1 | #include "OgreDepthShadowMapRenderingRun.h"
|
---|
2 | #include "OgreIlluminationManager.h"
|
---|
3 |
|
---|
4 |
|
---|
5 | OgreDepthShadowMapRenderingRun::OgreDepthShadowMapRenderingRun(OgreSharedRuns* sharedRuns,
|
---|
6 | String name,
|
---|
7 | Light* light,
|
---|
8 | unsigned int resolutionX,
|
---|
9 | unsigned int resolutionY,
|
---|
10 | String materialName
|
---|
11 | )
|
---|
12 | :DepthShadowMapRenderingRun(resolutionX, resolutionY)
|
---|
13 | , OgreRenderingRun(1, 1)
|
---|
14 | , RenderingRun(1, 1)
|
---|
15 | {
|
---|
16 | this->light = light;
|
---|
17 | this->sharedRuns = sharedRuns;
|
---|
18 | this->name = name;
|
---|
19 | this->blurredname = name + "blurred";
|
---|
20 |
|
---|
21 | this->materialName = materialName;
|
---|
22 | lightFarPlane = 0;
|
---|
23 | createDepthMap();
|
---|
24 | }
|
---|
25 |
|
---|
26 | void OgreDepthShadowMapRenderingRun::createDepthMap()
|
---|
27 | {
|
---|
28 | if(light->getType() == Light::LT_POINT)
|
---|
29 | {
|
---|
30 | depthMapTexture = createCubeRenderTexture(name, light->getPosition(), resolutionX,PF_FLOAT16_RGBA,0,ColourValue::White);
|
---|
31 | for(int i = 0; i < 6; i++)
|
---|
32 | depthMapTexture->getBuffer(i, 0).getPointer()->getRenderTarget()->getViewport(0)->setSkiesEnabled(false);
|
---|
33 |
|
---|
34 | if(OgreIlluminationManager::getSingleton().getBlurShadowMap(light->getType()))
|
---|
35 | blurredDepthMapTexture = createCubeRenderTexture(blurredname, light->getPosition(), resolutionX,PF_FLOAT16_RGBA,0,ColourValue::White);
|
---|
36 | }
|
---|
37 | else
|
---|
38 | {
|
---|
39 |
|
---|
40 | TexturePtr texPtr = Ogre::TextureManager::getSingleton().createManual(name,
|
---|
41 | "default",
|
---|
42 | TEX_TYPE_2D,
|
---|
43 | resolutionX,
|
---|
44 | resolutionY,
|
---|
45 | 0,
|
---|
46 | 0,
|
---|
47 | PF_FLOAT16_RGBA,
|
---|
48 | TU_RENDERTARGET);
|
---|
49 | depthMapTexture = texPtr.getPointer();
|
---|
50 | depthMapCamera = Root::getSingleton()._getCurrentSceneManager()->createCamera(name + "_CAMERA");
|
---|
51 | //add viewport to rendertarget
|
---|
52 | HardwarePixelBuffer* hpb = (depthMapTexture->getBuffer()).getPointer();
|
---|
53 | RenderTarget* rt = hpb->getRenderTarget();
|
---|
54 | Viewport* v = rt->addViewport(depthMapCamera);
|
---|
55 | v->setBackgroundColour(ColourValue::White);
|
---|
56 | v->setOverlaysEnabled(false);
|
---|
57 | v->setSkiesEnabled(false);
|
---|
58 | rt->setAutoUpdated(false);
|
---|
59 |
|
---|
60 | if(OgreIlluminationManager::getSingleton().getBlurShadowMap(light->getType()))
|
---|
61 | {
|
---|
62 | texPtr = Ogre::TextureManager::getSingleton().createManual(blurredname,
|
---|
63 | "default",
|
---|
64 | TEX_TYPE_2D,
|
---|
65 | resolutionX,
|
---|
66 | resolutionY,
|
---|
67 | 0,
|
---|
68 | 0,
|
---|
69 | PF_FLOAT16_RGBA,
|
---|
70 | TU_RENDERTARGET);
|
---|
71 | blurredDepthMapTexture = texPtr.getPointer();
