1 | #include "OgreDepthShadowMapRenderingRun.h"
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2 | #include "OgreIlluminationManager.h"
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3 |
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4 |
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5 | OgreDepthShadowMapRenderingRun::OgreDepthShadowMapRenderingRun(OgreSharedRuns* sharedRuns,
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6 | String name,
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7 | Light* light,
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8 | unsigned int resolutionX,
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9 | unsigned int resolutionY,
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10 | String materialName
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11 | )
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12 | :DepthShadowMapRenderingRun(resolutionX, resolutionY)
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13 | , OgreRenderingRun(1, 1)
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14 | , RenderingRun(1, 1)
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15 | {
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16 | this->light = light;
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17 | this->sharedRuns = sharedRuns;
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18 | this->name = name;
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19 | this->blurredname = name + "blurred";
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20 |
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21 | this->materialName = materialName;
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22 | lightFarPlane = 0;
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23 | createDepthMap();
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24 | }
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25 |
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26 | void OgreDepthShadowMapRenderingRun::createDepthMap()
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27 | {
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28 | if(light->getType() == Light::LT_POINT)
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29 | {
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30 | depthMapTexture = createCubeRenderTexture(name, light->getPosition(), resolutionX,PF_FLOAT16_RGBA,0,ColourValue::White);
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31 | if(OgreIlluminationManager::getSingleton().getBlurShadowMap(light->getType()))
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32 | blurredDepthMapTexture = createCubeRenderTexture(blurredname, light->getPosition(), resolutionX,PF_FLOAT16_RGBA,0,ColourValue::White);
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33 | }
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34 | else
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35 | {
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36 |
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37 | TexturePtr texPtr = Ogre::TextureManager::getSingleton().createManual(name,
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38 | "default",
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39 | TEX_TYPE_2D,
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40 | resolutionX,
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41 | resolutionY,
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42 | 0,
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43 | 0,
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44 | PF_FLOAT16_RGBA,
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45 | TU_RENDERTARGET);
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46 | depthMapTexture = texPtr.getPointer();
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47 | depthMapCamera = Root::getSingleton()._getCurrentSceneManager()->createCamera(name + "_CAMERA");
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48 | //add viewport to rendertarget
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49 | HardwarePixelBuffer* hpb = (depthMapTexture->getBuffer()).getPointer();
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50 | RenderTarget* rt = hpb->getRenderTarget();
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51 | Viewport* v = rt->addViewport(depthMapCamera);
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52 | v->setBackgroundColour(ColourValue::White);
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53 | v->setOverlaysEnabled(false);
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54 | rt->setAutoUpdated(false);
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55 |
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56 | if(OgreIlluminationManager::getSingleton().getBlurShadowMap(light->getType()))
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57 | {
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58 | texPtr = Ogre::TextureManager::getSingleton().createManual(blurredname,
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59 | "default",
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60 | TEX_TYPE_2D,
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61 | resolutionX,
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62 | resolutionY,
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63 | 0,
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64 | 0,
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65 | PF_FLOAT16_RGBA,
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66 | TU_RENDERTARGET);
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67 | blurredDepthMapTexture = texPtr.getPointer();
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68 | hpb = (blurredDepthMapTexture->getBuffer()).getPointer();
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69 | rt = hpb->getRenderTarget();
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70 | v = rt->addViewport(depthMapCamera);
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71 | v->setOverlaysEnabled(false);
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72 | rt->setAutoUpdated(false);
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73 | }
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74 | }
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75 | }
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76 |
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77 | void OgreDepthShadowMapRenderingRun::updateFrame(unsigned long frameNum)
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78 | {
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79 | refreshLight(frameNum);
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80 |
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81 | if(light->getType() == Light::LT_POINT)
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82 | {
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83 | //static int currentFace = 0;
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84 | //updateDepthCubeFace(currentFace);
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85 | //currentFace = (currentFace+1)%6;
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86 |
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87 |
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88 | //Timer* t = Root::getSingleton().getTimer();
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89 | //unsigned long start = t->getMicroseconds();
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90 | //setMaterialForRenderables(materialName, true);
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91 | //unsigned long end = t->getMicroseconds();
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92 | //double elapsed = (double) (end - start) / 1000.0;
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93 | //LogManager::getSingleton().logMessage(String("MaterialSetTime: ") + name + " : " + StringConverter::toString(Real(elapsed)) + " ms");
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94 | //visibleObjects.clear();
