1 | #pragma once
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2 |
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3 | #include "Ogre.h"
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4 | #include "OgreTechniqueGroup.h"
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5 | #include "OgreRenderable.h"
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6 |
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7 |
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8 | using namespace Ogre;
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9 |
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10 | /**
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11 | @brief Structure to store path map cluster information for a subentity.
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12 | */
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13 | struct PathMapClusters
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14 | {
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15 | /**
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16 | @brief the number of clusters this subentity belongs to
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17 | */
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18 | unsigned int count;
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19 | /**
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20 | @brief the indices of the cluster this subentity belongs to.
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21 | */
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22 | unsigned int* clusters;
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23 | /**
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24 | @brief the name of the path map file this subentity uses
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25 | */
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26 | String pathMapTextureFilename;
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27 | /**
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28 | @brief the resolution of the path map file.
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29 | */
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30 | unsigned int pathMapResolution;
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31 | };
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32 |
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33 | /**
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34 | @brief Structure of a path map entry point.
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35 | */
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36 | struct PathMapEntryPoint
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37 | {
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38 | /**
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39 | @brief the position of the entry point.
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40 | */
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41 | Vector3 position;
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42 | /**
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43 | @brief the normal of the entry point.
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44 | */
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45 | Vector3 normal;
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46 | /**
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47 | @brief the probability of the entry point.
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48 | */
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49 | float prob;
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50 | int clusterID;
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51 | };
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52 |
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53 | /**
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54 | @brief Implementation of IlluminationManager in an OGRE environment.
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55 | */
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56 | class OgreIlluminationManager: public FrameListener
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57 | {
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58 | protected:
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59 | /**
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60 | @brief Protected constructor (OgreIlluminationManager is a singleton).
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61 | */
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62 | OgreIlluminationManager();
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63 | /**
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64 | @brief Protected destructor.
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65 | */
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66 | virtual ~OgreIlluminationManager();
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67 |
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68 | /**
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69 | @brief Searches for visible renderables with valid TechniqueGroups in a renderqueue.
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70 |
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71 | @param rq pointer to the RenderQueue instance to search in
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72 | */
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73 | void fillVisibleList( RenderQueue * rq);
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74 | /**
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75 | @brief creates a specific type of RenderTechnique for a Renderable's pass.
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76 |
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77 | It searches all registered RenderTechniqueFactories.
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78 | */
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79 | void createTechnique(IllumTechniqueParams* params, Pass* pass, OgreRenderable* rend, OgreSharedRuns* sRuns);
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80 | bool needMaterialCopyForTechnique(IllumTechniqueParams* params);
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81 | /**
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82 | @brief A helper function to find the renderable object attached to a particle system (ONLY BILLBOARDSETS ARE SUPPORTED).
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83 |
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84 | @param system pointer to the ParticleSystem instance to search in
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85 | @return pointer the connected BillboardSet instance
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86 | */
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87 | BillboardSet* findRenderableInParticleSystem(ParticleSystem* system);
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88 | /**
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89 | @brief Fires preAllUpdates for registered UpdateListeners.
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90 |
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91 | This is called in each frame before updating the RenderTechniques.
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92 | */
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93 | void preAllUpdates();
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94 | /**
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95 | @brief Fires postAllUpdates for registered UpdateListeners.
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96 |
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97 | This is called in each frame after updating the RenderTechniques.
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98 | */
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99 | void postAllUpdates();
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100 |
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101 | /**
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102 | @brief registered RenderTechniqueFactories
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103 | */
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104 | std::list<RenderTechniqueFactory*> techniqueFactories;
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105 | /**
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106 | @brief The maximum bounding sphere radius that groupped objects ( see SharedRuns class ) can have
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107 | @see canJoin
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108 | @see joinRuns
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109 | */
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110 | float maxRad;
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111 | /**
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112 | @brief Size of the focusing map.
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113 |
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114 | This map is used if the shadow maps should be focused.
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115 | */
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116 | unsigned int focusingMapSize;
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117 | /**
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118 | @brief Size of the shadow maps.
