[1055] | 1 | #include "OgreRenderingrun.h"
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| 2 |
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| 3 | MovablePlane* OgreRenderingRun::fullScreenQuad = NULL;
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| 4 | Entity* OgreRenderingRun::fullScreenQuadEntity = NULL;
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| 5 | SceneNode* OgreRenderingRun::fullScreenQuadNode = NULL;
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| 6 |
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| 7 | class MaterialSetVisitor : public QueuedRenderableVisitor
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| 8 | {
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| 9 | private:
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| 10 | String materialName;
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| 11 | std::map<Renderable*, String>* visibleObjects;
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| 12 | public:
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| 13 |
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| 14 | MaterialSetVisitor(String& materialName, std::map<Renderable*, String>* visibleObjects)
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| 15 | {
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| 16 | this->materialName = materialName;
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| 17 | this->visibleObjects = visibleObjects;
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| 18 | }
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| 19 |
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| 20 | void visit(const Renderable* r)
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| 21 | {
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| 22 | Renderable* rend = (Renderable*) r; //sorry for removing the const
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| 23 |
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| 24 | if( visibleObjects->count(rend) == 0)
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| 25 | {
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| 26 | (*visibleObjects)[rend] = rend->getMaterial().getPointer()->getName();
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| 27 | rend->setMaterialName(materialName);
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| 28 | }
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| 29 | }
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| 30 | bool visit(const Pass* p){return true;}
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| 31 | void visit(const RenderablePass* rp){}
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| 32 |
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| 33 | };
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| 34 |
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| 35 | Vector3 OgreRenderingRun::getCubeMapFaceDirection(unsigned char faceId)
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| 36 | {
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| 37 | switch(faceId)
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| 38 | {
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| 39 | case 0: //positive X
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| 40 | return Vector3(1,0,0);
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| 41 | case 1: //negative X
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| 42 | return Vector3(-1,0,0);
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| 43 | case 2: //positiove Y
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| 44 | return Vector3(0,1,0);
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| 45 | case 3: //negative Y
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| 46 | return Vector3(0,-1,0);
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| 47 | case 4: //positiove Z
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| 48 | return Vector3(0,0,-1);
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| 49 | case 5: //negative Z
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| 50 | return Vector3(0,0,1);
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| 51 | default:
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| 52 | return Vector3(0,0,0);
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| 53 | }
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| 54 | }
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| 55 |
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| 56 | Texture* OgreRenderingRun::createCubeRenderTexture(String name, const Vector3 position, unsigned int resolution, PixelFormat format, int numMips, ColourValue clearColor)
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| 57 | {
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| 58 | //create texture
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| 59 | TexturePtr texPtr = Ogre::TextureManager::getSingleton().createManual( name,
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| 60 | "default",
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| 61 | TEX_TYPE_CUBE_MAP,
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| 62 | resolution,
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| 63 | resolution,
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| 64 | 0,
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| 65 | numMips,
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| 66 | format,
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| 67 | TU_RENDERTARGET);
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| 68 | Texture* result = texPtr.getPointer();
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| 69 |
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| 70 | //add viewports to faces
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| 71 | for(unsigned int i = 0; i < 6; i++)
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| 72 | {
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| 73 | Camera* cam = Root::getSingleton()._getCurrentSceneManager()
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| 74 | ->createCamera(name + "CUBEMAPFACE_" + StringConverter::toString(i) + "_CAMERA");
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| 75 |
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| 76 | cam->setPosition(position);
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| 77 | cam->setAspectRatio(1);
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| 78 | cam->setFOVy(Radian(Degree(90)));
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| 79 | cam->setNearClipDistance(0.1);
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| 80 |
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| 81 | //set camera orientation
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| 82 | switch(i)
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| 83 | {
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| 84 | case 2:
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| 85 | cam->setOrientation(Quaternion(Radian(Degree(90)),Vector3(1,0,0)));
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| 86 | break;
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| 87 | case 3:
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| 88 | cam->setOrientation(Quaternion(Radian(Degree(90)),Vector3(-1,0,0)));
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| 89 | break;
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| 90 | default:
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| 91 | cam->setDirection(getCubeMapFaceDirection(i));
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| 92 | break;
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| 93 | }
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| 94 |
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| 95 | HardwarePixelBuffer* hpb = (result->getBuffer(i, 0)).getPointer();
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| 96 | RenderTarget* rt = hpb->getRenderTarget(0);
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| 97 | Viewport* v = rt->addViewport(cam);
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| 98 | v->setOverlaysEnabled(false);
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| 99 | rt->setAutoUpdated(false);
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| 100 |
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| 101 | Root::getSingleton().getRenderSystem()->_setViewport(v);
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| 102 | Root::getSingleton().getRenderSystem()->clearFrameBuffer( FBT_COLOUR, clearColor);
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| 103 | }
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| 104 |
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| 105 | return result;
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| 106 |
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| 107 | }
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| 108 |
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| 109 | void OgreRenderingRun::setMaterialForRenderables(String& materialName, RenderQueue* rq)
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| 110 | {
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| 111 | RenderQueue::QueueGroupIterator queueIt = rq->_getQueueGroupIterator();
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| 112 |
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| 113 | while (queueIt.hasMoreElements())
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| 114 | {
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| 115 | RenderQueueGroup* pGroup = queueIt.getNext();
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| 116 |
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| 117 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
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| 118 |
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| 119 | while (groupIt.hasMoreElements())
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| 120 | {
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| 121 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
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| 122 | const QueuedRenderableCollection& solids = pPriorityGrp->getSolidsBasic();
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| 123 | const QueuedRenderableCollection& transparents = pPriorityGrp->getTransparents();
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| 124 | MaterialSetVisitor visitor(materialName, &visibleObjects);
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| 125 | solids.acceptVisitor(&visitor, QueuedRenderableCollection::OM_PASS_GROUP);
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| 126 | transparents.acceptVisitor(&visitor, QueuedRenderableCollection::OM_SORT_ASCENDING);
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| 127 | }
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| 128 | }
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| 129 |
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| 130 | //refill renderqueue
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| 131 | rq->clear();
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| 132 |
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| 133 | std::map<Renderable*, String>::iterator it = visibleObjects.begin();
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| 134 | std::map<Renderable*, String>::iterator itend = visibleObjects.end();
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| 135 |
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| 136 | while(it != itend)
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| 137 | {
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| 138 | rq->addRenderable((*it).first);
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| 139 | it++;
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| 140 | }
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| 141 |
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| 142 | SceneManager* sm = Ogre::Root::getSingleton()._getCurrentSceneManager();
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| 143 | sm->setFindVisibleObjects(false);
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| 144 | }
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| 145 |
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| 146 | void OgreRenderingRun::setMaterialForVisibles(String& materialName, Camera* cam, bool shadowcastersonly)
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| 147 | {
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| 148 | SceneManager* sm = Ogre::Root::getSingleton()._getCurrentSceneManager();
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| 149 |
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| 150 | RenderQueue* rq = sm->getRenderQueue();
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| 151 | rq->clear();
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| 152 |
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| 153 | RenderQueue::QueueGroupIterator groupIter = rq->_getQueueGroupIterator();
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| 154 | while (groupIter.hasMoreElements())
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| 155 | {
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| 156 | RenderQueueGroup* g = groupIter.getNext();
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| 157 | g->defaultOrganisationMode();
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| 158 | }
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| 159 |
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| 160 | sm->_findVisibleObjects (cam, shadowcastersonly);
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| 161 |
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| 162 | setMaterialForRenderables(materialName, rq);
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| 163 | }
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| 164 |
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| 165 | void OgreRenderingRun::restoreMaterials()
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| 166 | {
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| 167 | std::map<Renderable*, String>::iterator it = visibleObjects.begin();
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| 168 | std::map<Renderable*, String>::iterator itend = visibleObjects.end();
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| 169 |
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| 170 | while(it != itend)