|
---|
72 | hpb = (blurredDepthMapTexture->getBuffer()).getPointer();
|
---|
73 | rt = hpb->getRenderTarget();
|
---|
74 | v = rt->addViewport(depthMapCamera);
|
---|
75 | v->setOverlaysEnabled(false);
|
---|
76 | rt->setAutoUpdated(false);
|
---|
77 | }
|
---|
78 | }
|
---|
79 | }
|
---|
80 |
|
---|
81 | bool OgreDepthShadowMapRenderingRun::renderableQueued (Renderable *rend, uint8 groupID, ushort priority, Technique **ppTech)
|
---|
82 | {
|
---|
83 | if((*ppTech)->isTransparent())
|
---|
84 | return false;
|
---|
85 |
|
---|
86 | if(!rend->getCastsShadows())
|
---|
87 | return false;
|
---|
88 |
|
---|
89 | String materialToSet = materialName;
|
---|
90 | OgreTechniqueGroup* TG = (OgreTechniqueGroup*) rend->getRenderTechniqueGroup();
|
---|
91 | if(TG)
|
---|
92 | {
|
---|
93 | String triggeredMaterial = TG->getMaterialNameForTrigger(triggerName);
|
---|
94 | if(triggeredMaterial != "")//a trigger is associated
|
---|
95 | materialToSet = triggeredMaterial;
|
---|
96 |
|
---|
97 | }
|
---|
98 |
|
---|
99 | Technique* techn = ((Material*)MaterialManager::getSingleton().getByName( materialToSet ).getPointer())->getTechnique(0);
|
---|
100 | *ppTech = techn;
|
---|
101 | return true;
|
---|
102 | }
|
---|
103 |
|
---|
104 | void OgreDepthShadowMapRenderingRun::updateFrame(unsigned long frameNum)
|
---|
105 | {
|
---|
106 | refreshLight(frameNum);
|
---|
107 |
|
---|
108 | if(light->getType() == Light::LT_POINT)
|
---|
109 | {
|
---|
110 |
|
---|
111 | for(int i = 0; i < 6 ; i++)
|
---|
112 | updateDepthCubeFace(i);
|
---|
113 |
|
---|
114 | //restoreMaterials();
|
---|
115 | }
|
---|
116 | else
|
---|
117 | {
|
---|
118 | updateDepthMap();
|
---|
119 | }
|
---|
120 |
|
---|
121 |
|
---|
122 | }
|
---|
123 |
|
---|
124 | void OgreDepthShadowMapRenderingRun::updateDepthCubeFace(int facenum)
|
---|
125 | {
|
---|
126 | Vector3 lightpos = light->getDerivedPosition();
|
---|
127 |
|
---|
128 | RenderTarget* rt = depthMapTexture->getBuffer(facenum, 0).getPointer()->getRenderTarget();
|
---|
129 | Camera* cam = rt->getViewport(0)->getCamera();
|
---|
130 | cam->setFarClipDistance(lightFarPlane);
|
---|
131 | cam->setPosition(lightpos);
|
---|
132 |
|
---|
133 |
|
---|
134 | //setMaterialForVisibles(materialName, cam, true, false, triggerName);
|
---|
135 | RenderQueue* rq = Root::getSingleton()._getCurrentSceneManager()->getRenderQueue();
|
---|
136 | rq->setRenderableListener(this);
|
---|
137 |
|
---|
138 | rt->update();
|
---|
139 |
|
---|
140 | // restoreMaterials();
|
---|
141 |
|
---|
142 | //rt->writeContentsToFile("shadowmap_" + StringConverter::toString(facenum) + ".dds");
|
---|
143 |
|
---|
144 | rq->setRenderableListener(0);
|
---|
145 |
|
---|
146 | if(OgreIlluminationManager::getSingleton().getBlurShadowMap(light->getType()))
|
---|
147 | {
|
---|
148 | rt = blurredDepthMapTexture->getBuffer(facenum, 0).getPointer()->getRenderTarget();