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95 |
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96 | for(int i = 0; i < 6 ; i++)
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97 | updateDepthCubeFace(i);
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98 |
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99 | //start = t->getMicroseconds();
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100 |
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101 | restoreMaterials();
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102 |
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103 | //end = t->getMicroseconds();
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104 | //elapsed = (double) (end - start) / 1000000.0;
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105 | //LogManager::getSingleton().logMessage(String("MaterialRestoreTime: ") + name + " : " + StringConverter::toString(Real(elapsed)) + " ms");
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106 | }
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107 | else
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108 | {
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109 | updateDepthMap();
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110 | }
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111 | }
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112 |
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113 | void OgreDepthShadowMapRenderingRun::updateDepthCubeFace(int facenum)
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114 | {
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115 | Vector3 lightpos = light->getDerivedPosition();
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116 | String triggerName = "ILLUM_TRIGGER_SM_POINT";
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117 |
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118 | RenderTarget* rt = depthMapTexture->getBuffer(facenum, 0).getPointer()->getRenderTarget();
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119 | Camera* cam = rt->getViewport(0)->getCamera();
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120 | cam->setFarClipDistance(lightFarPlane);
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121 | cam->setPosition(lightpos);
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122 |
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123 |
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124 | setMaterialForVisibles(materialName, cam, true, false, triggerName);
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125 |
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126 | rt->update();
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127 |
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128 | // restoreMaterials();
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129 |
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130 | //rt->writeContentsToFile("shadowmap_" + StringConverter::toString(facenum) + ".dds");
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131 |
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132 | if(OgreIlluminationManager::getSingleton().getBlurShadowMap(light->getType()))
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133 | {
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134 | rt = blurredDepthMapTexture->getBuffer(facenum, 0).getPointer()->getRenderTarget();
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135 | Material* mat = (Material*) MaterialManager::getSingleton().getByName("GameTools/BlurCubeFace").getPointer();
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136 | mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(depthMapTexture->getName());
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137 | mat->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("face", facenum);
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138 | renderFullscreenQuad("GameTools/BlurCubeFace", rt);
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139 |
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140 | //rt->writeContentsToFile("shadowmap_blurred_" + StringConverter::toString(facenum) + ".dds");
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141 | }
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142 | }
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143 |
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144 | void OgreDepthShadowMapRenderingRun::updateDepthMap()
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145 | {
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146 | String triggerName;
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147 | switch(light->getType())
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148 | {
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149 | case Light::LT_DIRECTIONAL:
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150 | triggerName = "ILLUM_TRIGGER_SM_DIRECTIONAL";
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151 | break;
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152 | case Light::LT_SPOTLIGHT:
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153 | triggerName = "ILLUM_TRIGGER_SM_SPOT";
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154 | break;
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155 | }
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156 | setMaterialForVisibles(materialName, depthMapCamera, true, false, triggerName);
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157 | RenderTarget* rt = depthMapTexture->getBuffer().getPointer()->getRenderTarget();
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158 | Viewport* vp = rt->getViewport(0);
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159 |
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160 | rt->update();
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161 | restoreMaterials();
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162 |
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163 | if(OgreIlluminationManager::getSingleton().getBlurShadowMap(light->getType()))
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164 | {
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165 | rt = blurredDepthMapTexture->getBuffer().getPointer()->getRenderTarget();
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166 | Material* mat = (Material*) MaterialManager::getSingleton().getByName("GameTools/Blur").getPointer();
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167 | mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(depthMapTexture->getName());
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168 | renderFullscreenQuad("GameTools/Blur", rt);
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169 | }
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170 |
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171 | //rt->writeContentsToFile("shadowmap1.dds");
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172 |
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173 | //depthMapTexture->();
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174 | }
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175 |
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176 | const String& OgreDepthShadowMapRenderingRun::getDepthMapTextureName()
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177 | {
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178 | if(OgreIlluminationManager::getSingleton().getBlurShadowMap(light->getType()))
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179 | return blurredname;
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180 |
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181 | return name;
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182 | }
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183 |
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184 | void OgreDepthShadowMapRenderingRun::refreshLight(unsigned long frameNum)
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185 | {
