1 | #pragma once
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2 |
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3 | #include "Ogre.h"
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4 | #include "OgreTechniqueGroup.h"
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5 | #include "OgreRenderable.h"
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6 | #include "OgreColorCubeMapRenderTechnique.h"
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7 | #include "OgreDistanceCubeMapRenderTechnique.h"
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8 | #include "OgreConvolvedCubeMapRenderTechnique.h"
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9 | #include "OgreCausticCasterRenderTechnique.h"
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10 | #include "OgreCausticRecieverRenderTechnique.h"
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11 | #include "OgreSceneCameraDepthRenderingRun.h"
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12 | #include "OgreSBBRenderTechnique.h"
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13 | #include "OgreDepthShadowMapRenderingRun.h"
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14 | #include "OgreDepthShadowRecieverRenderTechnique.h"
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15 | #include "OgreFireRenderTechnique.h"
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16 | #include "OgreHierarchicalParticleSystemTechnique.h"
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17 | #include "OgreIllumVolumeRenderTechnique.h"
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18 | #include "OgrePhaseTextureRenderingRun.h"
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19 | #include "OgrePathMapRenderTechnique.h"
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20 |
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21 |
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22 | using namespace Ogre;
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23 |
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24 | struct PathMapClusters
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25 | {
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26 | unsigned int count;
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27 | unsigned int* clusters;
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28 | String pathMapTextureFilename;
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29 | unsigned int pathMapResolution;
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30 | };
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31 |
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32 | struct PathMapEntryPoint
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33 | {
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34 | Vector3 position;
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35 | Vector3 normal;
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36 | };
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37 | /**
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38 | @brief Implementation of IlluminationManager in an OGRE environment.
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39 | */
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40 | class OgreIlluminationManager: public FrameListener
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41 | {
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42 | protected:
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43 | /**
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44 | @brief Protected constructor (OgreIlluminationManager is a singleton).
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45 | */
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46 | OgreIlluminationManager();
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47 | /**
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48 | @brief Protected destructor.
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49 | */
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50 | virtual ~OgreIlluminationManager();
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51 |
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52 | /**
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53 | @brief Searches for visible renderables with valid TechniqueGroups in a renderqueue.
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54 |
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55 | @param rq pointer to the RenderQueue instance to search in
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56 | */
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57 | void fillVisibleList( RenderQueue * rq);
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58 | /**
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59 | @brief creates a specific type of RenderTechnique for a Renderable's pass.
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60 |
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61 | It searches all registered RenderTechniqueFactories.
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62 | */
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63 | void createTechnique(IllumTechniqueParams* params, Pass* pass, OgreRenderable* rend, OgreSharedRuns* sRuns);
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64 | /**
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65 | @brief A helper function to find the renderable object attached to a particle system (ONLY BILLBOARDSETS ARE SUPPORTED).
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66 |
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67 | @param system pointer to the ParticleSystem instance to search in
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68 | @return pointer the connected BillboardSet instance
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69 | */
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70 | BillboardSet* findRenderableInParticleSystem(ParticleSystem* system);
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71 | void preAllUpdates();
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72 | void postAllUpdates();
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73 |
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74 | /**
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75 | @brief registered RenderTechniqueFactories
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76 | */
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77 | std::list<RenderTechniqueFactory*> techniqueFactories;
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78 | /**
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79 | @brief The maximum bounding sphere radius that groupped objects ( see SharedRuns class ) can have
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80 | @see canJoin
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81 | @see joinRuns
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82 | */
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83 | float maxRad;
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84 | unsigned int focusingMapSize;
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85 | unsigned int shadowMapSize;
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86 | float areaLightRadius;
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87 | bool useLISPSM;
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88 | bool useVSM;
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89 | bool blurSM;
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90 | bool focusingSM;
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91 | String shadowMapMaterialName;
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92 | unsigned int phaseTextureSize;
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93 | std::map<RenderingRunType,float> maxRads;
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94 | std::map<String, PathMapClusters> pathMapClusters;
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95 | std::vector<PathMapEntryPoint> pathMapEntryPoints;
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96 | std::vector<unsigned int> pathMapClusterLengths;
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97 | /**
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98 | @brief The camera attached to the player.