|
---|
149 | Material* mat = (Material*) MaterialManager::getSingleton().getByName("GameTools/BlurCubeFace").getPointer();
|
---|
150 | mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(depthMapTexture->getName());
|
---|
151 | mat->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("face", facenum);
|
---|
152 | renderFullscreenQuad("GameTools/BlurCubeFace", rt);
|
---|
153 |
|
---|
154 | //rt->writeContentsToFile("shadowmap_blurred_" + StringConverter::toString(facenum) + ".dds");
|
---|
155 | }
|
---|
156 | }
|
---|
157 |
|
---|
158 | void OgreDepthShadowMapRenderingRun::updateDepthMap()
|
---|
159 | {
|
---|
160 |
|
---|
161 | RenderTarget* rt = depthMapTexture->getBuffer().getPointer()->getRenderTarget();
|
---|
162 | Viewport* vp = rt->getViewport(0);
|
---|
163 |
|
---|
164 | //setMaterialForVisibles(materialName, depthMapCamera, true, false, triggerName);
|
---|
165 | RenderQueue* rq = Root::getSingleton()._getCurrentSceneManager()->getRenderQueue();
|
---|
166 | rq->setRenderableListener(this);
|
---|
167 |
|
---|
168 | rt->update();
|
---|
169 |
|
---|
170 | //restoreMaterials();
|
---|
171 | rq->setRenderableListener(0);
|
---|
172 |
|
---|
173 | if(OgreIlluminationManager::getSingleton().getBlurShadowMap(light->getType()))
|
---|
174 | {
|
---|
175 | rt = blurredDepthMapTexture->getBuffer().getPointer()->getRenderTarget();
|
---|
176 | Material* mat = (Material*) MaterialManager::getSingleton().getByName("GameTools/Blur").getPointer();
|
---|
177 | mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(depthMapTexture->getName());
|
---|
178 | renderFullscreenQuad("GameTools/Blur", rt);
|
---|
179 | }
|
---|
180 |
|
---|
181 | //rt->writeContentsToFile("shadowmap1.dds");
|
---|
182 |
|
---|
183 | //depthMapTexture->();
|
---|
184 | }
|
---|
185 |
|
---|
186 | const String& OgreDepthShadowMapRenderingRun::getDepthMapTextureName()
|
---|
187 | {
|
---|
188 | if(OgreIlluminationManager::getSingleton().getBlurShadowMap(light->getType()))
|
---|
189 | return blurredname;
|
---|
190 |
|
---|
191 | return name;
|
---|
192 | }
|
---|
193 |
|
---|
194 | void OgreDepthShadowMapRenderingRun::refreshLight(unsigned long frameNum)
|
---|
195 | {
|
---|
196 | if(light!= 0)
|
---|
197 | {
|
---|
198 | bool uselispsm = OgreIlluminationManager::getSingleton().getUseLISPSM(light->getType());
|
---|
199 | bool usefocusing = OgreIlluminationManager::getSingleton().getFocusingShadowMap(light->getType());
|
---|
200 | if(light->getType() == Light::LT_DIRECTIONAL)
|
---|
201 | {
|
---|
202 | triggerName = "ILLUM_TRIGGER_SM_DIRECTIONAL";
|
---|
203 | Camera* viewcam = OgreIlluminationManager::getSingleton().getMainCamera();
|
---|
204 |
|
---|
205 | OgreFocusingMapRenderingRun* frun = (OgreFocusingMapRenderingRun*)
|
---|
206 | OgreIlluminationManager::getSingleton().getGlobalRun(ILLUMRUN_FOCUSING_MAP)->asOgreRenderingRun();
