[2285] | 1 | #pragma once
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| 2 |
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| 3 | //disable inheritance warning caused by multiple inheritance
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| 4 | #if _WIN32
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| 5 | #if _MSC_VER
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| 6 | #pragma warning(disable: 4250)
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| 7 | #endif
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| 8 | #endif
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| 9 |
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| 10 | #include "OgreRenderTechnique.h"
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| 11 | #include "DepthShadowReceiverRenderTechnique.h"
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| 12 | #include "Ogre.h"
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| 13 |
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| 14 | using namespace Ogre;
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| 15 |
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| 16 | /**
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| 17 | @brief DepthShadowReceiverRenderTechnique used in an OGRE environment.
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| 18 |
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| 19 | This technique defines that the object will recieve shadows with the help of depth shadow maps.
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| 20 | Each lightsource can have a depth map assigned to it. These are going to be refreshed only
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| 21 | if shadow receivers are visible. It is the shadow receiver technique's resposibility
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| 22 | to refresh them.
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| 23 |
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| 24 | The shadows from each light are calculated in separate passes. Each pass will
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| 25 | modulate the shaded image, so thes should be the last passes (but before caustic passes).
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| 26 | The given Pass* parameter n the constructor defines the pass after which new
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| 27 | shadow recieving passes will be added by the technique.
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| 28 |
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| 29 | */
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| 30 | class OgreDepthShadowReceiverRenderTechnique : public OgreRenderTechnique,
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| 31 | public DepthShadowReceiverRenderTechnique
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| 32 | {
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| 33 | public:
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| 34 | /**
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| 35 | @brief Constructor.
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| 36 |
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| 37 | @param maxlights the maximum number of light sources to recieve shadow from
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| 38 | @param shadowVertexProgram the vertex program to be used in the shadowing passes
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| 39 | @param shadowFragmentProgram the fragment program to be used in the shadowing passes
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| 40 | It should have one pass and the depth map of a light will be bound to the first sampler unit.
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| 41 | @param WorldViewProjParamName the name of the gpu program parameter the world-view-projection matrix should be bound to
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| 42 | @param WorldParamName the name of the gpu program parameter the world matrix should be bound to
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| 43 | @param setLightViewMatrix bound light space view matrix to a gpu program parameter
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| 44 | @param setLightViewProjMatrix bound light space view-projection matrix to a gpu program parameter
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| 45 | @param setLightProjFarPlane bound light space projection far plane to a gpu program parameter
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| 46 | @param lightViewProjParamName the name of the gpu program parameter the light space view-projection matrix should be bound to
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| 47 | @param lightViewParamName the name of the gpu program parameter the light space view matrix should be bound to
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| 48 | @param lightFarPlaneParamName the name of the gpu program parameter the light space projection far plane should be bound to
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[2299] | 49 | @param passBlendingSRC source blend factor of the new passes
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| 50 | @param passBlendingDEST destination blend factor of the new passes
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[2285] | 51 | @param pass the pass after which shadowing passes should be added
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| 52 | @param parentRenderable the object to operate on
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| 53 | @param parentTechniqueGroup the TechniqueGroup this RenderedTechnique is attached to
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| 54 | */
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| 55 | OgreDepthShadowReceiverRenderTechnique(
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| 56 | int maxlights,
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| 57 | String shadowVertexProgram,
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| 58 | String shadowFragmentProgram,
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| 59 | String WorldViewProjParamName,
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| 60 | String WorldParamName,
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| 61 | bool setLightViewMatrix,
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| 62 | bool setLightViewProjMatrix,
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| 63 | bool setLightProjFarPlane,
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| 64 | String lightViewProjParamName,
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| 65 | String lightViewParamName,
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| 66 | String lightFarPlaneParamName,
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[2299] | 67 | SceneBlendFactor passBlendingSRC,
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| 68 | SceneBlendFactor passBlendingDEST,
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[2366] | 69 | bool createNewPasses,
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| 70 | int startTextureUnitID,
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[2397] | 71 | bool nearestLightsFromCamera,
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[2285] | 72 | Pass* pass,
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| 73 | OgreRenderable* parentRenderable,
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| 74 | OgreTechniqueGroup* parentTechniqueGroup
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| 75 | );
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| 76 | /**
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| 77 | @brief Destructor.