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99 | */
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100 | Camera* mainCamera;
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101 | /**
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102 | @brief The viewport of the player camera.
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103 | */
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104 | Viewport* mainViewport;
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105 | /**
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106 | @brief VisibleFinderVisitor instance.
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107 |
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108 | Used for adding visible renderables with valid TechniqueGroups to the visibleObjects vector.
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109 | */
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110 | class VisibleFinderVisitor* visitor;
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111 | /**
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112 | @brief The one and only OgreIlluminationManager instance.
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113 | */
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114 | static OgreIlluminationManager* instance;
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115 | /**
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116 | @brief Vector containing visible renderables with valid TechniqueGroups that must be refreshed.
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117 | */
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118 | std::vector<const Renderable*> visibleObjects;
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119 | /**
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120 | @brief List containing SharedRuns roots.
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121 |
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122 | It is the IlluminationManager's task to find the SharedRuns which can be joined.
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123 | Only the root SharedRuns needs to be checked.
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124 | */
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125 | std::list<SharedRuns*> sharedRunRoots;
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126 | /**
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127 | @brief Group of RenderingRuns that are used globaly.
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128 |
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129 | Some RenderingRuns have only one instance per application (for example scene depth map).
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130 | These resources are shared between all RenderTechniques.
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131 | */
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132 | OgreSharedRuns globalSharedRuns;
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133 | /**
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134 | @brief Stores groups of RenderingRuns that are attached to individual light sources.
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135 |
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136 | These resources need separate instances for each lightsource ( for example depth shadow maps).
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137 | They are grouped by the name of the lightsource.
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138 | */
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139 | std::map<String, OgreSharedRuns*> perLightRuns;
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140 |
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141 | std::map<GlobalTargetType, GlobalUseRenderTarget*> globalTargets;
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142 |
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143 | std::vector<UpdateListener*> updateListeners;
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144 |
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145 | public:
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146 |
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147 | void addUpdateListener(UpdateListener* l){updateListeners.push_back(l);}
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148 | /**
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149 | @brief registers a RenderTechniqueFactory
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150 | */
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151 | void addRenderTechniqueFactory(RenderTechniqueFactory* factory)
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152 | {
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153 | techniqueFactories.push_back(factory);
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154 | }
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155 | /**
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156 | @brief retirieves the maximum bounding sphere radius with two SharedRuns can be joined.
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157 | */
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158 | float getMaxJoinRadius(){return maxRad;}
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159 | float getMaxJoinRadius(RenderingRunType type){return maxRads[type];}
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160 | /**
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161 | @brief sets the maximum bounding sphere radius with two SharedRuns can be joined.
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162 | */
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163 | void setMaxJoinRadius(float rad)
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164 | {
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165 | std::map<RenderingRunType,float> ::iterator it = maxRads.begin();
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166 | std::map<RenderingRunType,float> ::iterator itend = maxRads.end();
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167 |
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168 | maxRad = rad;
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169 |
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170 | while(it != itend)
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171 | {
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172 | (*it).second = maxRad;
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173 | it++;
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174 | }
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175 |
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176 | }
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177 | void setMaxJoinRadius(RenderingRunType type, float rad){maxRads[type] = rad;}
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178 | void setFocusingMapSize(unsigned int size){focusingMapSize = size;}
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179 | void setPhaseTextureSize(unsigned int size){phaseTextureSize = size;}
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180 | void setShadowMapSize(unsigned int size){shadowMapSize = size;}
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181 | /**
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182 | @brief Returns the one and only OgreIlluminationManager instance.
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183 | */
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184 | static OgreIlluminationManager& getSingleton();
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185 | /**
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186 | @brief The function to be called to render one frame.
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187 |
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188 | This is the main refreshing function. It seasrches for visible objects, manages shared runs, updates render techniques and
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189 | finally renders the scene to framebuffer.