|
---|
207 | frun->setCameraMatrices(viewcam->getViewMatrix(), viewcam->getProjectionMatrix());
|
---|
208 |
|
---|
209 | Vector3 lightpos = light->getDerivedPosition();
|
---|
210 | Vector3 lightdir = light->getDerivedDirection();
|
---|
211 | lightdir.normalise();
|
---|
212 |
|
---|
213 | Vector3 min;
|
---|
214 | Vector3 max;
|
---|
215 |
|
---|
216 |
|
---|
217 | if(uselispsm)
|
---|
218 | {
|
---|
219 | Camera* maincam = OgreIlluminationManager::getSingleton().getMainCamera();
|
---|
220 | Vector3 viewdir = maincam->getDirection();
|
---|
221 | viewdir.normalise();
|
---|
222 | Vector3 campos = maincam->getPosition();
|
---|
223 | float nearclip = maincam->getNearClipDistance();
|
---|
224 |
|
---|
225 | float dotprod = viewdir.dotProduct(lightdir);
|
---|
226 | float sinGamma = sqrt(1.0 - dotprod * dotprod);
|
---|
227 |
|
---|
228 | Vector3 left = lightdir.crossProduct(viewdir);
|
---|
229 | left.normalise();
|
---|
230 | Vector3 up = left.crossProduct(lightdir);
|
---|
231 | up.normalise();
|
---|
232 | //left = lightdir.crossProduct(up);
|
---|
233 | left.normalise();
|
---|
234 | Matrix4 viewMatrix( left.x, left.y, left.z, 0,
|
---|
235 | up.x, up.y, up.z, 0,
|
---|
236 | lightdir.x, lightdir.y, lightdir.z, 0,
|
---|
237 | 0, 0, 0, 1);
|
---|
238 |
|
---|
239 | frun->setLightMatrix(viewMatrix);
|
---|
240 | OgreIlluminationManager::getSingleton().updateGlobalRun( ILLUMRUN_FOCUSING_MAP,
|
---|
241 | frameNum);
|
---|
242 | frun->getMinMax(min, max);
|
---|
243 |
|
---|
244 | float n;
|
---|
245 | float f;
|
---|
246 | float d = abs(max.y - min.y);
|
---|
247 |
|
---|
248 | float z_n = nearclip / sinGamma;
|
---|
249 | float one_min_singamma = (1 - sinGamma);
|
---|
250 | float fact = d * pow(one_min_singamma, 2);
|
---|
251 | float z_f = z_n + d * sinGamma * fact;
|
---|
252 | n = (z_n + sqrt(z_f * z_n)) / sinGamma;
|
---|
253 | ///n = 100000;
|
---|
254 | f = n + d;
|
---|
255 |
|
---|
256 | Vector3 pos = campos - up * (n - nearclip);
|
---|
257 | Matrix4 newViewMatrix( left.x, left.y, left.z, -left.dotProduct(pos),
|
---|
258 | up.x, up.y, up.z, -up.dotProduct(pos),
|
---|
259 | -lightdir.x, -lightdir.y, -lightdir.z, lightdir.dotProduct(pos),
|
---|
260 | 0, 0, 0, 1);
|
---|
261 |
|
---|
262 | Matrix4 lispMat = Matrix4::IDENTITY;
|
---|
263 |
|
---|
264 | lispMat[1][1] = f / (f - n);
|
---|
265 | lispMat[1][3] = f * n / (f - n);
|
---|
266 | lispMat[3][1] = 1;
|
---|
267 | lispMat[3][3] = 0;
|
---|
268 |
|
---|
269 | //depthMapCamera->setCustomProjectionMatrix(true, Matrix4::IDENTITY);
|
---|
270 | //depthMapCamera->setCustomViewMatrix(true, lispMat * newViewMatrix);
|
---|
271 |
|
---|
272 | depthMapCamera->setCustomProjectionMatrix(true, lispMat);
|
---|
273 | depthMapCamera->setCustomViewMatrix(true, newViewMatrix);
|
---|
274 | }
|
---|
275 | else
|
---|
276 | {
|
---|