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119 | */
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120 | unsigned int shadowMapSizePoint;
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121 | unsigned int shadowMapSizeSpot;
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122 | unsigned int shadowMapSizeDirectional;
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123 | /**
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124 | @brief Size of area lights for soft shadows.
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125 | */
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126 | float areaLightRadius;
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127 | /**
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128 | @brief Sets if light space perspective shadow mapping should be used.
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129 | */
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130 | bool useLISPSMPoint;
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131 | bool useLISPSMSpot;
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132 | bool useLISPSMDirectional;
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133 | /**
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134 | @brief Sets if the shadow maps should be blurred.
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135 |
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136 | Used in variance shadow mapping.
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137 | */
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138 | bool blurSMPoint;
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139 | bool blurSMSpot;
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140 | bool blurSMDirectional;
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141 | /**
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142 | @brief Sets if shadow maps should be focused.
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143 | */
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144 | bool focusingSMPoint;
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145 | bool focusingSMSpot;
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146 | bool focusingSMDirectional;
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147 | /**
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148 | @brief The material name that should be used during rendering the shadow maps.
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149 |
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150 | There are several predefined materials that can be used to render shadow maps:
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151 | - GTP/Basic/Depth : writes projected depth values of front facing polygons
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152 | - GTP/Basic/DepthCCW : writes projected depth values of back facing polygons
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153 | - GTP/Basic/Distance : writes distance values (from eyepoint) of front facing polygons
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154 | - GTP/Basic/DistanceCCW : writes distance values (from eyepoint) of back facing polygons
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155 | - GTP/Basic/Distance_Normalized : writes normalized distance values
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156 | (distance values devided by projection farplane - which is set to the attenuation range in case of shadow maps) of front facing polygons
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157 | - GTP/Basic/Distance_NormalizedCCW : writes normalized distance values of back facing polygons
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158 |
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159 | The default material is GTP/Basic/Distance_NormalizedCCW.
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160 | Recommended materials for different light types:
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161 | - spot and point lights : GTP/Basic/Distance_NormalizedCCW or GTP/Basic/Distance_Normalized
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162 | - directional lights : GTP/Basic/Depth or GTP/Basic/DepthCCW
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163 | */
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164 | String shadowMapMaterialNamePoint;
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165 | String shadowMapMaterialNameSpot;
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166 | String shadowMapMaterialNameDirectional;
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167 | /**
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168 | @brief Size of the phase texture.
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169 | */
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170 | unsigned int phaseTextureSize;
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171 | /**
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172 | @brief Stores maximum bounding radius values for each rendering run type.
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173 | */
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174 | std::map<RenderingRunType,float> maxRads;
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175 | /**
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176 | @brief Stores PathMapClusters structures for each subentity.
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177 |
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178 | The String key is the name of the subentity.
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179 | */
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180 | std::map<String, PathMapClusters> pathMapClusters;
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181 | /**
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182 | @brief PathMapEntryPoint list.
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183 | */
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184 | std::vector<PathMapEntryPoint> pathMapEntryPoints;
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185 | /**
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186 | @brief Stores cluster size for each path map cluster.
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187 | */
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188 | std::vector<unsigned int> pathMapClusterLengths;
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189 | /**
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190 | @brief The camera attached to the player.
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191 | */
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192 | Camera* mainCamera;
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193 | /**
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194 | @brief The viewport of the player camera.
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195 | */
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196 | Viewport* mainViewport;
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197 | /**
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198 | @brief VisibleFinderVisitor instance.
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199 |
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200 | Used for adding visible renderables with valid TechniqueGroups to the visibleObjects vector.
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201 | */
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202 | class VisibleFinderVisitor* visitor;
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203 | /**
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204 | @brief The one and only OgreIlluminationManager instance.
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205 | */
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206 | static OgreIlluminationManager* instance;
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207 | /**
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208 | @brief Vector containing visible renderables with valid TechniqueGroups that must be refreshed.
