source: GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include/OgreIlluminationManager.h @ 1103

Revision 1103, 9.9 KB checked in by szirmay, 18 years ago (diff)
Line 
1#pragma once
2
3#include "Ogre.h"
4#include "OgreTechniqueGroup.h"
5#include "OgreRenderable.h"
6#include "OgreCubeMapRenderTechnique.h"
7#include "OgreDistanceCubeMapRenderTechnique.h"
8#include "OgreConvolvedCubeMapRenderTechnique.h"
9#include "OgreCausticCasterRenderTechnique.h"
10#include "OgreCausticRecieverRenderTechnique.h"
11#include "OgreSceneCameraDepthRenderingRun.h"
12#include "OgreSBBRenderTechnique.h"
13#include "OgreDepthShadowMapRenderingRun.h"
14#include "OgreDepthShadowRecieverRenderTechnique.h"
15#include "OgreFireRenderTechnique.h"
16#include "OgreHierarchicalParticleSystemTechnique.h"
17
18
19
20using namespace Ogre;
21
22/**
23        @brief Implementation of IlluminationManager in an OGRE environment.
24*/
25class OgreIlluminationManager: public FrameListener
26{
27protected:
28        /**
29                @brief Protected constructor (OgreIlluminationManager is a singleton).
30        */
31        OgreIlluminationManager();
32        /**
33                @brief Protected destructor.
34        */
35        virtual ~OgreIlluminationManager();
36       
37        /**
38                @brief Searches for visible renderables with valid TechniqueGroups in a renderqueue.
39
40                @param rq pointer to the RenderQueue instance to search in
41        */
42        void fillVisibleList(  RenderQueue * rq);
43        /**
44                @brief creates a specific type of RenderTechnique for a Renderable's pass.
45
46                It searches all registered RenderTechniqueFactories.
47        */
48        void createTechnique(IllumTechniqueParams* params, Pass* pass, OgreRenderable* rend, OgreSharedRuns* sRuns);
49        /**
50                @brief A helper function to find the renderable object attached to a particle system (ONLY BILLBOARDSETS ARE SUPPORTED).
51
52                @param system pointer to the ParticleSystem instance to search in
53                @return pointer the connected BillboardSet instance
54        */
55        BillboardSet* findRenderableInParticleSystem(ParticleSystem* system);
56        void preAllUpdates();
57        void postAllUpdates();
58
59        /**
60                @brief registered RenderTechniqueFactories
61        */
62        std::list<RenderTechniqueFactory*> techniqueFactories;
63        /**
64                @brief The maximum bounding sphere radius that groupped objects ( see SharedRuns class ) can have
65                @see canJoin
66                @see joinRuns
67        */
68        float maxRad;
69        unsigned int focusingMapSize;
70        std::map<RenderingRunType,float> maxRads;
71        /**
72                @brief The camera attached to the player.
73        */
74        Camera* mainCamera;
75        /**
76                @brief The viewport of the player camera.
77        */
78        Viewport* mainViewport;
79        /**
80                @brief VisibleFinderVisitor instance.
81               
82                Used for adding visible renderables with valid TechniqueGroups to the visibleObjects vector.
83        */
84        class VisibleFinderVisitor* visitor;
85        /**
86                @brief The one and only OgreIlluminationManager instance.
87        */
88        static OgreIlluminationManager* instance;
89        /**
90                @brief Vector containing visible renderables with valid TechniqueGroups that must be refreshed.
91        */
92        std::vector<const Renderable*> visibleObjects;
93        /**
94                @brief List containing SharedRuns roots.
95
96                It is the IlluminationManager's task to find the SharedRuns which can be joined.
97                Only the root SharedRuns needs to be checked.
98        */
99        std::list<SharedRuns*> sharedRunRoots;
100        /**
101                @brief Group of RenderingRuns that are used globaly.
102
103                Some RenderingRuns have only one instance per application (for example scene depth map).
104                These resources are shared between all RenderTechniques.
105        */
106        OgreSharedRuns globalSharedRuns;
107        /**
108                @brief Stores groups of RenderingRuns that are attached to individual light sources.
109
110                These resources need separate instances for each lightsource ( for example depth shadow maps).
111                They are grouped by the name of the lightsource.
112        */
113        std::map<String, OgreSharedRuns*> perLightRuns;
114
115        std::map<GlobalTargetType, GlobalUseRenderTarget*> globalTargets;
116
117        std::vector<UpdateListener*> updateListeners;
118
119public:
120
121        void addUpdateListener(UpdateListener* l){updateListeners.push_back(l);}
122        /**
123                @brief registers a RenderTechniqueFactory
124        */
125        void addRenderTechniqueFactory(RenderTechniqueFactory* factory)
126        {
127                techniqueFactories.push_back(factory);
128        }
129        /**
130                @brief retirieves the maximum bounding sphere radius with two SharedRuns can be joined.
131        */
132        float getMaxJoinRadius(){return maxRad;}
133        float getMaxJoinRadius(RenderingRunType type){return maxRads[type];}
134        /**
135                @brief sets the maximum bounding sphere radius with two SharedRuns can be joined.
136        */
137        void setMaxJoinRadius(float rad)
138        {
139                std::map<RenderingRunType,float> ::iterator it = maxRads.begin();
140                std::map<RenderingRunType,float> ::iterator itend = maxRads.end();
141               
142                maxRad = rad;
143       
144                while(it != itend)
145                {
146                        (*it).second = maxRad;
147                        it++;
148                }
149               
150        }
151        void setMaxJoinRadius(RenderingRunType type, float rad){maxRads[type] = rad;}
152        void setFocusingMapSize(unsigned int size){focusingMapSize = size;}
153        /**
154                @brief Returns the one and only OgreIlluminationManager instance.
