1 | #pragma once
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2 |
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3 | #include "Ogre.h"
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4 | #include "OgreTechniqueGroup.h"
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5 | #include "OgreRenderable.h"
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6 |
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7 |
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8 | using namespace Ogre;
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9 |
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10 | /**
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11 | @brief Structure to store path map cluster information for a subentity.
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12 | */
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13 | struct PathMapClusters
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14 | {
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15 | /**
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16 | @brief the number of clusters this subentity belongs to
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17 | */
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18 | unsigned int count;
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19 | /**
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20 | @brief the indices of the cluster this subentity belongs to.
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21 | */
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22 | unsigned int* clusters;
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23 | /**
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24 | @brief the name of the path map file this subentity uses
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25 | */
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26 | String pathMapTextureFilename;
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27 | /**
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28 | @brief the resolution of the path map file.
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29 | */
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30 | unsigned int pathMapResolution;
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31 | };
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32 |
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33 | /**
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34 | @brief Structure of a path map entry point.
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35 | */
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36 | struct PathMapEntryPoint
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37 | {
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38 | /**
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39 | @brief the position of the entry point.
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40 | */
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41 | Vector3 position;
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42 | /**
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43 | @brief the normal of the entry point.
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44 | */
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45 | Vector3 normal;
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46 | /**
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47 | @brief the probability of the entry point.
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48 | */
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49 | float prob;
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50 | };
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51 |
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52 | /**
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53 | @brief Implementation of IlluminationManager in an OGRE environment.
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54 | */
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55 | class OgreIlluminationManager: public FrameListener
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56 | {
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57 | protected:
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58 | /**
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59 | @brief Protected constructor (OgreIlluminationManager is a singleton).
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60 | */
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61 | OgreIlluminationManager();
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62 | /**
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63 | @brief Protected destructor.
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64 | */
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65 | virtual ~OgreIlluminationManager();
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66 |
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67 | /**
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68 | @brief Searches for visible renderables with valid TechniqueGroups in a renderqueue.
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69 |
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70 | @param rq pointer to the RenderQueue instance to search in
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71 | */
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72 | void fillVisibleList( RenderQueue * rq);
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73 | /**
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74 | @brief creates a specific type of RenderTechnique for a Renderable's pass.
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75 |
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76 | It searches all registered RenderTechniqueFactories.
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77 | */
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78 | void createTechnique(IllumTechniqueParams* params, Pass* pass, OgreRenderable* rend, OgreSharedRuns* sRuns);
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79 | bool needMaterialCopyForTechnique(IllumTechniqueParams* params);
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80 | /**
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81 | @brief A helper function to find the renderable object attached to a particle system (ONLY BILLBOARDSETS ARE SUPPORTED).
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82 |
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83 | @param system pointer to the ParticleSystem instance to search in
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84 | @return pointer the connected BillboardSet instance
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85 | */
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86 | BillboardSet* findRenderableInParticleSystem(ParticleSystem* system);
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87 | /**
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88 | @brief Fires preAllUpdates for registered UpdateListeners.
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89 |
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90 | This is called in each frame before updating the RenderTechniques.
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91 | */
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92 | void preAllUpdates();
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93 | /**
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94 | @brief Fires postAllUpdates for registered UpdateListeners.
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95 |
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96 | This is called in each frame after updating the RenderTechniques.
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97 | */
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98 | void postAllUpdates();
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99 |
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100 | /**
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101 | @brief registered RenderTechniqueFactories
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102 | */
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103 | std::list<RenderTechniqueFactory*> techniqueFactories;
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104 | /**
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105 | @brief The maximum bounding sphere radius that groupped objects ( see SharedRuns class ) can have
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106 | @see canJoin
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107 | @see joinRuns
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108 | */
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109 | float maxRad;
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110 | /**
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111 | @brief Size of the focusing map.
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112 |
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113 | This map is used if the shadow maps should be focused.
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114 | */
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115 | unsigned int focusingMapSize;
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116 | /**
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117 | @brief Size of the shadow maps.
