[2285] | 1 | #include "OgreDepthShadowReceiverRenderTechnique.h"
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| 2 | #include "OgreTechniqueGroup.h"
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| 3 | #include "OgreIlluminationManager.h"
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| 4 | #include "OgreDepthShadowMapRenderingRun.h"
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| 5 |
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| 6 | OgreDepthShadowReceiverRenderTechnique::OgreDepthShadowReceiverRenderTechnique(
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| 7 | int maxlights,
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| 8 | String shadowVertexProgram,
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| 9 | String shadowFragmentProgram,
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| 10 | String WorldViewProjParamName,
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| 11 | String WorldParamName,
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| 12 | bool setLightViewMatrix,
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| 13 | bool setLightViewProjMatrix,
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| 14 | bool setLightProjFarPlane,
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| 15 | String lightViewProjParamName,
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| 16 | String lightViewParamName,
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| 17 | String lightFarPlaneParamName,
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[2299] | 18 | SceneBlendFactor passBlendingSRC,
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| 19 | SceneBlendFactor passBlendingDEST,
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[2366] | 20 | bool createNewPasses,
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[2397] | 21 | int startTextureUnitID,
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| 22 | bool nearestLightsFromCamera,
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[2475] | 23 | bool bindToVertexShader,
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[2285] | 24 | Pass* pass,
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| 25 | OgreRenderable* parentRenderable,
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| 26 | OgreTechniqueGroup* parentTechniqueGroup)
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| 27 | :RenderTechnique( parentRenderable, parentTechniqueGroup),
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| 28 | OgreRenderTechnique(pass, parentRenderable, parentTechniqueGroup),
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| 29 | DepthShadowReceiverRenderTechnique(parentRenderable, parentTechniqueGroup)
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| 30 | {
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[2475] | 31 | this->bindToVertexShader = bindToVertexShader;
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[2299] | 32 | this->passBlendingSRC = passBlendingSRC;
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| 33 | this->passBlendingDEST = passBlendingDEST;
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[2285] | 34 | this->maxlights = maxlights;
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| 35 | this->shadowVertexProgram = shadowVertexProgram ;
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| 36 | this->shadowFragmentProgram = shadowFragmentProgram;
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| 37 | this->setLightViewMatrix = setLightViewMatrix;
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| 38 | this->setLightViewProjMatrix = setLightViewProjMatrix;
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| 39 | this->setLightProjFarPlane = setLightProjFarPlane;
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| 40 | this->lightViewProjParamName = lightViewProjParamName;
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| 41 | this->lightViewParamName = lightViewParamName;
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| 42 | this->lightFarPlaneParamName = lightFarPlaneParamName;
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| 43 | this->WorldParamName = WorldParamName;
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| 44 | this->WorldViewProjParamName = WorldViewProjParamName;
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[2366] | 45 | this->createNewPasses = createNewPasses;
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| 46 | this->startTextureUnitID = startTextureUnitID;
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[2397] | 47 |
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| 48 | this->nearestLightsFromCamera = nearestLightsFromCamera;
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[2366] | 49 |
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| 50 | if(createNewPasses)
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| 51 | {
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| 52 | //insert new passes
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| 53 | Ogre::Technique* techn = pass->getParent();
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| 54 | Technique::PassIterator it = techn->getPassIterator();
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[2285] | 55 |
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[2366] | 56 | int index = 0;
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| 57 | while(it.hasMoreElements())
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| 58 | {
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| 59 | if( it.getNext() == pass)
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| 60 | break;
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| 61 | index++;
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| 62 | it.moveNext();
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| 63 | }
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| 64 |
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[2285] | 65 | index++;
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[2366] | 66 | for(int i = 0; i < maxlights; i++)
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| 67 | {
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| 68 | int lastpass = techn->getNumPasses();
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| 69 | Pass* newpass = techn->createPass();
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| 70 | passes.push_back(newpass);
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| 71 |
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| 72 | TextureUnitState* st = newpass->createTextureUnitState();
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| 73 | st->setTextureFiltering(TFO_NONE);
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| 74 | st->setTextureAddressingMode(TextureUnitState::TAM_BORDER);
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| 75 | st->setTextureBorderColour(ColourValue::White);
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[2285] | 76 |
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[2366] | 77 | newpass->setSceneBlending(passBlendingSRC, passBlendingDEST);
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| 78 |
