[790] | 1 | #include "OgreDepthShadowMapRenderingRun.h"
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[1055] | 2 | #include "OgreIlluminationManager.h"
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[790] | 3 |
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| 4 |
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| 5 | OgreDepthShadowMapRenderingRun::OgreDepthShadowMapRenderingRun(OgreSharedRuns* sharedRuns,
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| 6 | String name,
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| 7 | Light* light,
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| 8 | unsigned int resolutionX,
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| 9 | unsigned int resolutionY,
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| 10 | String materialName
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| 11 | )
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| 12 | :DepthShadowMapRenderingRun(resolutionX, resolutionY)
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[874] | 13 | , OgreRenderingRun(1, 1)
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| 14 | , RenderingRun(1, 1)
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[790] | 15 | {
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| 16 | this->light = light;
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| 17 | this->sharedRuns = sharedRuns;
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[1120] | 18 | this->name = name;
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[1130] | 19 | this->blurredname = name + "blurred";
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[1120] | 20 |
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[790] | 21 | this->materialName = materialName;
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[1670] | 22 | lightFarPlane = 0;
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[790] | 23 | createDepthMap();
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| 24 | }
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| 25 |
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| 26 | void OgreDepthShadowMapRenderingRun::createDepthMap()
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| 27 | {
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[2333] | 28 | if(light->getType() == Light::LT_POINT)
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| 29 | {
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| 30 | depthMapTexture = createCubeRenderTexture(name, light->getPosition(), resolutionX,PF_FLOAT16_RGBA,0,ColourValue::White);
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[2410] | 31 | for(int i = 0; i < 6; i++)
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| 32 | depthMapTexture->getBuffer(i, 0).getPointer()->getRenderTarget()->getViewport(0)->setSkiesEnabled(false);
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| 33 |
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[2333] | 34 | if(OgreIlluminationManager::getSingleton().getBlurShadowMap(light->getType()))
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| 35 | blurredDepthMapTexture = createCubeRenderTexture(blurredname, light->getPosition(), resolutionX,PF_FLOAT16_RGBA,0,ColourValue::White);
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| 36 | }
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| 37 | else
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| 38 | {
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[1120] | 39 |
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| 40 | TexturePtr texPtr = Ogre::TextureManager::getSingleton().createManual(name,
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[1055] | 41 | "default",
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| 42 | TEX_TYPE_2D,
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| 43 | resolutionX,
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| 44 | resolutionY,
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| 45 | 0,
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| 46 | 0,
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| 47 | PF_FLOAT16_RGBA,
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[1130] | 48 | TU_RENDERTARGET);
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[1120] | 49 | depthMapTexture = texPtr.getPointer();
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| 50 | depthMapCamera = Root::getSingleton()._getCurrentSceneManager()->createCamera(name + "_CAMERA");
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[1055] | 51 | //add viewport to rendertarget
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[1120] | 52 | HardwarePixelBuffer* hpb = (depthMapTexture->getBuffer()).getPointer();
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[1055] | 53 | RenderTarget* rt = hpb->getRenderTarget();
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[1120] | 54 | Viewport* v = rt->addViewport(depthMapCamera);
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[1628] | 55 | v->setBackgroundColour(ColourValue::White);
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[1055] | 56 | v->setOverlaysEnabled(false);
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[2406] | 57 | v->setSkiesEnabled(false);
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[1130] | 58 | rt->setAutoUpdated(false);
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[1628] | 59 |
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[2333] | 60 | if(OgreIlluminationManager::getSingleton().getBlurShadowMap(light->getType()))
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[1628] | 61 | {
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| 62 | texPtr = Ogre::TextureManager::getSingleton().createManual(blurredname,
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| 63 | "default",
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| 64 | TEX_TYPE_2D,
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| 65 | resolutionX,
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| 66 | resolutionY,
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| 67 | 0,
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[2297] | 68 | 0,
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[1628] | 69 | PF_FLOAT16_RGBA,
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| 70 | TU_RENDERTARGET);
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| 71 | blurredDepthMapTexture = texPtr.getPointer();
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| 72 | hpb = (blurredDepthMapTexture->getBuffer()).getPointer();
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| 73 | rt = hpb->getRenderTarget();
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| 74 | v = rt->addViewport(depthMapCamera);
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| 75 | v->setOverlaysEnabled(false);
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| 76 | rt->setAutoUpdated(false);
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| 77 | }
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[2333] | 78 | }
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[790] | 79 | }