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118 | */
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119 | unsigned int shadowMapSizePoint;
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120 | unsigned int shadowMapSizeSpot;
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121 | unsigned int shadowMapSizeDirectional;
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122 | /**
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123 | @brief Size of area lights for soft shadows.
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124 | */
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125 | float areaLightRadius;
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126 | /**
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127 | @brief Sets if light space perspective shadow mapping should be used.
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128 | */
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129 | bool useLISPSMPoint;
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130 | bool useLISPSMSpot;
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131 | bool useLISPSMDirectional;
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132 | /**
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133 | @brief Sets if the shadow maps should be blurred.
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134 |
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135 | Used in variance shadow mapping.
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136 | */
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137 | bool blurSMPoint;
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138 | bool blurSMSpot;
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139 | bool blurSMDirectional;
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140 | /**
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141 | @brief Sets if shadow maps should be focused.
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142 | */
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143 | bool focusingSMPoint;
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144 | bool focusingSMSpot;
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145 | bool focusingSMDirectional;
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146 | /**
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147 | @brief The material name that should be used during rendering the shadow maps.
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148 |
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149 | There are several predefined materials that can be used to render shadow maps:
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150 | - GTP/Basic/Depth : writes projected depth values of front facing polygons
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151 | - GTP/Basic/DepthCCW : writes projected depth values of back facing polygons
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152 | - GTP/Basic/Distance : writes distance values (from eyepoint) of front facing polygons
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153 | - GTP/Basic/DistanceCCW : writes distance values (from eyepoint) of back facing polygons
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154 | - GTP/Basic/Distance_Normalized : writes normalized distance values
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155 | (distance values devided by projection farplane - which is set to the attenuation range in case of shadow maps) of front facing polygons
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156 | - GTP/Basic/Distance_NormalizedCCW : writes normalized distance values of back facing polygons
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157 |
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158 | The default material is GTP/Basic/Distance_NormalizedCCW.
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159 | Recommended materials for different light types:
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160 | - spot and point lights : GTP/Basic/Distance_NormalizedCCW or GTP/Basic/Distance_Normalized
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161 | - directional lights : GTP/Basic/Depth or GTP/Basic/DepthCCW
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162 | */
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163 | String shadowMapMaterialNamePoint;
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164 | String shadowMapMaterialNameSpot;
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165 | String shadowMapMaterialNameDirectional;
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166 | /**
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167 | @brief Size of the phase texture.
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168 | */
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169 | unsigned int phaseTextureSize;
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170 | /**
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171 | @brief Stores maximum bounding radius values for each rendering run type.
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172 | */
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173 | std::map<RenderingRunType,float> maxRads;
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174 | /**
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175 | @brief Stores PathMapClusters structures for each subentity.
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176 |
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177 | The String key is the name of the subentity.
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178 | */
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179 | std::map<String, PathMapClusters> pathMapClusters;
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180 | /**
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181 | @brief PathMapEntryPoint list.
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182 | */
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183 | std::vector<PathMapEntryPoint> pathMapEntryPoints;
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184 | /**
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185 | @brief Stores cluster size for each path map cluster.
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186 | */
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187 | std::vector<unsigned int> pathMapClusterLengths;
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188 | /**
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189 | @brief The camera attached to the player.
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190 | */
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191 | Camera* mainCamera;
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192 | /**
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193 | @brief The viewport of the player camera.
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194 | */
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195 | Viewport* mainViewport;
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196 | /**
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197 | @brief VisibleFinderVisitor instance.
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198 |
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199 | Used for adding visible renderables with valid TechniqueGroups to the visibleObjects vector.
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200 | */
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201 | class VisibleFinderVisitor* visitor;
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202 | /**
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203 | @brief The one and only OgreIlluminationManager instance.
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204 | */
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205 | static OgreIlluminationManager* instance;
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206 | /**
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207 | @brief Vector containing visible renderables with valid TechniqueGroups that must be refreshed.
