[780] | 1 | #pragma once
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[1711] | 2 | #include "CubeMapRenderTechnique.h"
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[780] | 3 |
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| 4 | /**
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| 5 | @brief Base abstract class of rendering a distance cube map.
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| 6 |
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[2285] | 7 | This technique defines that the final rendering of an object needs a cubemap of the distance of the surrounding environment from the cubemap center.
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[780] | 8 | */
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[1711] | 9 | class DistanceCubeMapRenderTechnique : virtual public CubeMapRenderTechnique
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[780] | 10 | {
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| 11 | public:
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| 12 | /**
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| 13 | @brief Constructor.
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| 14 |
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| 15 | @param startFrame adds an offset to the current frame number to help evenly distribute updates between frames
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| 16 | @param cubeMapUpdateInterval update frequency
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| 17 | @param cubeMapResolution distance cubemap resolution
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| 18 | @param useDistCalc flag to skip cube face update if object is far away
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| 19 | @param useFaceAngleCalc flag to skip cube face update if face is neglible
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| 20 | @param distTolerance distance tolerance used in face skip
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| 21 | @param angleTolerance angle tolerance used in face skip
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| 22 | @param updateAllFace defines if all cubemap faces should be updated in a frame or only one face per frame
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[2240] | 23 | @param renderSelf sets if the object should be rendered to the cube map
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| 24 | @param renderEnvironment sets if the environment should be rendered to the cube map
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| 25 | @param layer the layer of this cubemap
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[780] | 26 | @param parentRenderable the object to operate on
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| 27 | @param parentTechniqueGroup the TechniqueGroup this RenderedTechnique is attached to
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| 28 | */
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| 29 | DistanceCubeMapRenderTechnique( unsigned long startFrame,
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| 30 | unsigned long cubeMapUpdateInterval,
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| 31 | unsigned int cubeMapResolution,
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| 32 | bool useDistCalc,
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| 33 | bool useFaceAngleCalc,
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| 34 | float distTolerance,
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| 35 | float angleTolerance,
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| 36 | bool updateAllFace,
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[1711] | 37 | bool renderSelf,
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[1722] | 38 | bool renderEnvironment,
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[1725] | 39 | int layer,
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[780] | 40 | ElementaryRenderable* parentRenderable,
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| 41 | TechniqueGroup* parentTechniqueGroup
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| 42 | );
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[2320] | 43 | virtual ~DistanceCubeMapRenderTechnique();
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[780] | 44 |
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| 45 | /**
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| 46 | @brief Updates the resources in the given frame.
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| 47 |
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| 48 | @param frameNum the actual framenumber
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| 49 | */
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| 50 | virtual void update(unsigned long frameNum);
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| 51 |
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| 52 | //inherited
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| 53 | virtual void runUpdated(RenderingRunType runType, RenderingRun* run);
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| 54 | //inherited
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| 55 | void runChanged(RenderingRunType runType, RenderingRun* run);
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| 56 |
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| 57 | protected:
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[1725] | 58 |
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[780] | 59 | /**
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[2240] | 60 | @brief Called if the changed run is a CubeMapRenderingRun (containing distances of the current layer).
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[780] | 61 |
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[2240] | 62 | @param run pointer to the changed CubeMapRenderingRun
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[780] | 63 | */
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| 64 | virtual void distanceCubeMapRunChanged(RenderingRun* run) = 0;
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| 65 | /**
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[2240] | 66 | @brief Called if the changed run is a CubeMapRenderingRun (containing distances of the current layer).
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[780] | 67 |
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[2240] | 68 | @param run pointer to the changed CubeMapRenderingRun
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[780] | 69 | */
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| 70 | virtual void distanceCubeMapRunUpdated(RenderingRun* run) = 0;
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[1722] | 71 |
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[780] | 72 | }; |
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