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| 79 | newpass->setDepthBias(1);
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[2437] | 80 | newpass->setVertexProgram(shadowVertexProgram);
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| 81 | newpass->setFragmentProgram(shadowFragmentProgram);
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| 82 |
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| 83 | GpuProgramParametersSharedPtr vpParams = newpass->getVertexProgramParameters();
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| 84 | vpParams->setNamedAutoConstant(WorldViewProjParamName,
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| 85 | GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
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| 86 | vpParams->setNamedAutoConstant(WorldParamName,
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| 87 | GpuProgramParameters::ACT_WORLD_MATRIX);
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[2366] | 88 | techn->movePass(lastpass, index);
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| 89 | }
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| 90 | }
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[2285] | 91 | }
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| 92 |
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| 93 | OgreDepthShadowReceiverRenderTechnique::~OgreDepthShadowReceiverRenderTechnique()
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| 94 | {
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| 95 |
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| 96 | }
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| 97 |
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| 98 | void OgreDepthShadowReceiverRenderTechnique::update(unsigned long frameNum)
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| 99 | {
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| 100 | LightList lights;
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[2397] | 101 | Vector3 center = OgreIlluminationManager::getSingleton().getMainCamera()->getWorldPosition();
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| 102 | if(!nearestLightsFromCamera)
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[2475] | 103 | center = ((OgreSharedRuns*) sharedRuns)->getRootRenderable()->getParentSceneNode()->_getDerivedPosition();
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| 104 | //center = ((OgreSharedRuns*) sharedRuns)->getRootPosition();
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[2285] | 105 | Root::getSingleton()._getCurrentSceneManager()->_populateLightList(
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[2397] | 106 | center,
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[2285] | 107 | 100000.0,
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| 108 | lights);
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| 109 |
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| 110 | //fill passes
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| 111 | unsigned int l = 0;
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[2366] | 112 | for(unsigned int i = 0; i < maxlights; i++)
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[2285] | 113 | {
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[2406] | 114 | int lightcount = lights.size();
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| 115 | while( lightcount > l)
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| 116 | {
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[2460] | 117 | if(!lights.at(l)->getCastShadows() || !lights.at(l)->isAttached())
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[2406] | 118 | l++;
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| 119 | else
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| 120 | break;
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| 121 | }
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[2285] | 122 |
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[2406] | 123 | if(lightcount > l)
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[2285] | 124 | {
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| 125 |
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| 126 | //create run if not exists
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| 127 | OgreIlluminationManager::getSingleton().createPerLightRun(lights.at(l)->getName(),
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| 128 | ILLUMRUN_DEPTH_SHADOWMAP);
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| 129 | //update light depth map
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| 130 | OgreIlluminationManager::getSingleton().updatePerLightRun(lights.at(l)->getName(),
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| 131 | ILLUMRUN_DEPTH_SHADOWMAP,
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| 132 | frameNum);
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| 133 |
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| 134 | //set texture to pass
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| 135 | OgreDepthShadowMapRenderingRun* depthRun =
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| 136 | (OgreDepthShadowMapRenderingRun*) OgreIlluminationManager::getSingleton()
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| 137 | .getPerLightRun(lights.at(l)->getName(),
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| 138 | ILLUMRUN_DEPTH_SHADOWMAP)->asOgreRenderingRun();
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[2366] | 139 |
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| 140 | Pass* passToSet = this->pass;
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| 141 | int textureUnit = startTextureUnitID + i;
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| 142 | if(createNewPasses)
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| 143 | {
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| 144 | passToSet = passes.at(i);
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| 145 | passToSet->setActive(true);
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| 146 | textureUnit = 0;
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| 147 | passes.at(i)->setActive(true);
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| 148 | }
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| 149 | passToSet->getTextureUnitState(textureUnit)->setTextureName(
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[2285] | 150 | depthRun->getDepthMapTextureName());
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[2437] | 151 |
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[2366] | 152 | GpuProgramParametersSharedPtr fpParams = passToSet->getFragmentProgramParameters();
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| 153 | GpuProgramParametersSharedPtr vpParams = passToSet->getVertexProgramParameters();
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[2475] | 154 | GpuProgramParametersSharedPtr variableSetParams = fpParams;
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| 155 | if(bindToVertexShader)
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| 156 | variableSetParams = vpParams;