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208 | */
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209 | std::vector<const Renderable*> visibleObjects;
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210 | /**
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211 | @brief List containing SharedRuns roots.
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212 |
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213 | It is the IlluminationManager's task to find the SharedRuns which can be joined.
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214 | Only the root SharedRuns needs to be checked.
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215 | */
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216 | std::list<SharedRuns*> sharedRunRoots;
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217 | /**
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218 | @brief Group of RenderingRuns that are used globaly.
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219 |
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220 | Some RenderingRuns have only one instance per application (for example scene depth map).
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221 | These resources are shared between all RenderTechniques.
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222 | */
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223 | OgreSharedRuns globalSharedRuns;
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224 | /**
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225 | @brief Stores groups of RenderingRuns that are attached to individual light sources.
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226 |
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227 | These resources need separate instances for each lightsource ( for example depth shadow maps).
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228 | They are grouped by the name of the lightsource.
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229 | */
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230 | std::map<String, OgreSharedRuns*> perLightRuns;
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231 | /**
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232 | @brief
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233 | */
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234 | std::map<GlobalTargetType, GlobalUseRenderTarget*> globalTargets;
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235 | /**
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236 | @brief Stores registered UpdateListeners.
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237 | */
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238 | std::vector<UpdateListener*> updateListeners;
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239 |
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240 | bool joinRuns;
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241 |
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242 | public:
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243 |
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244 | void joinSharedRuns(bool join){joinRuns = join;}
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245 | /**
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246 | @brief Registers an UpdateListener instance. @see UpdateListener
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247 | */
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248 | void addUpdateListener(UpdateListener* l){updateListeners.push_back(l);}
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249 | /**
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250 | @brief registers a RenderTechniqueFactory
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251 | */
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252 | void addRenderTechniqueFactory(RenderTechniqueFactory* factory)
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253 | {
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254 | techniqueFactories.push_back(factory);
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255 | }
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256 | /**
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257 | @brief retirieves the maximum bounding sphere radius with two SharedRuns can be joined.
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258 |
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259 | Only valid fi all run types use the same radius. This can be set with calling setMaxJoinRadius().
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260 | @see setMaxJoinRadius
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261 | */
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262 | float getMaxJoinRadius(){return maxRad;}
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263 | /**
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264 | @brief Retirieves the maximum shared bounding sphere radius for a given run type.
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265 | */
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266 | float getMaxJoinRadius(RenderingRunType type){return maxRads[type];}
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267 | /**
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268 | @brief sets the maximum bounding sphere radius with two SharedRuns can be joined for all run type.
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269 | */
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270 | void setMaxJoinRadius(float rad)
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271 | {
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272 | std::map<RenderingRunType,float> ::iterator it = maxRads.begin();
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273 | std::map<RenderingRunType,float> ::iterator itend = maxRads.end();
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274 |
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275 | maxRad = rad;
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276 |
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277 | while(it != itend)
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278 | {
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279 | (*it).second = maxRad;
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280 | it++;
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281 | }
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282 |
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283 | }
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284 | /**
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285 | @brief Sets the maximum shared bounding sphere radius for a given run type.
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286 | */
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287 | void setMaxJoinRadius(RenderingRunType type, float rad){maxRads[type] = rad;}
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288 | /**
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289 | @see focusingMapSize
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290 | */
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291 | void setFocusingMapSize(unsigned int size){focusingMapSize = size;}
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292 | /**
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293 | @see phaseTextureSize
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294 | */
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295 | void setPhaseTextureSize(unsigned int size){phaseTextureSize = size;}
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296 | /**
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297 | @see shadowMapSize
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298 | */
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299 | void setShadowMapSize(unsigned int size)
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300 | {
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301 | shadowMapSizeDirectional = size;
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302 | shadowMapSizePoint = size;
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303 | shadowMapSizeSpot = size;
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304 | }
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305 | void setShadowMapSize(Light::LightTypes type, unsigned int size)
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306 | {
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307 | switch(type)
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308 | {
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309 | case Light::LT_DIRECTIONAL:
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310 | shadowMapSizeDirectional = size;break;
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311 | case Light::LT_POINT:
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312 | shadowMapSizePoint = size;break;
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313 | case Light::LT_SPOTLIGHT:
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314 | shadowMapSizeSpot = size;break;
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315 | }
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316 | }
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317 | /**
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318 | @brief Returns the one and only OgreIlluminationManager instance.