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190 |
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191 | @param frameNumber current framenumber
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192 | @param rt the rendertarget window. Needed to find the viewports that need to be refresh.
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193 | */
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194 | void update(unsigned long frameNumber, RenderTarget* rt);
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195 | /**
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196 | @brief searches for RenderTechniques in materials and creates them for all objects.
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197 | */
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198 | void initTechniques();
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199 | /**
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200 | @brief searches for RenderTechniques in materials and creates them for an Entity.
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201 | */
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202 | void initTechniques(Entity* e);
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203 | /**
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204 | @brief searches for RenderTechniques in materials and creates them for a Billboardset.
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205 | */
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206 | void initTechniques(BillboardSet* bbs, ParticleSystem* sys);
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207 | /**
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208 | @brief Returns a pointer to the player camera.
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209 |
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210 | @return pointer to the main player camera. Needed by RenderTechnique and RenderingRun classes.
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211 | */
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212 | Camera* getMainCamera(){return mainCamera;}
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213 | /**
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214 | @brief Returns a pointer to the viewport attached to the player camera.
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215 |
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216 | @return pointer to the viewport. Needed by RenderTechnique and RenderingRun classes.
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217 | */
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218 | Viewport* getMainViewport(){return mainViewport;}
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219 | /**
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220 | @brief Sets the player camera.
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221 |
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222 | @param camera pointer to the main player camera
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223 | */
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224 | void setMainCamera(Camera* camera){mainCamera = camera;}
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225 | /**
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226 | @brief Sets the viewport attached to the player camera.
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227 |
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228 | @param viewport pointer to the viewport
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229 | */
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230 | void setMainViewport(Viewport* viewport){mainViewport = viewport;}
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231 | /**
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232 | @brief The function to be called when a shared run is splitted.
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233 |
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234 | @param old pointer to the SharedRuns instance that is split
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235 | @param new1 pointer to one of the SharedRuns instance that remain after split
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236 | @param new2 pointer to the other SharedRuns instance that remain after split
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237 | */
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238 | void sharedRunSplit(SharedRuns* old, SharedRuns* new1, SharedRuns* new2);
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239 | /**
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240 | @brief The function to be called when two shared runs are joined.
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241 |
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242 | @param old1 pointer to one of the SharedRuns instance that are joined
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243 | @param old2 pointer to the other SharedRuns instance that are joined
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244 | @param newsr pointer to the resulting parent SharedRuns instance
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245 | */
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246 | void sharedRunJoin(SharedRuns* old1, SharedRuns* old2, SharedRuns* newsr);
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247 | /**
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248 | @brief Joins shared runs if needed.
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249 |
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250 | Searches the registered shared run roots and join them if necessary (they are close enough).
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251 | */
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252 | void joinSharedRuns();
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253 | /**
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254 | @brief Register a shared run object.
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255 |
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256 | Only called when new techniques are created.
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257 |
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258 | @param runs pointer to the SharedRuns instance to add
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259 | */
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260 | void addSharedRuns(SharedRuns* runs);
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261 | /**
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262 | @brief Searches for the nearest object groups (SharedRuns) that are caustic casters from a given point.
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263 |
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264 | @param position the point to obtain distances from
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265 | @param nearestcasters vector to put the nearest caustic caster SharedRuns to
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266 | @param maxCount the maximum number of nearest casters to search for
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267 | */
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268 | void getNearestCausticCasters(Vector3 position, std::vector<OgreSharedRuns*>* nearestcasters, unsigned int maxCount);
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269 | /**
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270 | @brief Creates a global RenderingRun of the given type.
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271 |
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272 | If a RenderingRun with the given type already exist there is nothing to do.