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| 80 |
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[2379] | 81 | bool OgreDepthShadowMapRenderingRun::renderableQueued (Renderable *rend, uint8 groupID, ushort priority, Technique **ppTech)
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| 82 | {
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[2406] | 83 | if((*ppTech)->isTransparent())
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| 84 | return false;
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| 85 |
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| 86 | String materialToSet = materialName;
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[2379] | 87 | OgreTechniqueGroup* TG = (OgreTechniqueGroup*) rend->getRenderTechniqueGroup();
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| 88 | if(TG)
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| 89 | {
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| 90 | String triggeredMaterial = TG->getMaterialNameForTrigger(triggerName);
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| 91 | if(triggeredMaterial != "")//a trigger is associated
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| 92 | materialToSet = triggeredMaterial;
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[2410] | 93 |
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| 94 | }
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| 95 |
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[2406] | 96 | Technique* techn = ((Material*)MaterialManager::getSingleton().getByName( materialToSet ).getPointer())->getTechnique(0);
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| 97 | *ppTech = techn;
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[2379] | 98 | return true;
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| 99 | }
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| 100 |
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[790] | 101 | void OgreDepthShadowMapRenderingRun::updateFrame(unsigned long frameNum)
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| 102 | {
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[1103] | 103 | refreshLight(frameNum);
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[2410] | 104 |
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[790] | 105 | if(light->getType() == Light::LT_POINT)
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[2379] | 106 | {
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[2375] | 107 |
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[2333] | 108 | for(int i = 0; i < 6 ; i++)
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[2379] | 109 | updateDepthCubeFace(i);
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[2375] | 110 |
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[2379] | 111 | //restoreMaterials();
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[790] | 112 | }
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| 113 | else
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| 114 | {
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| 115 | updateDepthMap();
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[1130] | 116 | }
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[2379] | 117 |
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[2410] | 118 |
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[790] | 119 | }
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| 120 |
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| 121 | void OgreDepthShadowMapRenderingRun::updateDepthCubeFace(int facenum)
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[2375] | 122 | {
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| 123 | Vector3 lightpos = light->getDerivedPosition();
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| 124 |
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[2333] | 125 | RenderTarget* rt = depthMapTexture->getBuffer(facenum, 0).getPointer()->getRenderTarget();
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| 126 | Camera* cam = rt->getViewport(0)->getCamera();
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| 127 | cam->setFarClipDistance(lightFarPlane);
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[2375] | 128 | cam->setPosition(lightpos);
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| 129 |
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| 130 |
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[2379] | 131 | //setMaterialForVisibles(materialName, cam, true, false, triggerName);
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[2410] | 132 | RenderQueue* rq = Root::getSingleton()._getCurrentSceneManager()->getRenderQueue();
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| 133 | rq->setRenderableListener(this);
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| 134 |
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[2333] | 135 | rt->update();
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| 136 |
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[2375] | 137 | // restoreMaterials();
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| 138 |
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[2333] | 139 | //rt->writeContentsToFile("shadowmap_" + StringConverter::toString(facenum) + ".dds");
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| 140 |
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[2410] | 141 | rq->setRenderableListener(0);
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| 142 |
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[2333] | 143 | if(OgreIlluminationManager::getSingleton().getBlurShadowMap(light->getType()))
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| 144 | {
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| 145 | rt = blurredDepthMapTexture->getBuffer(facenum, 0).getPointer()->getRenderTarget();
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| 146 | Material* mat = (Material*) MaterialManager::getSingleton().getByName("GameTools/BlurCubeFace").getPointer();
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| 147 | mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(depthMapTexture->getName());
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| 148 | mat->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("face", facenum);
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| 149 | renderFullscreenQuad("GameTools/BlurCubeFace", rt);
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| 150 |
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| 151 | //rt->writeContentsToFile("shadowmap_blurred_" + StringConverter::toString(facenum) + ".dds");
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[2375] | 152 | }
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[790] | 153 | }
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| 154 |
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| 155 | void OgreDepthShadowMapRenderingRun::updateDepthMap()
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| 156 | {
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[2379] | 157 |
