1 | #pragma once
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2 |
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3 | //disable inheritance warning caused by multiple inheritance
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4 | #if _WIN32
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5 | #if _MSC_VER
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6 | #pragma warning(disable: 4250)
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7 | #endif
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8 | #endif
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9 |
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10 | #include "OgreRenderTechnique.h"
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11 | #include "SBBRenderTechnique.h"
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12 | #include "Ogre.h"
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13 |
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14 | using namespace Ogre;
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15 |
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16 | /**
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17 | @brief SBBRenderTechnique used in an OGRE environment.
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18 | */
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19 | class OgreSBBRenderTechnique : public OgreRenderTechnique,
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20 | public SBBRenderTechnique,
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21 | public RenderTargetListener,
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22 | public FrameListener,
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23 | public UpdateListener
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24 | {
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25 | public:
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26 | /**
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27 | @brief Constructor.
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28 |
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29 | @param depthTexID the id of the texture unit state the resulting
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30 | scene depth map should be bound to
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31 | @param pass the pass to operate on
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32 | @param parentRenderable the object to operate on
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33 | @param parentTechniqueGroup the TechniqueGroup this RenderedTechnique is attached to
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34 | */
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35 | OgreSBBRenderTechnique( unsigned char depthTexID,
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36 | bool bindTexture,
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37 | Pass* pass,
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38 | OgreRenderable* parentRenderable,
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39 | OgreTechniqueGroup* parentTechniqueGroup
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40 | );
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41 | virtual ~OgreSBBRenderTechnique();
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42 |
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43 | //inherited
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44 | virtual void update(unsigned long frameNum);
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45 | //inherited
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46 | void preRenderTargetUpdate (const RenderTargetEvent &evt);
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47 | //inherited
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48 | void postRenderTargetUpdate (const RenderTargetEvent &evt);
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49 | //inherited
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50 | bool frameEnded (const FrameEvent &evt);
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51 | //inherited
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52 | void preAllUpdates();
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53 | //inherited
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54 | void postAllUpdates();
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55 |
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56 | protected:
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57 | /**
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58 | &brief the id of the texture unit state the resulting scene depth map should be bound to
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59 | */
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60 | unsigned char depthTexID;
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61 | bool bindTexture;
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62 | bool lastVisibility;
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63 |
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64 | };
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65 |
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66 | /**
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67 | @brief RenderTechniqueFactory to create OgreSBBRenderTechnique instances.
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68 | */
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69 | class OgreSBBRenderTechniqueFactory : public RenderTechniqueFactory
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70 | {
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71 | public:
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72 |
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73 | OgreSBBRenderTechniqueFactory();
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74 |
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75 | OgreRenderTechnique* createInstance(IllumTechniqueParams* params,
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76 | Pass* pass,
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77 | OgreRenderable* parentRenderable,
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78 | OgreTechniqueGroup* parentTechniqueGroup);
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79 |
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80 |
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81 | unsigned char depthTexID;
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82 | bool bindTexture;
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83 | };
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84 |
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85 |
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