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273 |
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274 | @param runType type enum of the RenderingRun to create
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275 | */
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276 | void createGlobalRun(RenderingRunType runType);
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277 | /**
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278 | @brief Returns the global RendderingRun with the given type
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279 |
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280 | @param runType type enum of the RenderingRun to retrieve
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281 |
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282 | @return pointer to the RenderingRun, NULL if no RenderingRun with the given type exists
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283 | */
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284 | RenderingRun* getGlobalRun(RenderingRunType runType);
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285 |
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286 | GlobalUseRenderTarget* getGlobalTarget(GlobalTargetType type);
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287 | void addGlobalTarget(GlobalTargetType type, GlobalUseRenderTarget* target);
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288 | /**
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289 | @brief Updates a global RenderingRun with the given type.
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290 |
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291 | @param runType type enum of the RenderingRun to update
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292 | @param frameNum current framenumber
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293 | */
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294 | void updateGlobalRun(RenderingRunType runType, unsigned long frameNum);
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295 | /**
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296 | @brief Creates a RenderingRun attached to a lightsource with the given type.
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297 |
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298 | @param lightName name of the lightsource
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299 | @param runType type enum of the RenderingRun to create
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300 | */
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301 | void createPerLightRun(String lightName, RenderingRunType runType);
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302 | /**
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303 | @brief Retuns a RenderingRun attached to a lightsource with the given type.
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304 |
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305 | @param lightName name of the lightsource
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306 | @param runType type enum of the RenderingRun to return
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307 |
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308 | @return pointer to the RenderingRun, NULL if no RenderingRun with the given type exists
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309 | */
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310 | RenderingRun* getPerLightRun(String lightName, RenderingRunType runType);
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311 | /**
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312 | @brief Updates a RenderingRun attached to a lightsource with the given type.
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313 |
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314 | @param lightName name of the lightsource
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315 | @param runType type enum of the RenderingRun to update
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316 | @param frameNum current framenumber
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317 | */
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318 | void updatePerLightRun(String lightName, RenderingRunType runType, unsigned long frameNum);
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319 |
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320 | void savePhaseTextureToFile(String filename);
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321 |
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322 | bool frameStarted(const FrameEvent& evt)
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323 | {
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324 | update(Root::getSingleton().getCurrentFrameNumber(), mainViewport->getTarget());
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325 | return FrameListener::frameStarted(evt);
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326 | }
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327 |
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328 | bool getUseLISPSM(){return useLISPSM;}
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329 | bool getUseVSM(){return useVSM;}
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330 | bool getFocusingShadowMap(){return focusingSM;}
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331 | bool getBlurShadowMap(){return blurSM;}
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332 | void setUseLISPSM(bool use){useLISPSM = use;}
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333 | void setUseVSM(bool use){useVSM = use;}
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334 | void setFocusingSM(bool use){focusingSM = use;}
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335 | void setBlurShadowMap(bool use){blurSM = use;}
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336 | void setShadowMapMaterialName(String name){shadowMapMaterialName = name;}
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337 |
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338 | void addPathMapClusters(String subEntityName, PathMapClusters clusters)
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339 | {
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340 | this->pathMapClusters[subEntityName] = clusters;
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341 | }
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342 | PathMapClusters* getPathMapClusters(String subEntityName)
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343 | {
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344 | return &pathMapClusters[subEntityName];
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345 | }
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346 | void addPathMapEntryPoint(PathMapEntryPoint p)
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347 | {
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348 | this->pathMapEntryPoints.push_back(p);
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349 | }
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350 | std::vector<PathMapEntryPoint>& getPathMapEntryPoints()
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351 | {
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352 | return pathMapEntryPoints;
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353 | }
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354 | void addPathMapClusterLength(unsigned int l)
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355 | {
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356 | this->pathMapClusterLengths.push_back(l);
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357 | }
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358 | unsigned int getPathMapClusterLengthsSize()
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359 | {
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360 | return this->pathMapClusterLengths.size();
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361 | }
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362 | unsigned int getPathMapClusterLength(unsigned int index)
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363 | {
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364 | return pathMapClusterLengths.at(index);
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365 | }
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366 | float getAreaLightRadius(){return areaLightRadius;}
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367 | void setAreaLigtRadius(float radius){areaLightRadius = radius;}
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368 | };
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369 |
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