1 | #pragma once
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2 |
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3 | //disable inheritance warning caused by multiple inheritance
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4 | #if _WIN32
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5 | #if _MSC_VER
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6 | #pragma warning(disable: 4250)
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7 | #endif
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8 | #endif
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9 |
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10 | #include "OgreRenderingRun.h"
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11 | #include "DepthShadowMapRenderingRun.h"
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12 | #include "OgreSharedRuns.h"
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13 | #include "OgreFocusingMapRenderingRun.h"
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14 |
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15 |
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16 | /**
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17 | @brief ColorCubeMapRenderingRun used in an OGRE environment.
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18 | */
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19 | class OgreDepthShadowMapRenderingRun : public OgreRenderingRun,
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20 | public DepthShadowMapRenderingRun
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21 | {
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22 | public:
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23 |
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24 | /**
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25 | @brief Constructor.
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26 |
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27 | @param sharedRuns a pointer to the OgreSharedRuns this run belongs to
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28 | @param name the name of the depth map texture to be created
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29 | @param light the light source this depth shadow map belongs to
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30 | @param resolutionX the resolution width of the depth shadow map
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31 | @param resolutionY the resolution height of the depth shadow map
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32 | @param materialName the name of the material to be used when rendering the depth shadow map
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33 | */
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34 | OgreDepthShadowMapRenderingRun(OgreSharedRuns* sharedRuns,
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35 | String name,
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36 | Light* light,
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37 | unsigned int resolutionX,
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38 | unsigned int resolutionY,
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39 | String materialName);
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40 |
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41 | /**
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42 | @brief returns the depth shadow map texture created by this run
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43 | */
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44 | const String& getDepthMapTextureName();
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45 |
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46 | /**
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47 | @brief Refreshes light camera matrices, called in each update.
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48 | */
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49 | void refreshLight(unsigned long frameNum);
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50 | /**
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51 | @brief retuns the view matrix of the camera from which the depth shadow map was created
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52 | */
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53 | Matrix4 getLightViewMatrix();
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54 | /**
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55 | @brief retuns the concatenation of the view and projection matrices of the camera from which the depth shadow map was created
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56 | */
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57 | Matrix4 getLightViewProjMatrix();
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58 | Real getLightFarPlane(){return lightFarPlane;}
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59 |
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60 | protected:
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61 | /**
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62 | @brief the light source this depth shadow map belongs to
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63 | */
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64 | Light* light;
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65 | /**
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66 | @brief pointer to the camera of the lightsource
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67 | */
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68 | Camera* depthMapCamera;
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69 | /**
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70 | @brief the name of the material to be used when rendering the depth shadow map
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71 | */
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72 | String materialName;
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73 | /**
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74 | @brief a pointer to the OgreSharedRuns this run belongs to
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75 | */
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76 | OgreSharedRuns* sharedRuns;
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77 | /**
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78 | @brief the name of the depth shadow map texture that was created by this run
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79 | */
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80 | String name;
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81 | String blurredname;
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82 | /**
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83 | @brief a pointer to the depth shadow texture that was created by this run
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84 | */
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85 | Texture* depthMapTexture;
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86 | Texture* blurredDepthMapTexture;
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87 | Real lightFarPlane;
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88 |
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89 | //inherited
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90 | void updateFrame(unsigned long frameNum);
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91 | //inherited
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92 | inline void createDepthMap();
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93 | //inherited
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94 | void updateDepthCubeFace(int facenum);
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95 | //inherited
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96 | void updateDepthMap();
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97 |
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98 | };
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