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209 | */
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210 | std::vector<const Renderable*> visibleObjects;
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211 | /**
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212 | @brief List containing SharedRuns roots.
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213 |
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214 | It is the IlluminationManager's task to find the SharedRuns which can be joined.
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215 | Only the root SharedRuns needs to be checked.
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216 | */
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217 | std::list<SharedRuns*> sharedRunRoots;
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218 | /**
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219 | @brief Group of RenderingRuns that are used globaly.
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220 |
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221 | Some RenderingRuns have only one instance per application (for example scene depth map).
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222 | These resources are shared between all RenderTechniques.
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223 | */
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224 | OgreSharedRuns globalSharedRuns;
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225 | /**
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226 | @brief Stores groups of RenderingRuns that are attached to individual light sources.
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227 |
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228 | These resources need separate instances for each lightsource ( for example depth shadow maps).
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229 | They are grouped by the name of the lightsource.
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230 | */
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231 | std::map<String, OgreSharedRuns*> perLightRuns;
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232 | /**
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233 | @brief
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234 | */
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235 | std::map<GlobalTargetType, GlobalUseRenderTarget*> globalTargets;
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236 | /**
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237 | @brief Stores registered UpdateListeners.
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238 | */
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239 | std::vector<UpdateListener*> updateListeners;
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240 |
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241 | bool joinRuns;
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242 |
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243 | public:
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244 |
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245 | void joinSharedRuns(bool join){joinRuns = join;}
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246 | /**
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247 | @brief Registers an UpdateListener instance. @see UpdateListener
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248 | */
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249 | void addUpdateListener(UpdateListener* l){updateListeners.push_back(l);}
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250 | /**
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251 | @brief registers a RenderTechniqueFactory
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252 | */
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253 | void addRenderTechniqueFactory(RenderTechniqueFactory* factory)
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254 | {
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255 | techniqueFactories.push_back(factory);
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256 | }
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257 | /**
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258 | @brief retirieves the maximum bounding sphere radius with two SharedRuns can be joined.
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259 |
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260 | Only valid fi all run types use the same radius. This can be set with calling setMaxJoinRadius().
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261 | @see setMaxJoinRadius
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262 | */
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263 | float getMaxJoinRadius(){return maxRad;}
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264 | /**
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265 | @brief Retirieves the maximum shared bounding sphere radius for a given run type.
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266 | */
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267 | float getMaxJoinRadius(RenderingRunType type){return maxRads[type];}
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268 | /**
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269 | @brief sets the maximum bounding sphere radius with two SharedRuns can be joined for all run type.
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270 | */
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271 | void setMaxJoinRadius(float rad)
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272 | {
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273 | std::map<RenderingRunType,float> ::iterator it = maxRads.begin();
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274 | std::map<RenderingRunType,float> ::iterator itend = maxRads.end();
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275 |
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276 | maxRad = rad;
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277 |
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278 | while(it != itend)
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279 | {
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280 | (*it).second = maxRad;
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281 | it++;
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282 | }
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283 |
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284 | }
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285 | /**
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286 | @brief Sets the maximum shared bounding sphere radius for a given run type.
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287 | */
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288 | void setMaxJoinRadius(RenderingRunType type, float rad){maxRads[type] = rad;}
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289 | /**
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290 | @see focusingMapSize
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291 | */
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292 | void setFocusingMapSize(unsigned int size){focusingMapSize = size;}
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293 | /**
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294 | @see phaseTextureSize
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295 | */
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296 | void setPhaseTextureSize(unsigned int size){phaseTextureSize = size;}
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297 | /**
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298 | @see shadowMapSize
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299 | */
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300 | void setShadowMapSize(unsigned int size)
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301 | {
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302 | shadowMapSizeDirectional = size;
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303 | shadowMapSizePoint = size;
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304 | shadowMapSizeSpot = size;
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305 | }
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306 | void setShadowMapSize(Light::LightTypes type, unsigned int size)
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307 | {
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308 | switch(type)
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309 | {
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310 | case Light::LT_DIRECTIONAL:
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311 | shadowMapSizeDirectional = size;break;
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312 | case Light::LT_POINT:
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313 | shadowMapSizePoint = size;break;
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314 | case Light::LT_SPOTLIGHT:
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315 | shadowMapSizeSpot = size;break;
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316 | }
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317 | }
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318 | /**
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319 | @brief Returns the one and only OgreIlluminationManager instance.
