1 | #include "OgreFocusingMapRenderingRun.h"
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2 |
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3 |
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4 | void OgreFocusingMapRenderingRun::getMinMax(Vector3& min, Vector3& max)
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5 | {
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6 | unsigned int buffersize = focusingMapSize * focusingMapSize * 4;
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7 | float* floatbuffer = new float[buffersize];
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8 | PixelBox lockBox(focusingMapSize, focusingMapSize, 1, PF_FLOAT32_RGBA, floatbuffer);
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9 | focusingTexture->getBuffer()->blitToMemory(lockBox);
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10 |
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11 | float minX = 0;
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12 | float minY = 0;
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13 | float minZ = 0;
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14 | float maxX = 0;
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15 | float maxY = 0;
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16 | float maxZ = 0;
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17 |
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18 | bool first = true;
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19 |
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20 | for(unsigned int i = 0; i < buffersize; i+= 4)
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21 | {
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22 | float x = floatbuffer[i];
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23 | float y = floatbuffer[i + 1];
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24 | float z = floatbuffer[i + 2];
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25 | float valid = floatbuffer[i + 3];
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26 |
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27 | if(valid)
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28 | {
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29 | if(first)
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30 | {
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31 | minX = x;
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32 | minY = y;
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33 | minZ = z;
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34 | maxX = x;
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35 | maxY = y;
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36 | maxZ = z;
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37 |
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38 | first = false;
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39 | }
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40 | else
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41 | {
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42 | if(x < minX)minX = x;
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43 | if(y < minY)minY = y;
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44 | if(z < minZ)minZ = z;
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45 |
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46 | if(x > maxX)maxX = x;
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47 | if(y > maxY)maxY = y;
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48 | if(z > maxZ)maxZ = z;
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49 | }
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50 | }
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51 | }
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52 |
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53 | min.x = minX; min.y = minY; min.z = minZ;
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54 | max.x = maxX; max.y = maxY; max.z = maxZ;
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55 |
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56 | delete[] floatbuffer;
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57 | }
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58 |
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59 | OgreFocusingMapRenderingRun::OgreFocusingMapRenderingRun( String name,
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60 | Matrix4 lightMatrix,
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61 | unsigned int focusingMapSize
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62 | )
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63 | : OgreRenderingRun(1, 1)
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64 | , RenderingRun(1, 1)
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65 | {
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66 | this->name = name;
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67 | this->lightMatrix = lightMatrix;
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68 | this->focusingMapSize = focusingMapSize;
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69 |
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70 | createFocusingMap();
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71 | }
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72 |
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73 | void OgreFocusingMapRenderingRun::setCameraMatrices(const Matrix4 &view, const Matrix4 &projection)
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74 | {
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75 | camera->setCustomViewMatrix(true, view);
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76 | camera->setCustomProjectionMatrix(true, projection);
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77 | }
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78 |
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79 | void OgreFocusingMapRenderingRun::createFocusingMap()
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80 | {
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81 | int width = focusingMapSize;
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82 | int height = focusingMapSize;
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83 | TexturePtr texPtr = Ogre::TextureManager::getSingleton().createManual(name,
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84 | "default",
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85 | TEX_TYPE_2D,
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86 | width,
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87 | height,
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88 | 0,
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89 | 0,
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90 | PF_FLOAT32_RGBA,
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91 | TU_RENDERTARGET);
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92 | focusingTexture = texPtr.getPointer();
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93 | //add viewport to rendertarget
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94 | HardwarePixelBuffer* hpb = (focusingTexture->getBuffer()).getPointer();
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95 | RenderTarget* rt = hpb->getRenderTarget();
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96 | this->camera = Root::getSingleton()._getCurrentSceneManager()->createCamera(name + "_CAMERA");
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97 | Viewport* v = rt->addViewport(camera);
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98 | v->setOverlaysEnabled(false);
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99 | rt->setAutoUpdated(false);
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100 | }
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101 |
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102 |
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103 |
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104 | void OgreFocusingMapRenderingRun::updateFrame(unsigned long frameNum)
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105 | {
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106 |
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107 |
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108 | MaterialPtr mat = MaterialManager::getSingleton().getByName("GameTools/FocusingShader");
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109 | GpuProgramParameters* Vparams = mat->getTechnique(0)->getPass(0)->getVertexProgramParameters().getPointer();
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110 | Vparams->setNamedConstant("lightTransform", lightMatrix);
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111 |
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112 | setMaterialForVisibles(String("GameTools/FocusingShader"), camera);
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113 |
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114 | RenderTarget* rt = focusingTexture->getBuffer().getPointer()->getRenderTarget();
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115 |
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116 | ColourValue backColor(0,0,0,0);
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117 | rt->getViewport(0)->setBackgroundColour(backColor);
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118 |
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119 | rt->update();
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120 |
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121 | //rt->writeContentsToFile("focusingmap.dds");
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122 |
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123 | restoreMaterials();
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124 | }
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125 |
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126 |
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