1 | #pragma once
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2 |
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3 | //disable inheritance warning caused by multiple inheritance
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4 | #if _WIN32
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5 | #if _MSC_VER
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6 | #pragma warning(disable: 4250)
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7 | #endif
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8 | #endif
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9 |
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10 | #include "DistanceCubeMapRenderTechnique.h"
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11 | #include "OgreCubeMapRenderTechnique.h"
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12 | #include "Ogre.h"
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13 |
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14 | using namespace Ogre;
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15 |
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16 | /**
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17 | @brief DistanceCubeMapRenderTechnique used in an Ogre environment.
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18 | */
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19 | class OgreDistanceCubeMapRenderTechnique : public DistanceCubeMapRenderTechnique,
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20 | public OgreCubeMapRenderTechnique
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21 | {
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22 | public:
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23 |
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24 | /**
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25 | @brief Constructor.
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26 |
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27 | @param startFrame adds an offset to the current frame number to help evenly distribute updates between frames
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28 | @param cubeMapUpdateInterval update frequency
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29 | @param cubeMapResolution distance cubemap resolution
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30 | @param texID the id of the texture unit state the resulting cubemap should be bound to
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31 | @param useDistCalc flag to skip cube face update if object is far away
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32 | @param useFaceAngleCalc flag to skip cube face update if face is neglible
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33 | @param distTolerance distance tolerance used in face skip
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34 | @param angleTolerance angle tolerance used in face skip
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35 | @param updateAllFace defines if all cubemap faces should be updated in a frame or only one face per frame
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36 | @param renderSelf sets if the object should be rendered to the cube map
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37 | @param renderEnvironment sets if the environment should be rendered to the cube map
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38 | @param selfMaterial the material that should be set for the object while rendering the cubemap
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39 | @param environmentMaterial the material that should be set for the environment while rendering the cubemap
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40 | @param layer the layer of this cubemap
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41 | @param getMinMax sets if the minimum and maximum values of the cubemap should be computed
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42 | @param attachToTexUnit sets if this cubemap should be attach to a texture unit of the pass
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43 | @param minVariableName sets the name of the gpu shader program parameter to which the minimum value should be bound to
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44 | @param maxVariableName sets the name of the gpu shader program parameter to which the maximum value should be bound to
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45 | @param pass the pass to operate on
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46 | @param parentRenderable the object to operate on
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47 | @param parentTechniqueGroup the TechniqueGroup this RenderedTechnique is attached to
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48 | */
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49 | OgreDistanceCubeMapRenderTechnique( unsigned long startFrame,
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50 | unsigned long cubeMapUpdateInterval,
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51 | unsigned int cubeMapResolution,
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52 | unsigned char texID,
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53 | bool useDistCalc,
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54 | bool useFaceAngleCalc,
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55 | float distTolerance,
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56 | float angleTolerance,
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57 | bool updateAllFace,
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58 | bool renderSelf,
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59 | bool renderEnvironment,
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60 | String selfMaterial,
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61 | String environmentMaterial,
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62 | int layer,
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63 | bool getMinMax,
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64 | bool attachToTexUnit,
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65 | String minVariableName,
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66 | String maxVariableName,
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67 | String triggerName,
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68 | Pass* pass,
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69 | OgreRenderable* parentRenderable,
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70 | OgreTechniqueGroup* parentTechniqueGroup
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71 | );
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72 | /**
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73 | @brief Destructor.
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74 | */
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75 | virtual ~OgreDistanceCubeMapRenderTechnique();
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76 |
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77 | //inherited
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78 | void update(unsigned long frameNum);
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79 |
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80 | protected:
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81 |
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82 | //inherited
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83 | void distanceCubeMapRunChanged(RenderingRun* run);
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84 | //inherited
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85 | void distanceCubeMapRunUpdated(RenderingRun* run);
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86 |
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87 |
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88 | };
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89 |
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90 | /**
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91 | @brief RenderTechniqueFactory to create OgreDistanceCubeMapRenderTechnique instances.
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92 | */
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93 | class OgreDistanceCubeMapRenderTechniqueFactory : public OgreCubeMapRenderTechniqueFactory
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94 | {
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95 | public:
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96 | OgreDistanceCubeMapRenderTechniqueFactory();
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97 |
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98 | OgreRenderTechnique* createInstance(IllumTechniqueParams* params,
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99 | Pass* pass,
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100 | OgreRenderable* parentRenderable,
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101 | OgreTechniqueGroup* parentTechniqueGroup);
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102 |
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103 | }; |
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