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320 | */
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321 | static OgreIlluminationManager& getSingleton();
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322 | /**
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323 | @brief The function to be called to render one frame.
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324 |
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325 | This is the main refreshing function. It seasrches for visible objects, manages shared runs, updates render techniques and
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326 | finally renders the scene to framebuffer.
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327 |
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328 | @param frameNumber current framenumber
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329 | @param rt the rendertarget window. Needed to find the viewports that need to be refresh.
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330 | */
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331 | void update(unsigned long frameNumber, RenderTarget* rt);
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332 | /**
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333 | @brief searches for RenderTechniques in materials and creates them for all objects.
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334 | */
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335 | void initTechniques();
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336 | /**
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337 | @brief searches for RenderTechniques in materials and creates them for an Entity.
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338 | */
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339 | void initTechniques(Entity* e);
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340 | /**
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341 | @brief searches for RenderTechniques in materials and creates them for a Billboardset.
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342 | */
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343 | void initTechniques(BillboardSet* bbs, ParticleSystem* sys);
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344 | /**
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345 | @brief Returns a pointer to the player camera.
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346 |
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347 | @return pointer to the main player camera. Needed by RenderTechnique and RenderingRun classes.
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348 | */
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349 | Camera* getMainCamera(){return mainCamera;}
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350 | /**
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351 | @brief Returns a pointer to the viewport attached to the player camera.
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352 |
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353 | @return pointer to the viewport. Needed by RenderTechnique and RenderingRun classes.
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354 | */
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355 | Viewport* getMainViewport(){return mainViewport;}
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356 | /**
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357 | @brief Sets the player camera.
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358 |
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359 | @param camera pointer to the main player camera
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360 | */
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361 | void setMainCamera(Camera* camera){mainCamera = camera;}
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362 | /**
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363 | @brief Sets the viewport attached to the player camera.
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364 |
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365 | @param viewport pointer to the viewport
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366 | */
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367 | void setMainViewport(Viewport* viewport){mainViewport = viewport;}
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368 | /**
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369 | @brief The function to be called when a shared run is splitted.
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370 |
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371 | @param old pointer to the SharedRuns instance that is split
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372 | @param new1 pointer to one of the SharedRuns instance that remain after split
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373 | @param new2 pointer to the other SharedRuns instance that remain after split
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374 | */
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375 | void sharedRunSplit(SharedRuns* old, SharedRuns* new1, SharedRuns* new2);
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376 | /**
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377 | @brief The function to be called when two shared runs are joined.
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378 |
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379 | @param old1 pointer to one of the SharedRuns instance that are joined
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380 | @param old2 pointer to the other SharedRuns instance that are joined
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381 | @param newsr pointer to the resulting parent SharedRuns instance
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382 | */
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383 | void sharedRunJoin(SharedRuns* old1, SharedRuns* old2, SharedRuns* newsr);
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384 | /**
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385 | @brief Joins shared runs if needed.
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386 |
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387 | Searches the registered shared run roots and join them if necessary (they are close enough).
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388 | */
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389 | void joinSharedRuns();
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390 | /**
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391 | @brief Register a shared run object.
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392 |
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393 | Only called when new techniques are created.
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394 |
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395 | @param runs pointer to the SharedRuns instance to add
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396 | */
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397 | void addSharedRuns(SharedRuns* runs);
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398 | /**
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399 | @brief Searches for the nearest object groups (SharedRuns) that are caustic casters from a given point.
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400 |
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401 | @param position the point to obtain distances from
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402 | @param nearestcasters vector to put the nearest caustic caster SharedRuns to
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403 | @param maxCount the maximum number of nearest casters to search for
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404 | */
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405 | void getNearestCausticCasters(Vector3 position, std::vector<OgreSharedRuns*>* nearestcasters, unsigned int maxCount);
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406 | /**
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407 | @brief Creates a global RenderingRun of the given type.