277 | depthMapCamera->setCustomProjectionMatrix(true, Matrix4::IDENTITY);
|
---|
278 | depthMapCamera->setCustomViewMatrix(false);
|
---|
279 | depthMapCamera->setPosition(lightpos);
|
---|
280 | depthMapCamera->setDirection(lightdir);
|
---|
281 | }
|
---|
282 |
|
---|
283 |
|
---|
284 | Matrix4 lightMatrix = depthMapCamera->getViewMatrix();
|
---|
285 | //frun->setLightMatrix(lightMatrix);
|
---|
286 | frun->setLightMatrix(depthMapCamera->getProjectionMatrix() * lightMatrix);
|
---|
287 |
|
---|
288 | OgreIlluminationManager::getSingleton().updateGlobalRun( ILLUMRUN_FOCUSING_MAP,
|
---|
289 | frameNum);
|
---|
290 |
|
---|
291 | frun->getMinMax(min, max);
|
---|
292 |
|
---|
293 |
|
---|
294 | Vector3 scale = (max - min);
|
---|
295 | scale *= 1.5; // just for safety
|
---|
296 | if(uselispsm)
|
---|
297 | scale.z += 1;
|
---|
298 | else
|
---|
299 | scale.z += 1000; //TODO: get scene bounding box to set z scale
|
---|
300 | Matrix4 projection = Matrix4::IDENTITY;
|
---|
301 | Matrix4 trans = Matrix4::IDENTITY;
|
---|
302 | trans.setTrans(Vector3(-(max.x + min.x) / 2.0,
|
---|
303 | -(max.y + min.y) / 2.0,
|
---|
304 | -(max.z + min.z) / 2.0));
|
---|
305 | Matrix4 scaleM = Matrix4::IDENTITY;
|
---|
306 | scaleM.setScale(Vector3(2.0 / scale.x, 2.0 / scale.y, -2.0 / scale.z));
|
---|
307 | projection = scaleM * trans;
|
---|
308 | //depthMapCamera->setCustomProjectionMatrix(true, projection);
|
---|
309 | lightFarPlane = scale.z;
|
---|
310 | depthMapCamera->setCustomProjectionMatrix(true, projection * depthMapCamera->getProjectionMatrix());
|
---|
311 | }
|
---|
312 | else if(light->getType() == Light::LT_SPOTLIGHT)
|
---|
313 | {
|
---|
314 | triggerName = "ILLUM_TRIGGER_SM_SPOT";
|
---|
315 | Camera* viewcam = OgreIlluminationManager::getSingleton().getMainCamera();
|
---|
316 |
|
---|
317 | OgreFocusingMapRenderingRun* frun = (OgreFocusingMapRenderingRun*)
|
---|
318 | OgreIlluminationManager::getSingleton().getGlobalRun(ILLUMRUN_FOCUSING_MAP)->asOgreRenderingRun();
|
---|
319 | frun->setCameraMatrices(viewcam->getViewMatrix(), viewcam->getProjectionMatrix());
|
---|
320 |
|
---|
321 | Vector3 lightpos = light->getDerivedPosition();
|
---|
322 | Vector3 lightdir = light->getDerivedDirection();
|
---|
323 | lightdir.normalise();
|
---|
324 | Radian lightangle = light->getSpotlightOuterAngle();
|
---|
325 |
|
---|
326 | Vector3 min;
|
---|
327 | Vector3 max;
|
---|
328 |
|
---|
329 | if(uselispsm)
|
---|
330 | {
|
---|
331 | Camera* maincam = OgreIlluminationManager::getSingleton().getMainCamera();
|
---|
332 | Vector3 viewdir = maincam->getDirection();
|
---|
333 | viewdir.normalise();
|
---|
334 | Vector3 campos = maincam->getPosition();
|
---|
335 | float nearclip = maincam->getNearClipDistance();
|
---|
336 |
|
---|
337 | float dotprod = viewdir.dotProduct(lightdir);
|
---|
338 | float sinGamma = sqrt(1.0 - dotprod * dotprod);
|
---|