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319 | */
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320 | static OgreIlluminationManager& getSingleton();
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321 | /**
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322 | @brief The function to be called to render one frame.
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323 |
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324 | This is the main refreshing function. It seasrches for visible objects, manages shared runs, updates render techniques and
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325 | finally renders the scene to framebuffer.
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326 |
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327 | @param frameNumber current framenumber
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328 | @param rt the rendertarget window. Needed to find the viewports that need to be refresh.
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329 | */
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330 | void update(unsigned long frameNumber, RenderTarget* rt);
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331 | /**
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332 | @brief searches for RenderTechniques in materials and creates them for all objects.
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333 | */
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334 | void initTechniques();
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335 | /**
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336 | @brief searches for RenderTechniques in materials and creates them for an Entity.
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337 | */
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338 | void initTechniques(Entity* e);
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339 | /**
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340 | @brief searches for RenderTechniques in materials and creates them for a Billboardset.
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341 | */
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342 | void initTechniques(BillboardSet* bbs, ParticleSystem* sys);
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343 | /**
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344 | @brief Returns a pointer to the player camera.
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345 |
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346 | @return pointer to the main player camera. Needed by RenderTechnique and RenderingRun classes.
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347 | */
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348 | Camera* getMainCamera(){return mainCamera;}
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349 | /**
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350 | @brief Returns a pointer to the viewport attached to the player camera.
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351 |
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352 | @return pointer to the viewport. Needed by RenderTechnique and RenderingRun classes.
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353 | */
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354 | Viewport* getMainViewport(){return mainViewport;}
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355 | /**
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356 | @brief Sets the player camera.
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357 |
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358 | @param camera pointer to the main player camera
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359 | */
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360 | void setMainCamera(Camera* camera){mainCamera = camera;}
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361 | /**
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362 | @brief Sets the viewport attached to the player camera.
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363 |
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364 | @param viewport pointer to the viewport
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365 | */
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366 | void setMainViewport(Viewport* viewport){mainViewport = viewport;}
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367 | /**
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368 | @brief The function to be called when a shared run is splitted.
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369 |
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370 | @param old pointer to the SharedRuns instance that is split
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371 | @param new1 pointer to one of the SharedRuns instance that remain after split
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372 | @param new2 pointer to the other SharedRuns instance that remain after split
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373 | */
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374 | void sharedRunSplit(SharedRuns* old, SharedRuns* new1, SharedRuns* new2);
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375 | /**
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376 | @brief The function to be called when two shared runs are joined.
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377 |
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378 | @param old1 pointer to one of the SharedRuns instance that are joined
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379 | @param old2 pointer to the other SharedRuns instance that are joined
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380 | @param newsr pointer to the resulting parent SharedRuns instance
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381 | */
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382 | void sharedRunJoin(SharedRuns* old1, SharedRuns* old2, SharedRuns* newsr);
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383 | /**
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384 | @brief Joins shared runs if needed.
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385 |
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386 | Searches the registered shared run roots and join them if necessary (they are close enough).
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387 | */
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388 | void joinSharedRuns();
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389 | /**
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390 | @brief Register a shared run object.
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391 |
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392 | Only called when new techniques are created.
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393 |
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394 | @param runs pointer to the SharedRuns instance to add
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395 | */
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396 | void addSharedRuns(SharedRuns* runs);
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397 | /**
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398 | @brief Searches for the nearest object groups (SharedRuns) that are caustic casters from a given point.
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399 |
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400 | @param position the point to obtain distances from
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401 | @param nearestcasters vector to put the nearest caustic caster SharedRuns to
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402 | @param maxCount the maximum number of nearest casters to search for
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403 | */
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404 | void getNearestCausticCasters(Vector3 position, std::vector<OgreSharedRuns*>* nearestcasters, unsigned int maxCount);
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405 | /**
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406 | @brief Creates a global RenderingRun of the given type.