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408 |
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409 | If a RenderingRun with the given type already exist there is nothing to do.
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410 |
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411 | @param runType type enum of the RenderingRun to create
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412 | */
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413 | void createGlobalRun(RenderingRunType runType);
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414 | /**
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415 | @brief Returns the global RendderingRun with the given type
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416 |
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417 | @param runType type enum of the RenderingRun to retrieve
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418 |
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419 | @return pointer to the RenderingRun, NULL if no RenderingRun with the given type exists
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420 | */
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421 | RenderingRun* getGlobalRun(RenderingRunType runType);
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422 |
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423 | // These GlobalUseRenderTargets are only used in fire render technique. Maybe it could be solved with global rendering runs too.
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424 | GlobalUseRenderTarget* getGlobalTarget(GlobalTargetType type);
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425 | void addGlobalTarget(GlobalTargetType type, GlobalUseRenderTarget* target);
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426 |
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427 | /**
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428 | @brief Updates a global RenderingRun with the given type.
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429 |
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430 | @param runType type enum of the RenderingRun to update
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431 | @param frameNum current framenumber
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432 | */
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433 | void updateGlobalRun(RenderingRunType runType, unsigned long frameNum);
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434 | /**
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435 | @brief Creates a RenderingRun attached to a lightsource with the given type.
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436 |
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437 | @param lightName name of the lightsource
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438 | @param runType type enum of the RenderingRun to create
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439 | */
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440 | void createPerLightRun(String lightName, RenderingRunType runType);
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441 | /**
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442 | @brief Retuns a RenderingRun attached to a lightsource with the given type.
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443 |
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444 | @param lightName name of the lightsource
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445 | @param runType type enum of the RenderingRun to return
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446 |
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447 | @return pointer to the RenderingRun, NULL if no RenderingRun with the given type exists
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448 | */
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449 | RenderingRun* getPerLightRun(String lightName, RenderingRunType runType);
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450 | /**
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451 | @brief Updates a RenderingRun attached to a lightsource with the given type.
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452 |
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453 | @param lightName name of the lightsource
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454 | @param runType type enum of the RenderingRun to update
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455 | @param frameNum current framenumber
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456 | */
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457 | void updatePerLightRun(String lightName, RenderingRunType runType, unsigned long frameNum);
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458 | /**
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459 | @brief Saves the phase texture to the given file.
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460 | */
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461 | void savePhaseTextureToFile(String filename);
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462 | /**
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463 | @brief Frame listener event handler function.