339 |
|
---|
340 | Vector3 left = lightdir.crossProduct(viewdir);
|
---|
341 | Vector3 up = left.crossProduct(lightdir);
|
---|
342 | up.normalise();
|
---|
343 | //left = lightdir.crossProduct(up);
|
---|
344 | left.normalise();
|
---|
345 |
|
---|
346 | depthMapCamera->setCustomProjectionMatrix(false);
|
---|
347 | depthMapCamera->setProjectionType(PT_PERSPECTIVE);
|
---|
348 | depthMapCamera->setFOVy(lightangle);
|
---|
349 | depthMapCamera->setAspectRatio(1);
|
---|
350 | depthMapCamera->setNearClipDistance(0.1);
|
---|
351 | depthMapCamera->setFarClipDistance(1.0);
|
---|
352 |
|
---|
353 | Matrix4 projMatrix = depthMapCamera->getProjectionMatrixWithRSDepth();
|
---|
354 |
|
---|
355 | Matrix4 viewMatrix( left.x, left.y, left.z, 0,
|
---|
356 | up.x, up.y, up.z, 0,
|
---|
357 | -lightdir.x, -lightdir.y, -lightdir.z, 0,
|
---|
358 | 0, 0, 0, 1);
|
---|
359 |
|
---|
360 | frun->setLightMatrix(projMatrix * viewMatrix);
|
---|
361 | OgreIlluminationManager::getSingleton().updateGlobalRun( ILLUMRUN_FOCUSING_MAP,
|
---|
362 | frameNum);
|
---|
363 | frun->getMinMax(min, max);
|
---|
364 |
|
---|
365 | float n;
|
---|
366 | float f;
|
---|
367 | float d = abs(max.y - min.y);
|
---|
368 |
|
---|
369 | float z_n = nearclip / sinGamma;
|
---|
370 | float one_min_singamma = (1 - sinGamma);
|
---|
371 | float fact = d * pow(one_min_singamma, 2);
|
---|
372 | float z_f = z_n + d * sinGamma * fact;
|
---|
373 | n = (z_n + sqrt(z_f * z_n)) / sinGamma;
|
---|
374 | ///n = 100000;
|
---|
375 | f = n + d;
|
---|
376 |
|
---|
377 | Vector3 pos = campos - up * (n - nearclip);
|
---|
378 | Matrix4 newViewMatrix( left.x, left.y, left.z, -left.dotProduct(pos),
|
---|
379 | up.x, up.y, up.z, -up.dotProduct(pos),
|
---|
380 | -lightdir.x, -lightdir.y, -lightdir.z, lightdir.dotProduct(pos),
|
---|
381 | 0, 0, 0, 1);
|
---|
382 |
|
---|
383 | Matrix4 lispMat = Matrix4::IDENTITY;
|
---|
384 |
|
---|
385 | lispMat[1][1] = f / (f - n);
|
---|
386 | lispMat[1][3] = f * n / (f - n);
|
---|
387 | lispMat[3][1] = 1;
|
---|
388 | lispMat[3][3] = 0;
|
---|
389 |
|
---|
390 | depthMapCamera->setCustomProjectionMatrix(true, Matrix4::IDENTITY);
|
---|
391 | depthMapCamera->setCustomViewMatrix(true, lispMat * projMatrix * newViewMatrix);
|
---|
392 | }
|
---|
393 | else
|
---|
394 | {
|
---|
395 | depthMapCamera->setCustomProjectionMatrix(false);
|
---|
396 | depthMapCamera->setCustomViewMatrix(false);
|
---|
397 | depthMapCamera->setPosition(lightpos);
|
---|
398 | depthMapCamera->setDirection(lightdir);
|
---|
399 | depthMapCamera->setProjectionType(PT_PERSPECTIVE);
|
---|
400 | depthMapCamera->setFOVy(lightangle);
|
---|
401 | depthMapCamera->setAspectRatio(1);
|
---|
402 | depthMapCamera->setNearClipDistance(OgreIlluminationManager::getSingleton().getAreaLightRadius());
|
---|
403 | depthMapCamera->setFarClipDistance(1.0);
|
---|
404 | }
|
---|
405 |
|