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| 78 | */
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[2320] | 79 | virtual ~OgreDepthShadowReceiverRenderTechnique();
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[2285] | 80 |
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| 81 | //inherited
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| 82 | virtual void update(unsigned long frameNum);
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| 83 |
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| 84 | protected:
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| 85 | /**
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| 86 | @brief the maximum number of light sources to recieve shadow from
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| 87 |
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| 88 | During update the nearest light sources will be found and used.
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| 89 | */
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| 90 | int maxlights;
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| 91 | /**
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| 92 | @brief the vertex program to be used in the shadowing passes
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| 93 | */
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| 94 | String shadowVertexProgram;
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| 95 | /**
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| 96 | @brief the fragment program to be used in the shadowing passes
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| 97 |
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| 98 | It should have one pass and the depth map of a light will be bound to the first sampler unit.
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| 99 | */
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| 100 | String shadowFragmentProgram;
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| 101 | /**
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| 102 | @breif new passes created by this technique
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| 103 | */
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| 104 | std::vector<Pass*> passes;
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| 105 | /**
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| 106 | @brief bound light space view matrix to a gpu program parameter
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| 107 | */
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| 108 | bool setLightViewMatrix;
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| 109 | /**
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| 110 | @brief bound light space view-projection matrix to a gpu program parameter
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| 111 | */
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| 112 | bool setLightViewProjMatrix;
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| 113 | /**
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| 114 | @brief bound light space projection far plane to a gpu program parameter
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| 115 | */
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| 116 | bool setLightProjFarPlane;
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| 117 | /**
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| 118 | @brief the name of the gpu program parameter the light space view-projection matrix should be bound to
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| 119 | */
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| 120 | String lightViewProjParamName;
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| 121 | /**
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| 122 | @brief the name of the gpu program parameter the light space view matrix should be bound to
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| 123 | */
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| 124 | String lightViewParamName;
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| 125 | /**
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| 126 | @brief the name of the gpu program parameter the light space projection far plane should be bound to
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| 127 | */
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| 128 | String lightFarPlaneParamName;
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| 129 | /**
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| 130 | @brief the name of the gpu program parameter the world-view-projection matrix should be bound to
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| 131 | */
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| 132 | String WorldViewProjParamName;
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| 133 | /**
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| 134 | @brief the name of the gpu program parameter the world matrix should be bound to
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| 135 | */
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| 136 | String WorldParamName;
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[2299] | 137 | /**
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| 138 | @brief source blend factor of the new passes
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| 139 | */
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| 140 | SceneBlendFactor passBlendingSRC;
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| 141 | /**
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| 142 | @brief destination blend factor of the new passes
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| 143 | */
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[2366] | 144 | SceneBlendFactor passBlendingDEST;
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| 145 | bool createNewPasses;
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| 146 | int startTextureUnitID;
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[2397] | 147 | bool nearestLightsFromCamera;
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[2285] | 148 | };
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| 149 |
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| 150 | /**
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| 151 | @brief RenderTechniqueFactory to create OgreDepthShadowReceiverRenderTechnique instances.
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| 152 | */
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| 153 | class OgreDepthShadowReceiverRenderTechniqueFactory : public RenderTechniqueFactory
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| 154 | {
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| 155 | public:
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| 156 |
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| 157 | OgreDepthShadowReceiverRenderTechniqueFactory();
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| 158 |
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| 159 | OgreRenderTechnique* createInstance(IllumTechniqueParams* params,
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| 160 | Pass* pass,
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| 161 | OgreRenderable* parentRenderable,
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| 162 | OgreTechniqueGroup* parentTechniqueGroup);
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| 163 |
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[2397] | 164 | virtual bool needMaterialCopy(IllumTechniqueParams* params);
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[2285] | 165 |
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| 166 | int maxlights;
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| 167 | String shadowVertexProgram;
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| 168 | String shadowFragmentProgram;
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| 169 | bool setLightViewMatrix;
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| 170 | bool setLightViewProjMatrix;
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| 171 | bool setLightProjFarPlane;
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| 172 | String lightViewProjParamName;
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| 173 | String lightViewParamName;
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| 174 | String lightFarPlaneParamName;
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| 175 | String WorldViewProjParamName;
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| 176 | String WorldParamName;
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[2299] | 177 | SceneBlendFactor passBlendingSRC;
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| 178 | SceneBlendFactor passBlendingDEST;
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[2366] | 179 | bool createNewPasses;
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| 180 | int startTextureUnitID;
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[2397] | 181 | bool nearestLightsFromCamera;
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[2285] | 182 | };
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| 183 |
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