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464 |
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465 | Inherited from FrameListener. Called at the beginning of each frame.
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466 | */
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467 | bool frameStarted(const FrameEvent& evt)
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468 | {
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469 | update(Root::getSingleton().getCurrentFrameNumber(), mainViewport->getTarget());
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470 | return FrameListener::frameStarted(evt);
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471 | }
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472 | /**
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473 | @see useLISPSM
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474 | */
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475 | bool getUseLISPSM(Light::LightTypes type)
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476 | {
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477 | switch(type)
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478 | {
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479 | case Light::LT_DIRECTIONAL:
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480 | return useLISPSMDirectional;
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481 | case Light::LT_POINT:
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482 | return useLISPSMPoint;
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483 | case Light::LT_SPOTLIGHT:
|
---|
484 | return useLISPSMSpot;
|
---|
485 | }
|
---|
486 | }
|
---|
487 | /**
|
---|
488 | @see focusingSM
|
---|
489 | */
|
---|
490 | bool getFocusingShadowMap(Light::LightTypes type)
|
---|
491 | {
|
---|
492 | switch(type)
|
---|
493 | {
|
---|
494 | case Light::LT_DIRECTIONAL:
|
---|
495 | return focusingSMDirectional;
|
---|
496 | case Light::LT_POINT:
|
---|
497 | return focusingSMPoint;
|
---|
498 | case Light::LT_SPOTLIGHT:
|
---|
499 | return focusingSMSpot;
|
---|
500 | }
|
---|
501 | }
|
---|
502 | /**
|
---|
503 | @see blurSM
|
---|
504 | */
|
---|
505 | bool getBlurShadowMap(Light::LightTypes type)
|
---|
506 | {
|
---|
507 | switch(type)
|
---|
508 | {
|
---|
509 | case Light::LT_DIRECTIONAL:
|
---|
510 | return blurSMDirectional;
|
---|
511 | case Light::LT_POINT:
|
---|
512 | return blurSMPoint;
|
---|
513 | case Light::LT_SPOTLIGHT:
|
---|
514 | return blurSMSpot;
|
---|
515 | }
|
---|
516 | }
|
---|
517 | /**
|
---|
518 | @see useLISPSM
|
---|
519 | */
|
---|
520 | void setUseLISPSM(bool use)
|
---|
521 | {
|
---|
522 | useLISPSMDirectional = use;
|
---|
523 | useLISPSMPoint = use;
|
---|
524 | useLISPSMSpot = use;
|
---|
525 | }
|
---|
526 | void setUseLISPSM(Light::LightTypes type, bool use)
|
---|
527 | {
|
---|
528 | switch(type)
|
---|
529 | {
|
---|
530 | case Light::LT_DIRECTIONAL:
|
---|
531 | useLISPSMDirectional = use;break;
|
---|
532 | case Light::LT_POINT:
|
---|
533 | useLISPSMPoint = use;break;
|
---|
534 | case Light::LT_SPOTLIGHT:
|
---|
535 | useLISPSMSpot = use;break;
|
---|
536 | }
|
---|
537 | }
|
---|
538 | /**
|
---|
539 | @see focusingSM
|
---|
540 | */
|
---|
541 | void setFocusingSM(bool use)
|
---|
542 | {
|
---|
543 | focusingSMDirectional = use;
|
---|
544 | focusingSMPoint = use;
|
---|
545 | focusingSMSpot = use;
|
---|
546 | }
|
---|
547 | void setFocusingSM(Light::LightTypes type, bool use)
|
---|
548 | {
|
---|
549 | switch(type)
|
---|
550 | {
|
---|
551 | case Light::LT_DIRECTIONAL:
|
---|
552 | focusingSMDirectional = use;break;
|
---|
553 | case Light::LT_POINT:
|
---|
554 | focusingSMPoint = use;break;
|
---|
555 | case Light::LT_SPOTLIGHT:
|
---|
556 | focusingSMSpot = use;break;
|
---|
557 | }
|
---|
558 | }
|
---|
559 | /**
|
---|
560 | @see blurSM
|
---|
561 | */
|
---|
562 | void setBlurShadowMap(bool use)
|
---|
563 | {
|
---|
564 | blurSMDirectional = use;
|
---|
565 | blurSMPoint = use;
|
---|
566 | blurSMSpot = use;
|
---|
567 | }
|
---|
568 | void setBlurShadowMap(Light::LightTypes type, bool use)
|
---|
569 | {
|
---|
570 | switch(type)
|
---|
571 | {
|
---|
572 | case Light::LT_DIRECTIONAL:
|
---|
573 | blurSMDirectional = use;break;
|
---|
574 | case Light::LT_POINT:
|
---|
575 | blurSMPoint = use;break;
|
---|
576 | case Light::LT_SPOTLIGHT:
|
---|
577 | blurSMSpot = use;break;
|
---|
578 | }
|
---|
579 | }
|
---|
580 | /**
|
---|
581 | @see shadowMapMaterialName
|
---|
582 | */
|
---|
583 | void setShadowMapMaterialName(String name)
|
---|
584 | {
|
---|
585 | shadowMapMaterialNameDirectional = name;
|
---|
586 | shadowMapMaterialNamePoint = name;
|
---|
587 | shadowMapMaterialNameSpot = name;
|
---|
588 | }
|
---|
589 | void setShadowMapMaterialName(Light::LightTypes type, String name)
|
---|
590 | {
|
---|
591 | switch(type)
|
---|
592 | {
|
---|
593 | case Light::LT_DIRECTIONAL:
|
---|
594 | shadowMapMaterialNameDirectional = name;break;
|
---|
595 | case Light::LT_POINT:
|
---|
596 | shadowMapMaterialNamePoint = name;break;
|
---|
597 | case Light::LT_SPOTLIGHT:
|
---|
598 | shadowMapMaterialNameSpot = name;break;
|
---|
599 | }
|
---|
600 | }
|
---|
601 | /**
|
---|
602 | @brief Registers a PathMapClusters structure for a given subentity.
