source: GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include/RenderingRuns/OgreDepthShadowMapRenderingRun.h @ 1628

Revision 1628, 2.6 KB checked in by szirmay, 18 years ago (diff)
Line 
1#pragma once
2
3//disable inheritance warning caused by multiple inheritance
4#if _WIN32
5#if _MSC_VER
6#pragma warning(disable: 4250)
7#endif
8#endif
9
10#include "OgreRenderingRun.h"
11#include "DepthShadowMapRenderingRun.h"
12#include "OgreSharedRuns.h"
13#include "OgreFocusingMapRenderingRun.h"
14
15
16/**
17        @brief ColorCubeMapRenderingRun used in an OGRE environment.
18*/
19class OgreDepthShadowMapRenderingRun : public OgreRenderingRun,
20                                                                        public DepthShadowMapRenderingRun
21{       
22public:
23
24        /**
25                @brief Constructor.
26
27                @param sharedRuns                       a pointer to the OgreSharedRuns this run belongs to
28                @param name                                     the name of the depth map texture to be created
29                @param light                            the light source this depth shadow map belongs to
30                @param resolutionX                      the resolution width of the depth shadow map
31                @param resolutionY                      the resolution height of the depth shadow map
32                @param materialName                     the name of the material to be used when rendering the depth shadow map
33        */     
34        OgreDepthShadowMapRenderingRun(OgreSharedRuns* sharedRuns,
35                                                                                String name,
36                                                                                Light* light,
37                                                                                unsigned int resolutionX,
38                                                                                unsigned int resolutionY,
39                                                                                String materialName);
40
41        /**
42                @brief returns the depth shadow map texture created by this run
43        */
44        String getDepthMapTextureName();
45       
46        /**
47                @brief Refreshes light camera matrices, called in each update.
48        */
49        void refreshLight(unsigned long frameNum);
50        /**
51                @brief retuns the view matrix of the camera from which the depth shadow map was created
52        */
53        Matrix4 getLightViewMatrix();
54        /**
55                @brief retuns the concatenation of the view and projection matrices of the camera from which the depth shadow map was created
56        */
57        Matrix4 getLightViewProjMatrix();
58
59protected:     
60        /**
61                @brief the light source this depth shadow map belongs to
62        */
63        Light* light;
64        /**
65                @brief pointer to the camera of the lightsource
66        */
67        Camera* depthMapCamera;
68        /**
69                @brief the name of the material to be used when rendering the depth shadow map
70        */
71        String materialName;
72        /**
73                @brief a pointer to the OgreSharedRuns this run belongs to
74        */
75        OgreSharedRuns* sharedRuns;
76        /**
77                @brief the name of the depth shadow map texture that was created by this run
78        */
79        String name;
80        String blurredname;
81        /**
82                @brief a pointer to the depth shadow texture that was created by this run
83        */
84        Texture* depthMapTexture;
85        Texture* blurredDepthMapTexture;
86       
87        //inherited
88        void updateFrame(unsigned long frameNum);       
89        //inherited
90        inline void createDepthMap();
91        //inherited
92        void updateDepthCubeFace(int facenum);
93        //inherited
94        void updateDepthMap();
95
96};
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