[780] | 1 | #pragma once
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[1711] | 2 | #include "CubeMapRenderTechnique.h"
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[780] | 3 |
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| 4 | /**
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| 5 | @brief Base abstract class of rendering a color cube map which will be reduced.
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| 6 |
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| 7 | This technique defines that the final rendering of an object needs a reduced sized cubmap of the colors of the surrounding environment.
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[790] | 8 | This reduced sized cubemap is created with averaging the original cubemap.
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| 9 | This reduced cubemap can easily be convolved in the final shading to acheve special effects like diffuse reflections.
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[780] | 10 | */
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[1711] | 11 | class ConvolvedCubeMapRenderTechnique : virtual public CubeMapRenderTechnique
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[780] | 12 | {
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| 13 | public:
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| 14 | /**
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| 15 | @brief Constructor.
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| 16 |
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| 17 | @param startFrame adds an offset to the current frame number to help evenly distribute updates between frames
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| 18 | @param cubeMapUpdateInterval update frequency
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| 19 | @param cubeMapResolution color cubemap resolution
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| 20 | @param reducedCubeMapResolution the resolution of the reduced cube map
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| 21 | @param useDistCalc flag to skip cube face update if object is far away
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| 22 | @param useFaceAngleCalc flag to skip cube face update if face is neglible
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| 23 | @param distTolerance distance tolerance used in face skip
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| 24 | @param angleTolerance angle tolerance used in face skip
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| 25 | @param updateAllFace defines if all cubemap faces should be updated in a frame or only one face per frame
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| 26 | @param parentRenderable the object to operate on
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| 27 | @param parentTechniqueGroup the TechniqueGroup this RenderedTechnique is attached to
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| 28 | */
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| 29 | ConvolvedCubeMapRenderTechnique( unsigned long startFrame,
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| 30 | unsigned long cubeMapUpdateInterval,
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| 31 | unsigned int cubeMapResolution,
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| 32 | unsigned int reducedCubeMapResolution,
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| 33 | bool useDistCalc,
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| 34 | bool useFaceAngleCalc,
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| 35 | float distTolerance,
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| 36 | float angleTolerance,
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| 37 | bool updateAllFace,
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[1711] | 38 | bool renderSelf,
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[780] | 39 | ElementaryRenderable* parentRenderable,
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| 40 | TechniqueGroup* parentTechniqueGroup
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| 41 | );
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| 42 | ~ConvolvedCubeMapRenderTechnique();
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| 43 |
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| 44 | /**
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| 45 | @brief Updates the resources in the given frame.
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| 46 |
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| 47 | @param frameNum the actual framenumber
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| 48 | */
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| 49 | virtual void update(unsigned long frameNum);
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| 50 |
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| 51 | //inherited
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| 52 | void runChanged(RenderingRunType runType, RenderingRun* run);
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| 53 |
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| 54 | protected:
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| 55 |
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| 56 | unsigned int reducedCubeMapResolution;
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| 57 | /**
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| 58 | @brief Called if the changed run is a ColorCubeMapRenderingRun.
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| 59 |
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| 60 | @param run pointer to the changed ColorCubeMapRenderingRun
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| 61 | */
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| 62 | virtual void reducedCubeMapRunChanged(RenderingRun* run) = 0;
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| 63 | /**
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| 64 | @brief Called if the changed run is a ColorCubeMapRenderingRun.
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| 65 |
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| 66 | @param run pointer to the changed ColorCubeMapRenderingRun
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| 67 | */
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| 68 | virtual void colorCubeMapRunChanged(RenderingRun* run) = 0;
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| 69 | /**
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| 70 | @brief Creates a ColorCubeMapRenderingRun.
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| 71 |
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| 72 | @return the new ColorCubeMapRenderingRun instance.
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| 73 | */
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| 74 | virtual RenderingRun* createColorCubeMapRun() = 0;
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| 75 | /**
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| 76 | @brief Creates a ColorCubeMapRenderingRun.
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| 77 |
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| 78 | @return the new ColorCubeMapRenderingRun instance.
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| 79 | */
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| 80 | virtual RenderingRun* createReducedCubeMapRun() = 0;
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| 81 | }; |
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