /media
71  /media/general
72  /media/chestnut/leaves
73
74  - The media folder is the default folder where you will find the media used by the
75  IBR Billboard Cloud Tree Generator. This include the shaders, textures, Ogre3D materials, ...
76  - The default shaders used are placed in media/general.
77  - There is a sample tree placed in media/chestnut. The more important file from this sample
78  tree is the configuration file (sampleChestnutLeaves.cfg) placed in /media/chestnut/leaves. This
79  configuration file must be used when you run the IBR Billboard Cloud Tree Generator, for this sample.
80
81Source code folders:
82
83  /include 
84  /src
85  /scripts
86
87Temporary folders:
88 
89  /misc
90  /obj
91 
92 
93Compilation instructions:
94=========================
95
96Note: There is a preprocessor flag /D "TIXML_USE_STL" used in order to use the correct tinyXML STL version
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