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[2333] | 157 |
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[2366] | 158 | String LightViewProjParamName = lightViewProjParamName;
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| 159 | String LightViewParamName = lightViewParamName;
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| 160 | String LightFarPlaneParamName = lightFarPlaneParamName;
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| 161 | if(!createNewPasses)
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| 162 | {
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[2372] | 163 | LightViewProjParamName += StringConverter::toString(i+1);
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| 164 | LightViewParamName += StringConverter::toString(i+1);
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| 165 | LightFarPlaneParamName += StringConverter::toString(i+1);
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[2437] | 166 | }
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[2355] | 167 |
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[2285] | 168 | if(setLightViewProjMatrix)
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[2366] | 169 | {
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| 170 | if(createNewPasses)
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| 171 | vpParams->setNamedConstant(LightViewProjParamName, depthRun->getLightViewProjMatrix());
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| 172 | else
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[2475] | 173 | variableSetParams->setNamedConstant(LightViewProjParamName, depthRun->getLightViewProjMatrix());
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[2366] | 174 | }
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[2285] | 175 | if(setLightViewMatrix)
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[2366] | 176 | {
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| 177 | if(createNewPasses)
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| 178 | vpParams->setNamedConstant(LightViewParamName, depthRun->getLightViewMatrix());
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| 179 | else
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[2475] | 180 | variableSetParams->setNamedConstant(LightViewParamName, depthRun->getLightViewMatrix());
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[2366] | 181 | }
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[2285] | 182 | if(setLightProjFarPlane)
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[2366] | 183 | {
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| 184 | if(createNewPasses)
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| 185 | fpParams->setNamedConstant(LightFarPlaneParamName, depthRun->getLightFarPlane());
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| 186 | else
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| 187 | fpParams->setNamedConstant(LightFarPlaneParamName, depthRun->getLightFarPlane());
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| 188 | }
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[2285] | 189 | }
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[2366] | 190 | else if(createNewPasses)
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[2285] | 191 | passes.at(i)->setActive(false);
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| 192 |
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[2372] | 193 | l++;
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[2285] | 194 | }
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| 195 | }
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| 196 |
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| 197 |
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| 198 | ///Technique parsers
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| 199 | namespace DepthShadowReceiverParsers
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| 200 | {
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| 201 | void parseMaxLights(String& params, RenderTechniqueFactory* factory)
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| 202 | {
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| 203 | OgreDepthShadowReceiverRenderTechniqueFactory* f = (OgreDepthShadowReceiverRenderTechniqueFactory*) factory;
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| 204 | f->maxlights = StringConverter::parseInt(params);
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| 205 | }
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| 206 |
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| 207 | void parseVertexProgram(String& params, RenderTechniqueFactory* factory)
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| 208 | {
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| 209 | OgreDepthShadowReceiverRenderTechniqueFactory* f = (OgreDepthShadowReceiverRenderTechniqueFactory*) factory;
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| 210 | f->shadowVertexProgram = params;
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| 211 | }
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| 212 |
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| 213 | void parseFragmentProgram(String& params, RenderTechniqueFactory* factory)
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| 214 | {
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| 215 | OgreDepthShadowReceiverRenderTechniqueFactory* f = (OgreDepthShadowReceiverRenderTechniqueFactory*) factory;
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| 216 | f->shadowFragmentProgram = params;
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| 217 | }
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| 218 |
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| 219 | void parseSetLightViewProj(String& params, RenderTechniqueFactory* factory)
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| 220 | {
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| 221 | OgreDepthShadowReceiverRenderTechniqueFactory* f = (OgreDepthShadowReceiverRenderTechniqueFactory*) factory;
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| 222 | StringVector vecparams = StringUtil::split(params, " \t");
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| 223 | f->setLightViewProjMatrix = StringConverter::parseBool(vecparams[0]);
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| 224 | if(f->setLightViewProjMatrix && vecparams.size() > 1)
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| 225 | f->lightViewProjParamName = vecparams[1];
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| 226 | }
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| 227 |
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| 228 | void parseSetLightView(String& params, RenderTechniqueFactory* factory)
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| 229 | {
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| 230 | OgreDepthShadowReceiverRenderTechniqueFactory* f = (OgreDepthShadowReceiverRenderTechniqueFactory*) factory;
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| 231 | StringVector vecparams = StringUtil::split(params, " \t");