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[1120] | 158 | RenderTarget* rt = depthMapTexture->getBuffer().getPointer()->getRenderTarget();
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| 159 | Viewport* vp = rt->getViewport(0);
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| 160 |
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[2379] | 161 | //setMaterialForVisibles(materialName, depthMapCamera, true, false, triggerName);
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[2410] | 162 | RenderQueue* rq = Root::getSingleton()._getCurrentSceneManager()->getRenderQueue();
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| 163 | rq->setRenderableListener(this);
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| 164 |
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[1055] | 165 | rt->update();
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[1130] | 166 |
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[2379] | 167 | //restoreMaterials();
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[2410] | 168 | rq->setRenderableListener(0);
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| 169 |
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[2333] | 170 | if(OgreIlluminationManager::getSingleton().getBlurShadowMap(light->getType()))
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[1628] | 171 | {
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| 172 | rt = blurredDepthMapTexture->getBuffer().getPointer()->getRenderTarget();
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| 173 | Material* mat = (Material*) MaterialManager::getSingleton().getByName("GameTools/Blur").getPointer();
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| 174 | mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(depthMapTexture->getName());
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| 175 | renderFullscreenQuad("GameTools/Blur", rt);
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| 176 | }
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[1130] | 177 |
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[2182] | 178 | //rt->writeContentsToFile("shadowmap1.dds");
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[1130] | 179 |
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| 180 | //depthMapTexture->();
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[1055] | 181 | }
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[1688] | 182 |
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| 183 | const String& OgreDepthShadowMapRenderingRun::getDepthMapTextureName()
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[1055] | 184 | {
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[2333] | 185 | if(OgreIlluminationManager::getSingleton().getBlurShadowMap(light->getType()))
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[1628] | 186 | return blurredname;
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[790] | 187 |
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[1628] | 188 | return name;
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[790] | 189 | }
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| 190 |
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[1103] | 191 | void OgreDepthShadowMapRenderingRun::refreshLight(unsigned long frameNum)
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[790] | 192 | {
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| 193 | if(light!= 0)
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| 194 | {
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[2333] | 195 | bool uselispsm = OgreIlluminationManager::getSingleton().getUseLISPSM(light->getType());
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| 196 | bool usefocusing = OgreIlluminationManager::getSingleton().getFocusingShadowMap(light->getType());
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[790] | 197 | if(light->getType() == Light::LT_DIRECTIONAL)
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| 198 | {
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[2379] | 199 | triggerName = "ILLUM_TRIGGER_SM_DIRECTIONAL";
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[1125] | 200 | Camera* viewcam = OgreIlluminationManager::getSingleton().getMainCamera();
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[1055] | 201 |
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[1103] | 202 | OgreFocusingMapRenderingRun* frun = (OgreFocusingMapRenderingRun*)
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[1125] | 203 | OgreIlluminationManager::getSingleton().getGlobalRun(ILLUMRUN_FOCUSING_MAP)->asOgreRenderingRun();
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| 204 | frun->setCameraMatrices(viewcam->getViewMatrix(), viewcam->getProjectionMatrix());
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[1055] | 205 |
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[2333] | 206 | Vector3 lightpos = light->getDerivedPosition();
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| 207 | Vector3 lightdir = light->getDerivedDirection();
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[1125] | 208 | lightdir.normalise();
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| 209 |
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| 210 | Vector3 min;
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| 211 | Vector3 max;
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[1055] | 212 |
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[1628] | 213 |
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[1125] | 214 | if(uselispsm)
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| 215 | {
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| 216 | Camera* maincam = OgreIlluminationManager::getSingleton().getMainCamera();
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| 217 | Vector3 viewdir = maincam->getDirection();
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| 218 | viewdir.normalise();
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| 219 | Vector3 campos = maincam->getPosition();
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| 220 | float nearclip = maincam->getNearClipDistance();
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[1055] | 221 |
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[1125] | 222 | float dotprod = viewdir.dotProduct(lightdir);
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| 223 | float sinGamma = sqrt(1.0 - dotprod * dotprod);
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| 224 |
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| 225 | Vector3 left = lightdir.crossProduct(viewdir);
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[1628] | 226 | left.normalise();
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[1125] | 227 | Vector3 up = left.crossProduct(lightdir);
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| 228 | up.normalise();
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| 229 | //left = lightdir.crossProduct(up);
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| 230 | left.normalise();
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| 231 | Matrix4 viewMatrix( left.x, left.y, left.z, 0,
