source: GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include/RenderingRuns/OgreDepthShadowMapRenderingRun.h @ 1103

Revision 1103, 2.6 KB checked in by szirmay, 18 years ago (diff)
Line 
1#pragma once
2
3//disable inheritance warning caused by multiple inheritance
4#if _WIN32
5#if _MSC_VER
6#pragma warning(disable: 4250)
7#endif
8#endif
9
10#include "OgreRenderingRun.h"
11#include "DepthShadowMapRenderingRun.h"
12#include "OgreSharedRuns.h"
13#include "OgreFocusingMapRenderingRun.h"
14
15
16/**
17        @brief ColorCubeMapRenderingRun used in an OGRE environment.
18*/
19class OgreDepthShadowMapRenderingRun : public OgreRenderingRun,
20                                                                        public DepthShadowMapRenderingRun
21{       
22public:
23
24        /**
25                @brief Constructor.
26
27                @param sharedRuns                       a pointer to the OgreSharedRuns this run belongs to
28                @param name                                     the name of the depth map texture to be created
29                @param light                            the light source this depth shadow map belongs to
30                @param resolutionX                      the resolution width of the depth shadow map
31                @param resolutionY                      the resolution height of the depth shadow map
32                @param materialName                     the name of the material to be used when rendering the depth shadow map
33        */     
34        OgreDepthShadowMapRenderingRun(OgreSharedRuns* sharedRuns,
35                                                                                String name,
36                                                                                Light* light,
37                                                                                unsigned int resolutionX,
38                                                                                unsigned int resolutionY,
39                                                                                String materialName);
40
41        /**
42                @brief returns the depth shadow map texture created by this run
43        */
44        String getDepthMapTextureName(int i){return names[i];}
45        /**
46                @brief Refreshes light camera matrices, called in each update.
47        */
48        void refreshLight(unsigned long frameNum);
49        /**
50                @brief retuns the view matrix of the camera from which the depth shadow map was created
51        */
52        Matrix4 getLightViewMatrix(int i);
53        /**
54                @brief retuns the concatenation of the view and projection matrices of the camera from which the depth shadow map was created
55        */
56        Matrix4 getLightViewProjMatrix(int i);
57
58protected:     
59        /**
60                @brief the light source this depth shadow map belongs to
61        */
62        Light* light;
63        /**
64                @brief pointer to the camera of the lightsource
65        */
66        Camera* depthMapCameras[2];
67        /**
68                @brief the name of the material to be used when rendering the depth shadow map
69        */
70        String materialName;
71        /**
72                @brief a pointer to the OgreSharedRuns this run belongs to
73        */
74        OgreSharedRuns* sharedRuns;
75        /**
76                @brief the name of the depth shadow map texture that was created by this run
77        */
78        String names[2];
79        /**
80                @brief a pointer to the depth shadow texture that was created by this run
81        */
82        Texture* depthMapTextures[2];
83       
84        //inherited
85        void updateFrame(unsigned long frameNum);       
86        //inherited
87        inline void createDepthMap();
88        //inherited
89        void updateDepthCubeFace(int facenum);
90        //inherited
91        void updateDepthMap();
92
93};
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