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| 171 | {
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| 172 | ((*it).first)->setMaterialName((*it).second);
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| 173 | it++;
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| 174 | }
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| 175 |
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| 176 | visibleObjects.clear();
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| 177 |
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| 178 | SceneManager* sm = Ogre::Root::getSingleton()._getCurrentSceneManager();
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| 179 | sm->setFindVisibleObjects(true);
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| 180 | }
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| 181 |
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| 182 | void OgreRenderingRun::renderFullscreenQuad(String materialName, RenderTarget* target)
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| 183 | {
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| 184 | SceneManager* sm = Ogre::Root::getSingleton()._getCurrentSceneManager();
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| 185 |
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| 186 | if(fullScreenQuad == NULL)
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| 187 | {
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| 188 | fullScreenQuad = new MovablePlane("PASS_FULLSCREENQUAD_PLANE");
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| 189 | fullScreenQuad->d = 0;
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| 190 | fullScreenQuad->normal = Vector3::UNIT_Z;
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| 191 | MeshManager::getSingleton().createPlane("PASS_FULLSCREENQUAD_MESH",
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| 192 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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| 193 | *fullScreenQuad, 2, 2,
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| 194 | 1, 1, true, 1, 1, 1, Vector3::UNIT_Y);
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| 195 | fullScreenQuadEntity = sm->createEntity( "PASS_FULLSCREENQUAD_ENTITY", "PASS_FULLSCREENQUAD_MESH" );
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| 196 | sm->getRootSceneNode()->attachObject(fullScreenQuadEntity);
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| 197 | fullScreenQuadEntity->setVisible(false);
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| 198 | }
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| 199 |
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| 200 | fullScreenQuadEntity->setMaterialName(materialName);
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| 201 | sm->getRenderQueue()->clear();
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| 202 | sm->getRenderQueue()->addRenderable(fullScreenQuadEntity->getSubEntity(0));
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| 203 | sm->setFindVisibleObjects(false);
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| 204 | target->update();
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| 205 | sm->setFindVisibleObjects(true);
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| 206 | }
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| 207 |
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| 208 | void OgreRenderingRun::renderPixelSprites(String& materialName, RenderTarget* rt, int width, int height)
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| 209 | {
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| 210 | SceneManager* sm = Ogre::Root::getSingleton()._getCurrentSceneManager();
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| 211 |
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| 212 | if(pixelSprites == 0)
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| 213 | {
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| 214 | int resolutionX = width;
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| 215 | int resolutionY = height;
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| 216 | pixelSprites = new SpriteSet(spriteSetName, resolutionX * resolutionY, true);
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| 217 | //pixelSprites->setBillboardsInWorldSpace(true);
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| 218 | pixelSprites->setCullIndividually(false);
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| 219 | //pixelSprites->setDefaultDimensions(1.0 / (float) resolutionX, 1.0 / resolutionY);
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| 220 | pixelSprites->beginBillboards();
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| 221 | for(int i = 0; i < resolutionX; i++)
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| 222 | {
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| 223 | for(int j = 0; j < resolutionY; j++)
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| 224 | {
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| 225 | Billboard bb( Vector3(
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| 226 | ( (float)i + 0.5 )/ (float) resolutionX, //position x
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| 227 | ( (float)j + 0.5 )/ (float) resolutionY, //position y
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| 228 | 0),
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| 229 | pixelSprites);
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| 230 | bb.setDimensions(1.0 / (float) resolutionX, 1.0 / resolutionY);
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| 231 | pixelSprites->injectBillboard(bb);
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| 232 | }
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| 233 | }
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| 234 | pixelSprites->endBillboards();
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| 235 |
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| 236 | sm->getRootSceneNode()->attachObject(pixelSprites);
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| 237 |
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| 238 | pixelSprites->setVisible(false);
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| 239 | }
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| 240 |
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| 241 | pixelSprites->setMaterialName(materialName);
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| 242 |
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| 243 | sm->getRenderQueue()->clear();
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| 244 | sm->getRenderQueue()->addRenderable(pixelSprites);
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| 245 | sm->setFindVisibleObjects(false);
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| 246 | rt->update();
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| 247 | sm->setFindVisibleObjects(true);
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| 248 |
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| 249 | }
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| 250 |
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