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| 232 | up.x, up.y, up.z, 0,
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| 233 | lightdir.x, lightdir.y, lightdir.z, 0,
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| 234 | 0, 0, 0, 1);
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| 235 |
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| 236 | frun->setLightMatrix(viewMatrix);
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| 237 | OgreIlluminationManager::getSingleton().updateGlobalRun( ILLUMRUN_FOCUSING_MAP,
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| 238 | frameNum);
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| 239 | frun->getMinMax(min, max);
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| 240 |
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| 241 | float n;
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| 242 | float f;
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| 243 | float d = abs(max.y - min.y);
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| 244 |
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| 245 | float z_n = nearclip / sinGamma;
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| 246 | float one_min_singamma = (1 - sinGamma);
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| 247 | float fact = d * pow(one_min_singamma, 2);
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| 248 | float z_f = z_n + d * sinGamma * fact;
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| 249 | n = (z_n + sqrt(z_f * z_n)) / sinGamma;
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| 250 | ///n = 100000;
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| 251 | f = n + d;
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| 252 |
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| 253 | Vector3 pos = campos - up * (n - nearclip);
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| 254 | Matrix4 newViewMatrix( left.x, left.y, left.z, -left.dotProduct(pos),
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| 255 | up.x, up.y, up.z, -up.dotProduct(pos),
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[1628] | 256 | -lightdir.x, -lightdir.y, -lightdir.z, lightdir.dotProduct(pos),
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[1125] | 257 | 0, 0, 0, 1);
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| 258 |
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[1130] | 259 | Matrix4 lispMat = Matrix4::IDENTITY;
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[1125] | 260 |
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[1130] | 261 | lispMat[1][1] = f / (f - n);
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| 262 | lispMat[1][3] = f * n / (f - n);
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| 263 | lispMat[3][1] = 1;
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| 264 | lispMat[3][3] = 0;
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| 265 |
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| 266 | depthMapCamera->setCustomProjectionMatrix(true, Matrix4::IDENTITY);
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| 267 | depthMapCamera->setCustomViewMatrix(true, lispMat * newViewMatrix);
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[1125] | 268 | }
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| 269 | else
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| 270 | {
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[1130] | 271 | depthMapCamera->setCustomProjectionMatrix(true, Matrix4::IDENTITY);
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[1125] | 272 | depthMapCamera->setCustomViewMatrix(false);
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| 273 | depthMapCamera->setPosition(lightpos);
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[1130] | 274 | depthMapCamera->setDirection(lightdir);
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[1125] | 275 | }
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| 276 |
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| 277 |
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[1130] | 278 | Matrix4 lightMatrix = depthMapCamera->getViewMatrix();
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[1125] | 279 | frun->setLightMatrix(lightMatrix);
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[1120] | 280 |
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[1125] | 281 | OgreIlluminationManager::getSingleton().updateGlobalRun( ILLUMRUN_FOCUSING_MAP,
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| 282 | frameNum);
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| 283 |
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| 284 | frun->getMinMax(min, max);
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| 285 |
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| 286 |
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[1120] | 287 | Vector3 scale = (max - min);
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[1125] | 288 | scale *= 1.5; // just for safety
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[1628] | 289 | if(uselispsm)
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| 290 | scale.z += 1;
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| 291 | else
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| 292 | scale.z += 1000; //TODO: get scene bounding box to set z scale
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[1125] | 293 | Matrix4 projection = Matrix4::IDENTITY;
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[1628] | 294 | Matrix4 trans = Matrix4::IDENTITY;
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| 295 | trans.setTrans(Vector3(-(max.x + min.x) / 2.0,
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| 296 | -(max.y + min.y) / 2.0,
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| 297 | -(max.z + min.z) / 2.0));
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| 298 | Matrix4 scaleM = Matrix4::IDENTITY;
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| 299 | scaleM.setScale(Vector3(2.0 / scale.x, 2.0 / scale.y, -2.0 / scale.z));
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| 300 | projection = scaleM * trans;
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[1130] | 301 | depthMapCamera->setCustomProjectionMatrix(true, projection);
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[790] | 302 | }
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| 303 | else if(light->getType() == Light::LT_SPOTLIGHT)
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| 304 | {
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[2379] | 305 | triggerName = "ILLUM_TRIGGER_SM_SPOT";
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[1628] | 306 | Camera* viewcam = OgreIlluminationManager::getSingleton().getMainCamera();
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| 307 |
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| 308 | OgreFocusingMapRenderingRun* frun = (OgreFocusingMapRenderingRun*)
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| 309 | OgreIlluminationManager::getSingleton().getGlobalRun(ILLUMRUN_FOCUSING_MAP)->asOgreRenderingRun();
