[2185] | 1 | #pragma once
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| 2 |
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| 3 | //disable inheritance warning caused by multiple inheritance
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| 4 | #if _WIN32
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| 5 | #if _MSC_VER
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| 6 | #pragma warning(disable: 4250)
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| 7 | #endif
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| 8 | #endif
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| 9 |
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| 10 | #include "OgreRenderTechnique.h"
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| 11 | #include "Ogre.h"
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| 12 |
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| 13 | using namespace Ogre;
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| 14 |
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| 15 | struct PathMapClusters;
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| 16 | /**
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[2240] | 17 | @brief A technique that defines that the rendering of the object will use the path map technique.
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[2185] | 18 |
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[2240] | 19 | This rendering technique can add indirect lighting to the scene.
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[2185] | 20 | */
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| 21 | class OgrePathMapRenderTechnique : public OgreRenderTechnique
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| 22 | {
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| 23 | public:
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| 24 | /**
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| 25 | @brief Constructor.
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| 26 |
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[2299] | 27 | @param passBlendingSRC source blend factor of the new pass
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| 28 | @param passBlendingDEST destination blend factor of the new pass
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[2185] | 29 | @param pass the pass after which shadowing passes should be added
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| 30 | @param parentRenderable the object to operate on
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| 31 | @param parentTechniqueGroup the TechniqueGroup this RenderedTechnique is attached to
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| 32 | */
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[2299] | 33 | OgrePathMapRenderTechnique(
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| 34 | SceneBlendFactor passBlendingSRC,
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| 35 | SceneBlendFactor passBlendingDEST,
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[2366] | 36 | bool createNewPasses,
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| 37 | int startTextureUnitID,
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[2299] | 38 | Pass* pass,
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[2185] | 39 | OgreRenderable* parentRenderable,
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| 40 | OgreTechniqueGroup* parentTechniqueGroup
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| 41 | );
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| 42 | /**
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| 43 | @brief Destructor.
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| 44 | */
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[2320] | 45 | virtual ~OgrePathMapRenderTechnique();
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[2185] | 46 |
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| 47 | //inherited
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| 48 | virtual void update(unsigned long frameNum);
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| 49 |
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[2240] | 50 | protected:
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| 51 | /**
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| 52 | @brief the new pass created by this technique
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| 53 | */
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[2189] | 54 | Pass* pathMapPass;
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[2240] | 55 | /**
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| 56 | @brief the PathMapClusters structure that belongs to the subentity renderable
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| 57 | */
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| 58 | PathMapClusters* clusters;
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| 59 | /**
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| 60 | @brief the weight index lookup map created by this technique
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| 61 | */
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[2200] | 62 | Texture* weightIndexTexture;
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[2240] | 63 | /**
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| 64 | @brief create a weight index lookup map
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| 65 | */
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[2200] | 66 | void createWeightIndexTexture();
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[2299] | 67 | /**
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| 68 | @brief source blend factor of the new pass
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| 69 | */
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| 70 | SceneBlendFactor passBlendingSRC;
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| 71 | /**
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| 72 | @brief destination blend factor of the new pass
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| 73 | */
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| 74 | SceneBlendFactor passBlendingDEST;
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[2366] | 75 | bool createNewPasses;
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| 76 | int startTextureUnitID;
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[2185] | 77 | };
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| 78 |
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[2240] | 79 | /**
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| 80 | @brief RenderTechniqueFactory to create OgrePathMapRenderTechnique instances.
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| 81 | */
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[2185] | 82 | class OgrePathMapRenderTechniqueFactory : public RenderTechniqueFactory
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| 83 | {
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| 84 | public:
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| 85 |
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| 86 | OgrePathMapRenderTechniqueFactory();
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| 87 |
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| 88 | OgreRenderTechnique* createInstance(IllumTechniqueParams* params,
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| 89 | Pass* pass,
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| 90 | OgreRenderable* parentRenderable,
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| 91 | OgreTechniqueGroup* parentTechniqueGroup);
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[2299] | 92 |
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[2397] | 93 | virtual bool needMaterialCopy(IllumTechniqueParams* params){return true;}
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| 94 |
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[2299] | 95 | SceneBlendFactor passBlendingSRC;
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| 96 | SceneBlendFactor passBlendingDEST;
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[2366] | 97 | bool createNewPasses;
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| 98 | int startTextureUnitID;
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[2185] | 99 | };
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| 100 |
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