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186 |
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187 | if(light!= 0)
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188 | {
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189 | bool uselispsm = OgreIlluminationManager::getSingleton().getUseLISPSM(light->getType());
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190 | bool usefocusing = OgreIlluminationManager::getSingleton().getFocusingShadowMap(light->getType());
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191 | if(light->getType() == Light::LT_DIRECTIONAL)
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192 | {
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193 | Camera* viewcam = OgreIlluminationManager::getSingleton().getMainCamera();
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194 |
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195 | OgreFocusingMapRenderingRun* frun = (OgreFocusingMapRenderingRun*)
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196 | OgreIlluminationManager::getSingleton().getGlobalRun(ILLUMRUN_FOCUSING_MAP)->asOgreRenderingRun();
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197 | frun->setCameraMatrices(viewcam->getViewMatrix(), viewcam->getProjectionMatrix());
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198 |
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199 | Vector3 lightpos = light->getDerivedPosition();
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200 | Vector3 lightdir = light->getDerivedDirection();
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201 | lightdir.normalise();
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202 |
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203 | Vector3 min;
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204 | Vector3 max;
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205 |
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206 |
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207 | if(uselispsm)
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208 | {
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209 | Camera* maincam = OgreIlluminationManager::getSingleton().getMainCamera();
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210 | Vector3 viewdir = maincam->getDirection();
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211 | viewdir.normalise();
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212 | Vector3 campos = maincam->getPosition();
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213 | float nearclip = maincam->getNearClipDistance();
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214 |
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215 | float dotprod = viewdir.dotProduct(lightdir);
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216 | float sinGamma = sqrt(1.0 - dotprod * dotprod);
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217 |
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218 | Vector3 left = lightdir.crossProduct(viewdir);
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219 | left.normalise();
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220 | Vector3 up = left.crossProduct(lightdir);
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221 | up.normalise();
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222 | //left = lightdir.crossProduct(up);
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223 | left.normalise();
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224 | Matrix4 viewMatrix( left.x, left.y, left.z, 0,
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225 | up.x, up.y, up.z, 0,
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226 | lightdir.x, lightdir.y, lightdir.z, 0,
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227 | 0, 0, 0, 1);
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228 |
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229 | frun->setLightMatrix(viewMatrix);
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230 | OgreIlluminationManager::getSingleton().updateGlobalRun( ILLUMRUN_FOCUSING_MAP,
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231 | frameNum);
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232 | frun->getMinMax(min, max);
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233 |
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234 | float n;
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235 | float f;
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236 | float d = abs(max.y - min.y);
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237 |
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238 | float z_n = nearclip / sinGamma;
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239 | float one_min_singamma = (1 - sinGamma);
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240 | float fact = d * pow(one_min_singamma, 2);
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241 | float z_f = z_n + d * sinGamma * fact;
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242 | n = (z_n + sqrt(z_f * z_n)) / sinGamma;
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243 | ///n = 100000;
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244 | f = n + d;
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245 |
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246 | Vector3 pos = campos - up * (n - nearclip);
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247 | Matrix4 newViewMatrix( left.x, left.y, left.z, -left.dotProduct(pos),
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248 | up.x, up.y, up.z, -up.dotProduct(pos),
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249 | -lightdir.x, -lightdir.y, -lightdir.z, lightdir.dotProduct(pos),
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250 | 0, 0, 0, 1);
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251 |
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252 | Matrix4 lispMat = Matrix4::IDENTITY;
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253 |
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254 | lispMat[1][1] = f / (f - n);
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255 | lispMat[1][3] = f * n / (f - n);
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256 | lispMat[3][1] = 1;
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257 | lispMat[3][3] = 0;
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258 |
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259 | depthMapCamera->setCustomProjectionMatrix(true, Matrix4::IDENTITY);
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260 | depthMapCamera->setCustomViewMatrix(true, lispMat * newViewMatrix);
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261 | }
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262 | else
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263 | {
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264 | depthMapCamera->setCustomProjectionMatrix(true, Matrix4::IDENTITY);
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265 | depthMapCamera->setCustomViewMatrix(false);
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266 | depthMapCamera->setPosition(lightpos);
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267 | depthMapCamera->setDirection(lightdir);
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268 | }
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269 |
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270 |
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271 | Matrix4 lightMatrix = depthMapCamera->getViewMatrix();
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272 | frun->setLightMatrix(lightMatrix);
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273 |
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274 | OgreIlluminationManager::getSingleton().updateGlobalRun( ILLUMRUN_FOCUSING_MAP,
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275 | frameNum);
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276 |
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277 | frun->getMinMax(min, max);