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407 |
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408 | If a RenderingRun with the given type already exist there is nothing to do.
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409 |
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410 | @param runType type enum of the RenderingRun to create
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411 | */
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412 | void createGlobalRun(RenderingRunType runType);
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413 | /**
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414 | @brief Returns the global RendderingRun with the given type
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415 |
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416 | @param runType type enum of the RenderingRun to retrieve
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417 |
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418 | @return pointer to the RenderingRun, NULL if no RenderingRun with the given type exists
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419 | */
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420 | RenderingRun* getGlobalRun(RenderingRunType runType);
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421 |
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422 | // These GlobalUseRenderTargets are only used in fire render technique. Maybe it could be solved with global rendering runs too.
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423 | GlobalUseRenderTarget* getGlobalTarget(GlobalTargetType type);
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424 | void addGlobalTarget(GlobalTargetType type, GlobalUseRenderTarget* target);
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425 |
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426 | /**
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427 | @brief Updates a global RenderingRun with the given type.
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428 |
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429 | @param runType type enum of the RenderingRun to update
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430 | @param frameNum current framenumber
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431 | */
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432 | void updateGlobalRun(RenderingRunType runType, unsigned long frameNum);
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433 | /**
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434 | @brief Creates a RenderingRun attached to a lightsource with the given type.
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435 |
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436 | @param lightName name of the lightsource
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437 | @param runType type enum of the RenderingRun to create
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438 | */
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439 | void createPerLightRun(String lightName, RenderingRunType runType);
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440 | /**
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441 | @brief Retuns a RenderingRun attached to a lightsource with the given type.
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442 |
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443 | @param lightName name of the lightsource
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444 | @param runType type enum of the RenderingRun to return
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445 |
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446 | @return pointer to the RenderingRun, NULL if no RenderingRun with the given type exists
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447 | */
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448 | RenderingRun* getPerLightRun(String lightName, RenderingRunType runType);
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449 | /**
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450 | @brief Updates a RenderingRun attached to a lightsource with the given type.
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451 |
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452 | @param lightName name of the lightsource
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453 | @param runType type enum of the RenderingRun to update
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454 | @param frameNum current framenumber
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455 | */
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456 | void updatePerLightRun(String lightName, RenderingRunType runType, unsigned long frameNum);
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457 | /**
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458 | @brief Saves the phase texture to the given file.
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459 | */
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460 | void savePhaseTextureToFile(String filename);
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461 | /**
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462 | @brief Frame listener event handler function.
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463 |