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| 232 | f->setLightViewMatrix = StringConverter::parseBool(vecparams[0]);
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| 233 | if(f->setLightViewMatrix && vecparams.size() > 1)
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| 234 | f->lightViewParamName = vecparams[1];
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| 235 | }
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| 236 |
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| 237 | void parseSetLightFarPlane(String& params, RenderTechniqueFactory* factory)
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| 238 | {
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| 239 | OgreDepthShadowReceiverRenderTechniqueFactory* f = (OgreDepthShadowReceiverRenderTechniqueFactory*) factory;
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| 240 | StringVector vecparams = StringUtil::split(params, " \t");
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| 241 | f->setLightProjFarPlane = StringConverter::parseBool(vecparams[0]);
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| 242 | if(f->setLightProjFarPlane && vecparams.size() > 1)
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| 243 | f->lightFarPlaneParamName = vecparams[1];
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| 244 | }
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| 245 |
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| 246 | void parseLightProjParamName(String& params, RenderTechniqueFactory* factory)
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| 247 | {
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| 248 | OgreDepthShadowReceiverRenderTechniqueFactory* f = (OgreDepthShadowReceiverRenderTechniqueFactory*) factory;
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| 249 | f->lightViewProjParamName = params;
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| 250 | }
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| 251 |
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| 252 | void parseLightViewParamName(String& params, RenderTechniqueFactory* factory)
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| 253 | {
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| 254 | OgreDepthShadowReceiverRenderTechniqueFactory* f = (OgreDepthShadowReceiverRenderTechniqueFactory*) factory;
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| 255 | f->lightViewParamName = params;
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| 256 | }
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| 257 |
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| 258 | void parseWorldViewProjParamName(String& params, RenderTechniqueFactory* factory)
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| 259 | {
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| 260 | OgreDepthShadowReceiverRenderTechniqueFactory* f = (OgreDepthShadowReceiverRenderTechniqueFactory*) factory;
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| 261 | f->WorldViewProjParamName = params;
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| 262 | }
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| 263 |
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| 264 | void parseWorldParamName(String& params, RenderTechniqueFactory* factory)
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| 265 | {
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| 266 | OgreDepthShadowReceiverRenderTechniqueFactory* f = (OgreDepthShadowReceiverRenderTechniqueFactory*) factory;
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| 267 | f->WorldParamName = params;
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| 268 | }
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| 269 |
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| 270 | void parseLightFarPlaneParamName(String& params, RenderTechniqueFactory* factory)
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| 271 | {
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| 272 | OgreDepthShadowReceiverRenderTechniqueFactory* f = (OgreDepthShadowReceiverRenderTechniqueFactory*) factory;
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| 273 | f->lightFarPlaneParamName = params;
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| 274 | }
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[2299] | 275 |
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| 276 | SceneBlendFactor convertBlendFactor(const String& param)
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| 277 | {
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| 278 | if (param == "one")
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| 279 | return SBF_ONE;
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| 280 | else if (param == "zero")
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| 281 | return SBF_ZERO;
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| 282 | else if (param == "dest_colour")
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| 283 | return SBF_DEST_COLOUR;
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| 284 | else if (param == "src_colour")
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| 285 | return SBF_SOURCE_COLOUR;
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| 286 | else if (param == "one_minus_dest_colour")
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| 287 | return SBF_ONE_MINUS_DEST_COLOUR;
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| 288 | else if (param == "one_minus_src_colour")
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| 289 | return SBF_ONE_MINUS_SOURCE_COLOUR;
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| 290 | else if (param == "dest_alpha")
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| 291 | return SBF_DEST_ALPHA;
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| 292 | else if (param == "src_alpha")
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| 293 | return SBF_SOURCE_ALPHA;
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| 294 | else if (param == "one_minus_dest_alpha")
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| 295 | return SBF_ONE_MINUS_DEST_ALPHA;
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| 296 | else if (param == "one_minus_src_alpha")
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| 297 | return SBF_ONE_MINUS_SOURCE_ALPHA;
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| 298 | }
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| 299 |
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| 300 | void parsePassBlending(String& params, RenderTechniqueFactory* factory)
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| 301 | {
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| 302 | OgreDepthShadowReceiverRenderTechniqueFactory* f = (OgreDepthShadowReceiverRenderTechniqueFactory*) factory;
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| 303 | StringVector vecparams = StringUtil::split(params, " \t");
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| 304 | if(vecparams.size() == 1)
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| 305 | {