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278 |
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279 |
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280 | Vector3 scale = (max - min);
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281 | scale *= 1.5; // just for safety
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282 | if(uselispsm)
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283 | scale.z += 1;
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284 | else
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285 | scale.z += 1000; //TODO: get scene bounding box to set z scale
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286 | Matrix4 projection = Matrix4::IDENTITY;
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287 | Matrix4 trans = Matrix4::IDENTITY;
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288 | trans.setTrans(Vector3(-(max.x + min.x) / 2.0,
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289 | -(max.y + min.y) / 2.0,
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290 | -(max.z + min.z) / 2.0));
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291 | Matrix4 scaleM = Matrix4::IDENTITY;
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292 | scaleM.setScale(Vector3(2.0 / scale.x, 2.0 / scale.y, -2.0 / scale.z));
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293 | projection = scaleM * trans;
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294 | depthMapCamera->setCustomProjectionMatrix(true, projection);
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295 | }
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296 | else if(light->getType() == Light::LT_SPOTLIGHT)
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297 | {
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298 | Camera* viewcam = OgreIlluminationManager::getSingleton().getMainCamera();
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299 |
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300 | OgreFocusingMapRenderingRun* frun = (OgreFocusingMapRenderingRun*)
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301 | OgreIlluminationManager::getSingleton().getGlobalRun(ILLUMRUN_FOCUSING_MAP)->asOgreRenderingRun();
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302 | frun->setCameraMatrices(viewcam->getViewMatrix(), viewcam->getProjectionMatrix());
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303 |
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304 | Vector3 lightpos = light->getDerivedPosition();
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305 | Vector3 lightdir = light->getDerivedDirection();
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306 | lightdir.normalise();
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307 | Radian lightangle = light->getSpotlightOuterAngle();
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308 |
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309 | Vector3 min;
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310 | Vector3 max;
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311 |
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312 | if(uselispsm)
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313 | {
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314 | Camera* maincam = OgreIlluminationManager::getSingleton().getMainCamera();
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315 | Vector3 viewdir = maincam->getDirection();
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316 | viewdir.normalise();
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317 | Vector3 campos = maincam->getPosition();
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318 | float nearclip = maincam->getNearClipDistance();
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319 |
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320 | float dotprod = viewdir.dotProduct(lightdir);
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321 | float sinGamma = sqrt(1.0 - dotprod * dotprod);
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322 |
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323 | Vector3 left = lightdir.crossProduct(viewdir);
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324 | Vector3 up = left.crossProduct(lightdir);
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325 | up.normalise();
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326 | //left = lightdir.crossProduct(up);
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327 | left.normalise();
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328 |
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329 | depthMapCamera->setCustomProjectionMatrix(false);
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330 | depthMapCamera->setProjectionType(PT_PERSPECTIVE);
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331 | depthMapCamera->setFOVy(lightangle);
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332 | depthMapCamera->setAspectRatio(1);
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333 | depthMapCamera->setNearClipDistance(0.1);
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334 | depthMapCamera->setFarClipDistance(1.0);
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335 |
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336 | Matrix4 projMatrix = depthMapCamera->getProjectionMatrixWithRSDepth();
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337 |
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338 | Matrix4 viewMatrix( left.x, left.y, left.z, 0,
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339 | up.x, up.y, up.z, 0,
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340 | -lightdir.x, -lightdir.y, -lightdir.z, 0,
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341 | 0, 0, 0, 1);
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342 |
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343 | frun->setLightMatrix(projMatrix * viewMatrix);
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344 | OgreIlluminationManager::getSingleton().updateGlobalRun( ILLUMRUN_FOCUSING_MAP,
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345 | frameNum);
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346 | frun->getMinMax(min, max);
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347 |
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348 | float n;
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349 | float f;
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350 | float d = abs(max.y - min.y);
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351 |
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352 | float z_n = nearclip / sinGamma;
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353 | float one_min_singamma = (1 - sinGamma);
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354 | float fact = d * pow(one_min_singamma, 2);
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355 | float z_f = z_n + d * sinGamma * fact;
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356 | n = (z_n + sqrt(z_f * z_n)) / sinGamma;
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357 | ///n = 100000;
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358 | f = n + d;
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359 |
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360 | Vector3 pos = campos - up * (n - nearclip);
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361 | Matrix4 newViewMatrix( left.x, left.y, left.z, -left.dotProduct(pos),
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362 | up.x, up.y, up.z, -up.dotProduct(pos),
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363 | -lightdir.x, -lightdir.y, -lightdir.z, lightdir.dotProduct(pos),
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364 | 0, 0, 0, 1);
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365 |
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366 | Matrix4 lispMat = Matrix4::IDENTITY;
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367 |