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464 | Inherited from FrameListener. Called at the beginning of each frame.
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465 | */
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466 | bool frameStarted(const FrameEvent& evt)
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467 | {
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468 | update(Root::getSingleton().getCurrentFrameNumber(), mainViewport->getTarget());
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469 | return FrameListener::frameStarted(evt);
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470 | }
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471 | /**
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472 | @see useLISPSM
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473 | */
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474 | bool getUseLISPSM(Light::LightTypes type)
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475 | {
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476 | switch(type)
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477 | {
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478 | case Light::LT_DIRECTIONAL:
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479 | return useLISPSMDirectional;
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480 | case Light::LT_POINT:
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481 | return useLISPSMPoint;
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482 | case Light::LT_SPOTLIGHT:
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483 | return useLISPSMSpot;
|
---|
484 | }
|
---|
485 | }
|
---|
486 | /**
|
---|
487 | @see focusingSM
|
---|
488 | */
|
---|
489 | bool getFocusingShadowMap(Light::LightTypes type)
|
---|
490 | {
|
---|
491 | switch(type)
|
---|
492 | {
|
---|
493 | case Light::LT_DIRECTIONAL:
|
---|
494 | return focusingSMDirectional;
|
---|
495 | case Light::LT_POINT:
|
---|
496 | return focusingSMPoint;
|
---|
497 | case Light::LT_SPOTLIGHT:
|
---|
498 | return focusingSMSpot;
|
---|
499 | }
|
---|
500 | }
|
---|
501 | /**
|
---|
502 | @see blurSM
|
---|
503 | */
|
---|
504 | bool getBlurShadowMap(Light::LightTypes type)
|
---|
505 | {
|
---|
506 | switch(type)
|
---|
507 | {
|
---|
508 | case Light::LT_DIRECTIONAL:
|
---|
509 | return blurSMDirectional;
|
---|
510 | case Light::LT_POINT:
|
---|
511 | return blurSMPoint;
|
---|
512 | case Light::LT_SPOTLIGHT:
|
---|
513 | return blurSMSpot;
|
---|
514 | }
|
---|
515 | }
|
---|
516 | /**
|
---|
517 | @see useLISPSM
|
---|
518 | */
|
---|
519 | void setUseLISPSM(bool use)
|
---|
520 | {
|
---|
521 | useLISPSMDirectional = use;
|
---|
522 | useLISPSMPoint = use;
|
---|
523 | useLISPSMSpot = use;
|
---|
524 | }
|
---|
525 | void setUseLISPSM(Light::LightTypes type, bool use)
|
---|
526 | {
|
---|
527 | switch(type)
|
---|
528 | {
|
---|
529 | case Light::LT_DIRECTIONAL:
|
---|
530 | useLISPSMDirectional = use;break;
|
---|
531 | case Light::LT_POINT:
|
---|
532 | useLISPSMPoint = use;break;
|
---|
533 | case Light::LT_SPOTLIGHT:
|
---|
534 | useLISPSMSpot = use;break;
|
---|
535 | }
|
---|
536 | }
|
---|
537 | /**
|
---|
538 | @see focusingSM
|
---|
539 | */
|
---|
540 | void setFocusingSM(bool use)
|
---|
541 | {
|
---|
542 | focusingSMDirectional = use;
|
---|
543 | focusingSMPoint = use;
|
---|
544 | focusingSMSpot = use;
|
---|
545 | }
|
---|
546 | void setFocusingSM(Light::LightTypes type, bool use)
|
---|
547 | {
|
---|
548 | switch(type)
|
---|
549 | {
|
---|
550 | case Light::LT_DIRECTIONAL:
|
---|
551 | focusingSMDirectional = use;break;
|
---|
552 | case Light::LT_POINT:
|
---|
553 | focusingSMPoint = use;break;
|
---|
554 | case Light::LT_SPOTLIGHT:
|
---|
555 | focusingSMSpot = use;break;
|
---|
556 | }
|
---|
557 | }
|
---|
558 | /**
|
---|
559 | @see blurSM
|
---|
560 | */
|
---|
561 | void setBlurShadowMap(bool use)
|
---|
562 | {
|
---|
563 | blurSMDirectional = use;
|
---|
564 | blurSMPoint = use;
|
---|
565 | blurSMSpot = use;
|
---|
566 | }
|
---|
567 | void setBlurShadowMap(Light::LightTypes type, bool use)
|
---|
568 | {
|
---|
569 | switch(type)
|
---|
570 | {
|
---|
571 | case Light::LT_DIRECTIONAL:
|
---|
572 | blurSMDirectional = use;break;
|
---|
573 | case Light::LT_POINT:
|
---|
574 | blurSMPoint = use;break;
|
---|
575 | case Light::LT_SPOTLIGHT:
|
---|
576 | blurSMSpot = use;break;
|
---|
577 | }
|
---|
578 | }
|
---|
579 | /**
|
---|
580 | @see shadowMapMaterialName
|
---|
581 | */
|
---|
582 | void setShadowMapMaterialName(String name)
|
---|
583 | {
|
---|
584 | shadowMapMaterialNameDirectional = name;
|
---|
585 | shadowMapMaterialNamePoint = name;
|
---|
586 | shadowMapMaterialNameSpot = name;
|
---|
587 | }
|
---|
588 | void setShadowMapMaterialName(Light::LightTypes type, String name)
|
---|
589 | {
|
---|
590 | switch(type)
|
---|
591 | {
|
---|
592 | case Light::LT_DIRECTIONAL:
|
---|
593 | shadowMapMaterialNameDirectional = name;break;
|
---|
594 | case Light::LT_POINT:
|
---|
595 | shadowMapMaterialNamePoint = name;break;
|
---|
596 | case Light::LT_SPOTLIGHT:
|
---|
597 | shadowMapMaterialNameSpot = name;break;
|
---|
598 | }
|
---|
599 | }
|
---|
600 | /**
|
---|
601 | @brief Registers a PathMapClusters structure for a given subentity.
