1 | # Microsoft Developer Studio Project File - Name="Demo_RenderToTexture" - Package Owner=<4>
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2 | # Microsoft Developer Studio Generated Build File, Format Version 6.00
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3 | # ** DO NOT EDIT **
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4 |
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5 | # TARGTYPE "Win32 (x86) Application" 0x0101
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6 |
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7 | CFG=Demo_RenderToTexture - Win32 Debug
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8 | !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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9 | !MESSAGE use the Export Makefile command and run
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10 | !MESSAGE
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11 | !MESSAGE NMAKE /f "Demo_RenderToTexture.mak".
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12 | !MESSAGE
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13 | !MESSAGE You can specify a configuration when running NMAKE
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14 | !MESSAGE by defining the macro CFG on the command line. For example:
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15 | !MESSAGE
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16 | !MESSAGE NMAKE /f "Demo_RenderToTexture.mak" CFG="Demo_RenderToTexture - Win32 Debug"
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17 | !MESSAGE
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18 | !MESSAGE Possible choices for configuration are:
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19 | !MESSAGE
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20 | !MESSAGE "Demo_RenderToTexture - Win32 Release" (based on "Win32 (x86) Application")
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21 | !MESSAGE "Demo_RenderToTexture - Win32 Debug" (based on "Win32 (x86) Application")
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22 | !MESSAGE
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23 |
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24 | # Begin Project
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25 | # PROP AllowPerConfigDependencies 0
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26 | # PROP Scc_ProjName ""
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27 | # PROP Scc_LocalPath ""
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28 | CPP=cl.exe
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29 | MTL=midl.exe
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30 | RSC=rc.exe
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31 |
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32 | !IF "$(CFG)" == "Demo_RenderToTexture - Win32 Release"
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33 |
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34 | # PROP BASE Use_MFC 0
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35 | # PROP BASE Use_Debug_Libraries 0
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36 | # PROP BASE Output_Dir "..\bin\Release"
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37 | # PROP BASE Intermediate_Dir "..\obj\Release"
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38 | # PROP BASE Target_Dir ""
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39 | # PROP Use_MFC 0
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40 | # PROP Use_Debug_Libraries 0
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41 | # PROP Output_Dir "..\bin\Release"
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42 | # PROP Intermediate_Dir "..\obj\Release"
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43 | # PROP Ignore_Export_Lib 1
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44 | # PROP Target_Dir ""
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45 | # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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46 | # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /I "..\..\Common\include" /I "..\..\..\OgreMain\include" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /YX /FD /c
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47 | # SUBTRACT CPP /Fr
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48 | # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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49 | # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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50 | # ADD BASE RSC /l 0x809 /d "NDEBUG"
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51 | # ADD RSC /l 0x809 /d "NDEBUG"
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52 | BSC32=bscmake.exe
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53 | # ADD BASE BSC32 /nologo
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54 | # ADD BSC32 /nologo
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55 | LINK32=link.exe
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56 | # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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57 | # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain.lib /nologo /subsystem:windows /machine:I386 /out:"../../Common/Bin/Release/Demo_RenderToTexture.exe" /libpath:"..\..\..\OgreMain\lib\release"
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58 | # SUBTRACT LINK32 /profile /debug
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59 |
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60 | !ELSEIF "$(CFG)" == "Demo_RenderToTexture - Win32 Debug"
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61 |
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62 | # PROP BASE Use_MFC 0
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63 | # PROP BASE Use_Debug_Libraries 1
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64 | # PROP BASE Output_Dir "..\bin\Demo_RenderToTexture___Win32_Debug"
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65 | # PROP BASE Intermediate_Dir "..\obj\Demo_RenderToTexture___Win32_Debug"
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66 | # PROP BASE Target_Dir ""
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67 | # PROP Use_MFC 0
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68 | # PROP Use_Debug_Libraries 1
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69 | # PROP Output_Dir "..\bin\Debug"
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70 | # PROP Intermediate_Dir "..\obj\Debug"
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71 | # PROP Ignore_Export_Lib 1
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72 | # PROP Target_Dir ""
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73 | # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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74 | # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include" /I "..\..\Common\include" /I "..\..\..\OgreMain\include" /D "_MBCS" /D "_WINDOWS" /D "_DEBUG" /D "WIN32" /FD /GZ /c
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75 | # SUBTRACT CPP /Fr /YX /Yc /Yu
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76 | # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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77 | # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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78 | # ADD BASE RSC /l 0x809 /d "_DEBUG"
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79 | # ADD RSC /l 0x809 /d "_DEBUG"
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80 | BSC32=bscmake.exe
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81 | # ADD BASE BSC32 /nologo
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82 | # ADD BSC32 /nologo
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83 | LINK32=link.exe
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84 | # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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85 | # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"LIBCMT" /out:"../../Common/Bin/Debug/Demo_RenderToTexture.exe" /pdbtype:sept /libpath:"..\..\..\OgreMain\lib\debug"
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86 | # SUBTRACT LINK32 /verbose
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87 |
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88 | !ENDIF
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89 |
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90 | # Begin Target
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91 |
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92 | # Name "Demo_RenderToTexture - Win32 Release"
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93 | # Name "Demo_RenderToTexture - Win32 Debug"
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94 | # Begin Group "Source Files"
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95 |
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96 | # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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97 | # Begin Source File
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98 |
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99 | SOURCE=..\src\RenderToTexture.cpp
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100 | # End Source File
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101 | # End Group
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102 | # Begin Group "Header Files"
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103 |
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104 | # PROP Default_Filter "h;hpp;hxx;hm;inl"
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105 | # End Group
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106 | # Begin Group "Resource Files"
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107 |
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108 | # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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109 | # End Group
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110 | # End Target
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111 | # End Project
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