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368 | lispMat[1][1] = f / (f - n);
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369 | lispMat[1][3] = f * n / (f - n);
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370 | lispMat[3][1] = 1;
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371 | lispMat[3][3] = 0;
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372 |
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373 | depthMapCamera->setCustomProjectionMatrix(true, Matrix4::IDENTITY);
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374 | depthMapCamera->setCustomViewMatrix(true, lispMat * projMatrix * newViewMatrix);
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375 | }
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376 | else
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377 | {
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378 | depthMapCamera->setCustomProjectionMatrix(false);
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379 | depthMapCamera->setCustomViewMatrix(false);
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380 | depthMapCamera->setPosition(lightpos);
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381 | depthMapCamera->setDirection(lightdir);
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382 | depthMapCamera->setProjectionType(PT_PERSPECTIVE);
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383 | depthMapCamera->setFOVy(lightangle);
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384 | depthMapCamera->setAspectRatio(1);
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385 | depthMapCamera->setNearClipDistance(OgreIlluminationManager::getSingleton().getAreaLightRadius());
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386 | depthMapCamera->setFarClipDistance(1.0);
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387 | }
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388 |
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389 | if(!usefocusing)
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390 | {
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391 | lightFarPlane = light->getAttenuationRange();
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392 | depthMapCamera->setFarClipDistance(lightFarPlane);
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393 |
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394 | }
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395 | else
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396 | {
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397 | Matrix4 lightMatrix = depthMapCamera->getViewMatrix();
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398 | frun->setLightMatrix(lightMatrix);
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399 |
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400 | OgreIlluminationManager::getSingleton().updateGlobalRun( ILLUMRUN_FOCUSING_MAP,
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401 | frameNum);
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402 |
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403 | frun->getMinMax(min, max);
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404 |
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405 | if(min.z < 0)
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406 | {
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407 | float farP= -1.5 * min.z;
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408 | if(farP < 0.2) farP = 0.2;
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409 | depthMapCamera->setFarClipDistance(farP);
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410 | lightFarPlane = farP;
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411 |
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412 | Vector3 scale = (max - min);
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413 | scale *= 1.5; // just for safety
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414 |
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415 | Matrix4 projection = Matrix4::IDENTITY;
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416 | Matrix4 trans = Matrix4::IDENTITY;
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417 | trans.setTrans(Vector3(-(max.x + min.x) / 2.0,
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418 | -(max.y + min.y) / 2.0,
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419 | 0));
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420 | Matrix4 scaleM = Matrix4::IDENTITY;
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421 | scaleM.setScale(Vector3(2.0 / scale.x, 2.0 / scale.y, 1));
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422 | projection = scaleM * trans;
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423 | depthMapCamera->setCustomProjectionMatrix(true, projection * depthMapCamera->getProjectionMatrix());
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424 | }
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425 | }
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426 | }
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427 | else//point light
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428 | {
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429 | lightFarPlane = light->getAttenuationRange();
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430 | //no other adjustment needed
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431 | }
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432 | }
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433 | }
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434 |
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435 | Matrix4 OgreDepthShadowMapRenderingRun::getLightViewMatrix()
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436 | {
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437 | Camera* cam = depthMapCamera;
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438 | if(light->getType() == Light::LT_POINT)
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439 | cam = depthMapTexture->getBuffer(4, 0).getPointer()->getRenderTarget()->getViewport(0)->getCamera();
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440 |
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441 | return cam->getViewMatrix();
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442 | }
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443 |
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444 | Matrix4 OgreDepthShadowMapRenderingRun::getLightViewProjMatrix()
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445 | {
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446 | Camera* cam = depthMapCamera;
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447 | if(light->getType() == Light::LT_POINT)
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448 | cam = depthMapTexture->getBuffer(4, 0).getPointer()->getRenderTarget()->getViewport(0)->getCamera();
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449 |
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450 | return cam->getProjectionMatrixWithRSDepth() * cam->getViewMatrix();
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451 | }
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452 |
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453 | void OgreDepthShadowMapRenderingRun::freeAllResources()
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454 | {
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455 | this->blurredDepthMapTexture = 0;
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456 | this->depthMapTexture = 0;
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457 | TextureManager::getSingleton().remove(name);
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458 | TextureManager::getSingleton().remove(blurredname);
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459 | Root::getSingleton()._getCurrentSceneManager()->destroyCamera(name + "_CAMERA");
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460 | }
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