|
---|
602 |
|
---|
603 | @param subEntityName name of te subentity
|
---|
604 | @param clusters the PathMapClusters that belongs to the given subentity
|
---|
605 | */
|
---|
606 | void addPathMapClusters(String subEntityName, PathMapClusters clusters)
|
---|
607 | {
|
---|
608 | this->pathMapClusters[subEntityName] = clusters;
|
---|
609 | }
|
---|
610 | /**
|
---|
611 | @brief Returns the PathMapClusters structure registered for a given subentity.
|
---|
612 |
|
---|
613 | @param subEntityName name of te subentity
|
---|
614 | @return pointer to the PathMapClusters structure that belongs to the given subentity
|
---|
615 | */
|
---|
616 | PathMapClusters* getPathMapClusters(String subEntityName)
|
---|
617 | {
|
---|
618 | return &pathMapClusters[subEntityName];
|
---|
619 | }
|
---|
620 | /**
|
---|
621 | @brief Adds a new PathMapEntryPoint cluster to the entrypoint list.
|
---|
622 | */
|
---|
623 | void addPathMapEntryPoint(PathMapEntryPoint p)
|
---|
624 | {
|
---|
625 | this->pathMapEntryPoints.push_back(p);
|
---|
626 | }
|
---|
627 | /**
|
---|
628 | @brief Returns the list of entrypoints.
|
---|
629 | */
|
---|
630 | std::vector<PathMapEntryPoint>& getPathMapEntryPoints()
|
---|
631 | {
|
---|
632 | return pathMapEntryPoints;
|
---|
633 | }
|
---|
634 | /**
|
---|
635 | @brief Adds a new cluster size.
|
---|
636 | */
|
---|
637 | void addPathMapClusterLength(unsigned int l)
|
---|
638 | {
|
---|
639 | this->pathMapClusterLengths.push_back(l);
|
---|
640 | }
|
---|
641 | /**
|
---|
642 | @brief Gets the number of clusters.
|
---|
643 | */
|
---|
644 | unsigned int getPathMapClusterLengthsSize()
|
---|
645 | {
|
---|
646 | return this->pathMapClusterLengths.size();
|
---|
647 | }
|
---|
648 | /**
|
---|
649 | @brief Gets the size of the given cluster.
|
---|
650 |
|
---|
651 | @param index of the cluster
|
---|
652 | @return the size of the cluster
|
---|
653 | */
|
---|
654 | unsigned int getPathMapClusterLength(unsigned int index)
|
---|
655 | {
|
---|
656 | return pathMapClusterLengths.at(index);
|
---|
657 | }
|
---|
658 | /**
|
---|
659 | @see areaLightRadius
|
---|
660 | */
|
---|
661 | float getAreaLightRadius(){return areaLightRadius;}
|
---|
662 | /**
|
---|
663 | @see areaLightRadius
|
---|
664 | */
|
---|
665 | void setAreaLigtRadius(float radius){areaLightRadius = radius;}
|
---|
666 | /**
|
---|
667 | @brief Sets the fire rendertarget - frame buffer resolution ratio
|
---|
668 | */
|
---|
669 | inline void setFireRenderTargetSize(int size);
|
---|
670 |
|
---|
671 | void freeAllResources();
|
---|
672 | };
|
---|
673 |
|
---|