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| 310 | frun->setCameraMatrices(viewcam->getViewMatrix(), viewcam->getProjectionMatrix());
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| 311 |
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[2333] | 312 | Vector3 lightpos = light->getDerivedPosition();
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| 313 | Vector3 lightdir = light->getDerivedDirection();
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[1628] | 314 | lightdir.normalise();
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| 315 | Radian lightangle = light->getSpotlightOuterAngle();
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| 316 |
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| 317 | Vector3 min;
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| 318 | Vector3 max;
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| 319 |
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| 320 | if(uselispsm)
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| 321 | {
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| 322 | Camera* maincam = OgreIlluminationManager::getSingleton().getMainCamera();
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| 323 | Vector3 viewdir = maincam->getDirection();
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| 324 | viewdir.normalise();
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| 325 | Vector3 campos = maincam->getPosition();
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| 326 | float nearclip = maincam->getNearClipDistance();
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| 327 |
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| 328 | float dotprod = viewdir.dotProduct(lightdir);
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| 329 | float sinGamma = sqrt(1.0 - dotprod * dotprod);
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| 330 |
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| 331 | Vector3 left = lightdir.crossProduct(viewdir);
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| 332 | Vector3 up = left.crossProduct(lightdir);
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| 333 | up.normalise();
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| 334 | //left = lightdir.crossProduct(up);
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| 335 | left.normalise();
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| 336 |
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| 337 | depthMapCamera->setCustomProjectionMatrix(false);
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| 338 | depthMapCamera->setProjectionType(PT_PERSPECTIVE);
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| 339 | depthMapCamera->setFOVy(lightangle);
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| 340 | depthMapCamera->setAspectRatio(1);
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| 341 | depthMapCamera->setNearClipDistance(0.1);
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| 342 | depthMapCamera->setFarClipDistance(1.0);
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| 343 |
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| 344 | Matrix4 projMatrix = depthMapCamera->getProjectionMatrixWithRSDepth();
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| 345 |
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| 346 | Matrix4 viewMatrix( left.x, left.y, left.z, 0,
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| 347 | up.x, up.y, up.z, 0,
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| 348 | -lightdir.x, -lightdir.y, -lightdir.z, 0,
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| 349 | 0, 0, 0, 1);
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| 350 |
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| 351 | frun->setLightMatrix(projMatrix * viewMatrix);
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| 352 | OgreIlluminationManager::getSingleton().updateGlobalRun( ILLUMRUN_FOCUSING_MAP,
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| 353 | frameNum);
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| 354 | frun->getMinMax(min, max);
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| 355 |
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| 356 | float n;
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| 357 | float f;
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| 358 | float d = abs(max.y - min.y);
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| 359 |
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| 360 | float z_n = nearclip / sinGamma;
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| 361 | float one_min_singamma = (1 - sinGamma);
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| 362 | float fact = d * pow(one_min_singamma, 2);
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| 363 | float z_f = z_n + d * sinGamma * fact;
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| 364 | n = (z_n + sqrt(z_f * z_n)) / sinGamma;
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| 365 | ///n = 100000;
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| 366 | f = n + d;
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| 367 |
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| 368 | Vector3 pos = campos - up * (n - nearclip);
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| 369 | Matrix4 newViewMatrix( left.x, left.y, left.z, -left.dotProduct(pos),
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| 370 | up.x, up.y, up.z, -up.dotProduct(pos),
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| 371 | -lightdir.x, -lightdir.y, -lightdir.z, lightdir.dotProduct(pos),
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| 372 | 0, 0, 0, 1);
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| 373 |
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| 374 | Matrix4 lispMat = Matrix4::IDENTITY;
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| 375 |
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| 376 | lispMat[1][1] = f / (f - n);
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| 377 | lispMat[1][3] = f * n / (f - n);
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| 378 | lispMat[3][1] = 1;
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| 379 | lispMat[3][3] = 0;
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| 380 |
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| 381 | depthMapCamera->setCustomProjectionMatrix(true, Matrix4::IDENTITY);
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| 382 | depthMapCamera->setCustomViewMatrix(true, lispMat * projMatrix * newViewMatrix);
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| 383 | }
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| 384 | else
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| 385 | {
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| 386 | depthMapCamera->setCustomProjectionMatrix(false);
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| 387 | depthMapCamera->setCustomViewMatrix(false);