|
---|
603 |
|
---|
604 | @param subEntityName name of te subentity
|
---|
605 | @param clusters the PathMapClusters that belongs to the given subentity
|
---|
606 | */
|
---|
607 | void addPathMapClusters(String subEntityName, PathMapClusters clusters)
|
---|
608 | {
|
---|
609 | this->pathMapClusters[subEntityName] = clusters;
|
---|
610 | }
|
---|
611 | /**
|
---|
612 | @brief Returns the PathMapClusters structure registered for a given subentity.
|
---|
613 |
|
---|
614 | @param subEntityName name of te subentity
|
---|
615 | @return pointer to the PathMapClusters structure that belongs to the given subentity
|
---|
616 | */
|
---|
617 | PathMapClusters* getPathMapClusters(String subEntityName)
|
---|
618 | {
|
---|
619 | return &pathMapClusters[subEntityName];
|
---|
620 | }
|
---|
621 | /**
|
---|
622 | @brief Adds a new PathMapEntryPoint cluster to the entrypoint list.
|
---|
623 | */
|
---|
624 | void addPathMapEntryPoint(PathMapEntryPoint p)
|
---|
625 | {
|
---|
626 | this->pathMapEntryPoints.push_back(p);
|
---|
627 | }
|
---|
628 | /**
|
---|
629 | @brief Returns the list of entrypoints.
|
---|
630 | */
|
---|
631 | std::vector<PathMapEntryPoint>& getPathMapEntryPoints()
|
---|
632 | {
|
---|
633 | return pathMapEntryPoints;
|
---|
634 | }
|
---|
635 | /**
|
---|
636 | @brief Adds a new cluster size.
|
---|
637 | */
|
---|
638 | void addPathMapClusterLength(unsigned int l)
|
---|
639 | {
|
---|
640 | this->pathMapClusterLengths.push_back(l);
|
---|
641 | }
|
---|
642 | /**
|
---|
643 | @brief Gets the number of clusters.
|
---|
644 | */
|
---|
645 | unsigned int getPathMapClusterLengthsSize()
|
---|
646 | {
|
---|
647 | return this->pathMapClusterLengths.size();
|
---|
648 | }
|
---|
649 | /**
|
---|
650 | @brief Gets the size of the given cluster.
|
---|
651 |
|
---|
652 | @param index of the cluster
|
---|
653 | @return the size of the cluster
|
---|
654 | */
|
---|
655 | unsigned int getPathMapClusterLength(unsigned int index)
|
---|
656 | {
|
---|
657 | return pathMapClusterLengths.at(index);
|
---|
658 | }
|
---|
659 | /**
|
---|
660 | @see areaLightRadius
|
---|
661 | */
|
---|
662 | float getAreaLightRadius(){return areaLightRadius;}
|
---|
663 | /**
|
---|
664 | @see areaLightRadius
|
---|
665 | */
|
---|
666 | void setAreaLigtRadius(float radius){areaLightRadius = radius;}
|
---|
667 | /**
|
---|
668 | @brief Sets the fire rendertarget - frame buffer resolution ratio
|
---|
669 | */
|
---|
670 | inline void setFireRenderTargetSize(int size);
|
---|
671 |
|
---|
672 | void freeAllResources();
|
---|
673 | };
|
---|
674 |
|
---|