155        */
156        static OgreIlluminationManager& getSingleton();
157        /**
158                @brief The function to be called to render one frame.
159
160                This is the main refreshing function. It seasrches for visible objects, manages shared runs, updates render techniques and
161                finally renders the scene to framebuffer.
162
163                @param frameNumber current framenumber
164                @param rt the rendertarget window. Needed to find the viewports that need to be refresh.
165        */
166        void update(unsigned long frameNumber, RenderTarget* rt);
167        /**
168                @brief searches for RenderTechniques in materials and creates them for all objects.
169        */
170        void initTechniques();
171        /**
172                @brief searches for RenderTechniques in materials and creates them for an Entity.
173        */
174        void initTechniques(Entity* e);
175        /**
176                @brief searches for RenderTechniques in materials and creates them for a Billboardset.
177        */
178        void initTechniques(BillboardSet* bbs, ParticleSystem* sys);
179        /**
180                @brief Returns a pointer to the player camera.
181
182                @return pointer to the main player camera. Needed by RenderTechnique and RenderingRun classes.
183        */
184        Camera* getMainCamera(){return mainCamera;}
185        /**
186                @brief Returns a pointer to the viewport attached to the player camera.
187
188                @return pointer to the viewport. Needed by RenderTechnique and RenderingRun classes.
189        */
190        Viewport* getMainViewport(){return mainViewport;}
191        /**
192                @brief Sets the player camera.
193
194                @param camera pointer to the main player camera
195        */
196        void setMainCamera(Camera* camera){mainCamera = camera;}
197        /**
198                @brief Sets the viewport attached to the player camera.
199
200                @param viewport pointer to the viewport
201        */
202        void setMainViewport(Viewport* viewport){mainViewport = viewport;}
203        /**
204                @brief The function to be called when a shared run is splitted.
205
206                @param old pointer to the SharedRuns instance that is split
207                @param new1 pointer to one of the SharedRuns instance that remain after split
208                @param new2 pointer to the other SharedRuns instance that remain after split
209        */
210        void sharedRunSplit(SharedRuns* old, SharedRuns* new1, SharedRuns* new2);
211        /**
212                @brief The function to be called when two shared runs are joined.
213
214                @param old1 pointer to one of the SharedRuns instance that are joined
215                @param old2 pointer to the other SharedRuns instance that are joined
216                @param newsr pointer to the resulting parent SharedRuns instance
217        */
218        void sharedRunJoin(SharedRuns* old1, SharedRuns* old2, SharedRuns* newsr);
219        /**
220                @brief Joins shared runs if needed.
221
222                Searches the registered shared run roots and join them if necessary (they are close enough).
223        */
224        void joinSharedRuns();
225        /**
226                @brief Register a shared run object.
227               
228                Only called when new techniques are created.
229
230                @param runs pointer to the SharedRuns instance to add
231        */
232        void addSharedRuns(SharedRuns* runs);
233        /**
234                @brief Searches for the nearest object groups (SharedRuns) that are caustic casters from a given point.
235
236                @param position the point to obtain distances from
237                @param nearestcasters vector to put the nearest caustic caster SharedRuns to
238                @param maxCount the maximum number of nearest casters to search for
239        */
240        void getNearestCausticCasters(Vector3 position, std::vector<OgreSharedRuns*>* nearestcasters, unsigned int maxCount);
241        /**
242                @brief Creates a global RenderingRun of the given type.
243
244                If  a RenderingRun with the given type already exist there is nothing to do.
245
246                @param runType type enum of the RenderingRun to create
247        */
248        void createGlobalRun(RenderingRunType runType);
249        /**
250                @brief Returns the global RendderingRun with the given type
251
252                @param runType type enum of the RenderingRun to retrieve
253
254                @return pointer to the RenderingRun, NULL if no RenderingRun with the given type exists
255        */
256        RenderingRun* getGlobalRun(RenderingRunType runType);
257
258        GlobalUseRenderTarget* getGlobalTarget(GlobalTargetType type);
259        void addGlobalTarget(GlobalTargetType type, GlobalUseRenderTarget* target);
260        /**
261                @brief Updates a global RenderingRun with the given type.
262
263                @param runType type enum of the RenderingRun to update
264                @param frameNum current framenumber
265        */
266        void updateGlobalRun(RenderingRunType runType, unsigned long frameNum);
267        /**
268                @brief Creates a RenderingRun attached to a lightsource with the given type.
269
270                @param lightName name of the lightsource
271                @param runType type enum of the RenderingRun to create
272        */
273        void createPerLightRun(String lightName, RenderingRunType runType);
274        /**
275                @brief Retuns a RenderingRun attached to a lightsource with the given type.
276
277                @param lightName name of the lightsource
278                @param runType type enum of the RenderingRun to return
279
280                @return pointer to the RenderingRun, NULL if no RenderingRun with the given type exists
281        */
282        RenderingRun* getPerLightRun(String lightName, RenderingRunType runType);
283        /**
284                @brief Updates a RenderingRun attached to a lightsource with the given type.
285
286                @param lightName name of the lightsource
287                @param runType type enum of the RenderingRun to update
288                @param frameNum current framenumber
289        */
290        void updatePerLightRun(String lightName, RenderingRunType runType, unsigned long frameNum);
291
292        bool frameStarted(const FrameEvent& evt)
293    {
294                update(Root::getSingleton().getCurrentFrameNumber(), mainViewport->getTarget());
295                return FrameListener::frameStarted(evt);
296        }
297};
298
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