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| 306 | if (vecparams[0] == "none")
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| 307 | {
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| 308 | f->passBlendingSRC = SBF_ONE;
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| 309 | f->passBlendingDEST = SBF_ZERO;
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| 310 | }
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| 311 | if (vecparams[0] == "add")
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| 312 | {
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| 313 | f->passBlendingSRC = SBF_ONE;
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| 314 | f->passBlendingDEST = SBF_ONE;
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| 315 | }
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| 316 | else if (vecparams[0] == "modulate")
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| 317 | {
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| 318 | f->passBlendingSRC = SBF_DEST_COLOUR;
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| 319 | f->passBlendingDEST = SBF_ZERO;
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| 320 | }
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| 321 | else if (vecparams[0] == "colour_blend")
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| 322 | {
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| 323 | f->passBlendingSRC = SBF_SOURCE_COLOUR;
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| 324 | f->passBlendingDEST = SBF_ONE_MINUS_SOURCE_COLOUR;
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| 325 | }
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| 326 | else if (vecparams[0] == "alpha_blend")
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| 327 | {
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| 328 | f->passBlendingSRC = SBF_SOURCE_ALPHA;
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| 329 | f->passBlendingDEST = SBF_ONE_MINUS_SOURCE_ALPHA;
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| 330 | }
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| 331 | }
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| 332 | else if (vecparams.size() == 2)
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| 333 | {
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| 334 | f->passBlendingSRC = convertBlendFactor(vecparams[0]);
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| 335 | f->passBlendingDEST = convertBlendFactor(vecparams[1]) ;
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| 336 | }
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[2366] | 337 | }
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| 338 |
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| 339 | void parseCreateNewPasses(String& params, RenderTechniqueFactory* factory)
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| 340 | {
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| 341 | OgreDepthShadowReceiverRenderTechniqueFactory* f = (OgreDepthShadowReceiverRenderTechniqueFactory*) factory;
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| 342 | f->createNewPasses = StringConverter::parseBool(params);
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| 343 | }
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| 344 |
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| 345 | void parseStartTexID(String& params, RenderTechniqueFactory* factory)
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| 346 | {
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| 347 | OgreDepthShadowReceiverRenderTechniqueFactory* f = (OgreDepthShadowReceiverRenderTechniqueFactory*) factory;
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| 348 | f->startTextureUnitID = StringConverter::parseInt(params);
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| 349 | }
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[2397] | 350 | void parseNearestFromCamera(String& params, RenderTechniqueFactory* factory)
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| 351 | {
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| 352 | OgreDepthShadowReceiverRenderTechniqueFactory* f = (OgreDepthShadowReceiverRenderTechniqueFactory*) factory;
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| 353 | f->nearestLightsFromCamera = StringConverter::parseBool(params);
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| 354 | }
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[2475] | 355 | void parseBindToVertexShader(String& params, RenderTechniqueFactory* factory)
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| 356 | {
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| 357 | OgreDepthShadowReceiverRenderTechniqueFactory* f = (OgreDepthShadowReceiverRenderTechniqueFactory*) factory;
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| 358 | f->bindToVertexShader = StringConverter::parseBool(params);
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| 359 | }
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[2285] | 360 | }
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| 361 |
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| 362 | OgreDepthShadowReceiverRenderTechniqueFactory::OgreDepthShadowReceiverRenderTechniqueFactory()
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| 363 | {
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| 364 | typeName = "DepthShadowReceiver";
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| 365 |
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| 366 | using namespace DepthShadowReceiverParsers;
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| 367 | //register parsers
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| 368 | this->attributeParsers.insert(AttribParserList::value_type("max_light_count", (ILLUM_ATTRIBUTE_PARSER) parseMaxLights));
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| 369 | this->attributeParsers.insert(AttribParserList::value_type("vertex_program_name", (ILLUM_ATTRIBUTE_PARSER) parseVertexProgram));
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| 370 | this->attributeParsers.insert(AttribParserList::value_type("fragment_program_name", (ILLUM_ATTRIBUTE_PARSER) parseFragmentProgram));
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| 371 | this->attributeParsers.insert(AttribParserList::value_type("set_light_viewproj", (ILLUM_ATTRIBUTE_PARSER) parseSetLightViewProj));
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| 372 | this->attributeParsers.insert(AttribParserList::value_type("set_light_view", (ILLUM_ATTRIBUTE_PARSER) parseSetLightView));
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| 373 | this->attributeParsers.insert(AttribParserList::value_type("set_light_farplane", (ILLUM_ATTRIBUTE_PARSER) parseSetLightFarPlane));
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| 374 | this->attributeParsers.insert(AttribParserList::value_type("light_viewproj_param_name", (ILLUM_ATTRIBUTE_PARSER) parseLightProjParamName));
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| 375 | this->attributeParsers.insert(AttribParserList::value_type("light_view_param_name", (ILLUM_ATTRIBUTE_PARSER) parseLightViewParamName));