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| 388 | depthMapCamera->setPosition(lightpos);
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| 389 | depthMapCamera->setDirection(lightdir);
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| 390 | depthMapCamera->setProjectionType(PT_PERSPECTIVE);
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| 391 | depthMapCamera->setFOVy(lightangle);
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| 392 | depthMapCamera->setAspectRatio(1);
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[2189] | 393 | depthMapCamera->setNearClipDistance(OgreIlluminationManager::getSingleton().getAreaLightRadius());
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[1628] | 394 | depthMapCamera->setFarClipDistance(1.0);
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| 395 | }
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| 396 |
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[1639] | 397 | if(!usefocusing)
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[1628] | 398 | {
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[1670] | 399 | lightFarPlane = light->getAttenuationRange();
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| 400 | depthMapCamera->setFarClipDistance(lightFarPlane);
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| 401 |
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[1639] | 402 | }
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| 403 | else
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| 404 | {
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| 405 | Matrix4 lightMatrix = depthMapCamera->getViewMatrix();
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| 406 | frun->setLightMatrix(lightMatrix);
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| 407 |
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| 408 | OgreIlluminationManager::getSingleton().updateGlobalRun( ILLUMRUN_FOCUSING_MAP,
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| 409 | frameNum);
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[1628] | 410 |
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[1639] | 411 | frun->getMinMax(min, max);
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[1628] | 412 |
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[1639] | 413 | if(min.z < 0)
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| 414 | {
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| 415 | float farP= -1.5 * min.z;
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| 416 | if(farP < 0.2) farP = 0.2;
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[1670] | 417 | depthMapCamera->setFarClipDistance(farP);
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| 418 | lightFarPlane = farP;
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| 419 |
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[1639] | 420 | Vector3 scale = (max - min);
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| 421 | scale *= 1.5; // just for safety
|
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| 422 |
|
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| 423 | Matrix4 projection = Matrix4::IDENTITY;
|
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| 424 | Matrix4 trans = Matrix4::IDENTITY;
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| 425 | trans.setTrans(Vector3(-(max.x + min.x) / 2.0,
|
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| 426 | -(max.y + min.y) / 2.0,
|
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| 427 | 0));
|
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| 428 | Matrix4 scaleM = Matrix4::IDENTITY;
|
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| 429 | scaleM.setScale(Vector3(2.0 / scale.x, 2.0 / scale.y, 1));
|
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| 430 | projection = scaleM * trans;
|
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| 431 | depthMapCamera->setCustomProjectionMatrix(true, projection * depthMapCamera->getProjectionMatrix());
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| 432 | }
|
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[1628] | 433 | }
|
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[790] | 434 | }
|
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| 435 | else//point light
|
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| 436 | {
|
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[2333] | 437 | lightFarPlane = light->getAttenuationRange();
|
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[2379] | 438 | triggerName = "ILLUM_TRIGGER_SM_POINT";
|
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[2333] | 439 | //no other adjustment needed
|
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[790] | 440 | }
|
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| 441 | }
|
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| 442 | }
|
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| 443 |
|
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[1120] | 444 | Matrix4 OgreDepthShadowMapRenderingRun::getLightViewMatrix()
|
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[790] | 445 | {
|
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[2333] | 446 | Camera* cam = depthMapCamera;
|
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| 447 | if(light->getType() == Light::LT_POINT)
|
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| 448 | cam = depthMapTexture->getBuffer(4, 0).getPointer()->getRenderTarget()->getViewport(0)->getCamera();
|
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| 449 |
|
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| 450 | return cam->getViewMatrix();
|
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[790] | 451 | }
|
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| 452 |
|
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[1120] | 453 | Matrix4 OgreDepthShadowMapRenderingRun::getLightViewProjMatrix()
|
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[790] | 454 | {
|
---|
[2333] | 455 | Camera* cam = depthMapCamera;
|
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| 456 | if(light->getType() == Light::LT_POINT)
|
---|
| 457 | cam = depthMapTexture->getBuffer(4, 0).getPointer()->getRenderTarget()->getViewport(0)->getCamera();
|
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| 458 |
|
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| 459 | return cam->getProjectionMatrixWithRSDepth() * cam->getViewMatrix();
|
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[790] | 460 | }
|
---|
| 461 |
|
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[2320] | 462 | void OgreDepthShadowMapRenderingRun::freeAllResources()
|
---|
| 463 | {
|
---|
[2321] | 464 | this->blurredDepthMapTexture = 0;
|
---|
| 465 | this->depthMapTexture = 0;
|
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[2320] | 466 | TextureManager::getSingleton().remove(name);
|
---|
| 467 | TextureManager::getSingleton().remove(blurredname);
|
---|
| 468 | Root::getSingleton()._getCurrentSceneManager()->destroyCamera(name + "_CAMERA");
|
---|
| 469 | }
|
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