---|
406 | if(!usefocusing)
|
---|
407 | {
|
---|
408 | lightFarPlane = light->getAttenuationRange();
|
---|
409 | depthMapCamera->setFarClipDistance(lightFarPlane);
|
---|
410 |
|
---|
411 | }
|
---|
412 | else
|
---|
413 | {
|
---|
414 | Matrix4 lightMatrix = depthMapCamera->getViewMatrix();
|
---|
415 | frun->setLightMatrix(lightMatrix);
|
---|
416 |
|
---|
417 | OgreIlluminationManager::getSingleton().updateGlobalRun( ILLUMRUN_FOCUSING_MAP,
|
---|
418 | frameNum);
|
---|
419 |
|
---|
420 | frun->getMinMax(min, max);
|
---|
421 |
|
---|
422 | if(min.z < 0)
|
---|
423 | {
|
---|
424 | float farP= -1.5 * min.z;
|
---|
425 | if(farP < 0.2) farP = 0.2;
|
---|
426 | depthMapCamera->setFarClipDistance(farP);
|
---|
427 | lightFarPlane = farP;
|
---|
428 |
|
---|
429 | Vector3 scale = (max - min);
|
---|
430 | scale *= 1.5; // just for safety
|
---|
431 |
|
---|
432 | Matrix4 projection = Matrix4::IDENTITY;
|
---|
433 | Matrix4 trans = Matrix4::IDENTITY;
|
---|
434 | trans.setTrans(Vector3(-(max.x + min.x) / 2.0,
|
---|
435 | -(max.y + min.y) / 2.0,
|
---|
436 | 0));
|
---|
437 | Matrix4 scaleM = Matrix4::IDENTITY;
|
---|
438 | scaleM.setScale(Vector3(2.0 / scale.x, 2.0 / scale.y, 1));
|
---|
439 | projection = scaleM * trans;
|
---|
440 | depthMapCamera->setCustomProjectionMatrix(true, projection * depthMapCamera->getProjectionMatrix());
|
---|
441 | }
|
---|
442 | }
|
---|
443 | }
|
---|
444 | else//point light
|
---|
445 | {
|
---|
446 | lightFarPlane = light->getAttenuationRange();
|
---|
447 | triggerName = "ILLUM_TRIGGER_SM_POINT";
|
---|
448 | //no other adjustment needed
|
---|
449 | }
|
---|
450 | }
|
---|
451 | }
|
---|
452 |
|
---|
453 | Matrix4 OgreDepthShadowMapRenderingRun::getLightViewMatrix()
|
---|
454 | {
|
---|
455 | Camera* cam = depthMapCamera;
|
---|
456 | if(light->getType() == Light::LT_POINT)
|
---|
457 | cam = depthMapTexture->getBuffer(4, 0).getPointer()->getRenderTarget()->getViewport(0)->getCamera();
|
---|
458 |
|
---|
459 | return cam->getViewMatrix();
|
---|
460 | }
|
---|
461 |
|
---|
462 | Matrix4 OgreDepthShadowMapRenderingRun::getLightViewProjMatrix()
|
---|
463 | {
|
---|
464 | Camera* cam = depthMapCamera;
|
---|
465 | if(light->getType() == Light::LT_POINT)
|
---|
466 | cam = depthMapTexture->getBuffer(4, 0).getPointer()->getRenderTarget()->getViewport(0)->getCamera();
|
---|
467 |
|
---|
468 | return cam->getProjectionMatrixWithRSDepth() * cam->getViewMatrix();
|
---|
469 | }
|
---|
470 |
|
---|
471 | void OgreDepthShadowMapRenderingRun::freeAllResources()
|
---|
472 | {
|
---|
473 | this->blurredDepthMapTexture = 0;
|
---|
474 | this->depthMapTexture = 0;
|
---|
475 | TextureManager::getSingleton().remove(name);
|
---|
476 | TextureManager::getSingleton().remove(blurredname);
|
---|
477 | Root::getSingleton()._getCurrentSceneManager()->destroyCamera(name + "_CAMERA");
|
---|
478 | }
|
---|