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| 376 | this->attributeParsers.insert(AttribParserList::value_type("world_view_proj_param_name", (ILLUM_ATTRIBUTE_PARSER) parseWorldViewProjParamName));
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| 377 | this->attributeParsers.insert(AttribParserList::value_type("world_param_name", (ILLUM_ATTRIBUTE_PARSER) parseWorldParamName));
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| 378 | this->attributeParsers.insert(AttribParserList::value_type("light_farplane_param_name", (ILLUM_ATTRIBUTE_PARSER) parseLightFarPlaneParamName));
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[2299] | 379 | this->attributeParsers.insert(AttribParserList::value_type("pass_blending", (ILLUM_ATTRIBUTE_PARSER) parsePassBlending));
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[2366] | 380 | this->attributeParsers.insert(AttribParserList::value_type("new_passes", (ILLUM_ATTRIBUTE_PARSER) parseCreateNewPasses));
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| 381 | this->attributeParsers.insert(AttribParserList::value_type("start_tex_id", (ILLUM_ATTRIBUTE_PARSER) parseStartTexID));
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[2397] | 382 | this->attributeParsers.insert(AttribParserList::value_type("nearest_from_camera", (ILLUM_ATTRIBUTE_PARSER) parseNearestFromCamera));
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[2475] | 383 | this->attributeParsers.insert(AttribParserList::value_type("bind_to_vertex_shader", (ILLUM_ATTRIBUTE_PARSER) parseBindToVertexShader));
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[2285] | 384 | }
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| 385 |
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| 386 | OgreRenderTechnique* OgreDepthShadowReceiverRenderTechniqueFactory::createInstance(
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| 387 | IllumTechniqueParams* params,
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| 388 | Pass* pass,
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| 389 | OgreRenderable* parentRenderable,
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| 390 | OgreTechniqueGroup* parentTechniqueGroup)
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| 391 | {
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| 392 | //reset parameters
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| 393 | maxlights = 1;
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| 394 | shadowVertexProgram = "GTP/Basic/LightCPos_VS";
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| 395 | shadowFragmentProgram = "GTP/Basic/SM/Dist_PS";
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[2297] | 396 | setLightViewMatrix = true;
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[2285] | 397 | setLightViewProjMatrix = true;
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| 398 | setLightProjFarPlane = false;
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| 399 | lightViewProjParamName = "LightViewProj";
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| 400 | lightViewParamName = "LightView";
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| 401 | lightFarPlaneParamName = "lightFarPlane";
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| 402 | WorldViewProjParamName = "WorldViewProj";
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| 403 | WorldParamName = "World";
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[2299] | 404 | passBlendingSRC = SBF_DEST_COLOUR;
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| 405 | passBlendingDEST = SBF_ZERO;
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[2366] | 406 | createNewPasses = true;
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| 407 | startTextureUnitID = 0;
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[2475] | 408 | nearestLightsFromCamera = false;
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| 409 | bindToVertexShader = false;
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| 410 |
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[2285] | 411 | parseParams(params);
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| 412 |
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| 413 | OgreDepthShadowReceiverRenderTechnique* result = new OgreDepthShadowReceiverRenderTechnique(
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| 414 | maxlights,
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| 415 | shadowVertexProgram,
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| 416 | shadowFragmentProgram,
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| 417 | WorldViewProjParamName,
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| 418 | WorldParamName,
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| 419 | setLightViewMatrix ,
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| 420 | setLightViewProjMatrix,
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| 421 | setLightProjFarPlane,
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| 422 | lightViewProjParamName,
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| 423 | lightViewParamName,
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| 424 | lightFarPlaneParamName,
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[2299] | 425 | passBlendingSRC,
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| 426 | passBlendingDEST,
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[2366] | 427 | createNewPasses,
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| 428 | startTextureUnitID,
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[2397] | 429 | nearestLightsFromCamera,
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[2475] | 430 | bindToVertexShader,
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[2285] | 431 | pass,
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| 432 | parentRenderable,
|
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| 433 | parentTechniqueGroup);
|
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| 434 |
|
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| 435 | return result;
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| 436 | }
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| 437 |
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[2397] | 438 | bool OgreDepthShadowReceiverRenderTechniqueFactory::needMaterialCopy(IllumTechniqueParams* params)
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| 439 | {
|
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| 440 | nearestLightsFromCamera = true;
|
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| 441 | parseParams(params);
|
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| 442 | if(nearestLightsFromCamera)
|
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| 443 | return false;
|
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| 444 | else
|
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| 445 | return true;
|
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| 446 | }
|
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| 447 |
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