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1 | #include "OgrePhaseTextureRenderingRun.h"
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2 | #include "OgreIlluminationManager.h"
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3 |
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4 |
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5 | OgrePhaseTextureRenderingRun::OgrePhaseTextureRenderingRun( String name,
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6 | unsigned int resolutionX,
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7 | unsigned int resolutionY,
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8 | String materialName
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9 | )
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10 | :PhaseTextureRenderingRun(resolutionX, resolutionY)
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11 | , OgreRenderingRun(1, 1)
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12 | , RenderingRun(1, 1)
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13 | {
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14 | this->name = name;
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15 |
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16 | this->materialName = materialName;
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17 | createPhaseTexture();
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18 | }
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19 |
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20 | void OgrePhaseTextureRenderingRun::createPhaseTexture()
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21 | {
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22 |
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23 | TexturePtr texPtr = Ogre::TextureManager::getSingleton().createManual(name,
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24 | "default",
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25 | TEX_TYPE_2D,
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26 | resolutionX,
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27 | resolutionY,
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28 | 0,
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29 | 0,
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30 | PF_FLOAT16_RGBA,
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31 | TU_RENDERTARGET);
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32 | phaseTexture = texPtr.getPointer();
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33 | phaseCamera = Root::getSingleton()._getCurrentSceneManager()->createCamera(name + "_CAMERA");
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34 | //add viewport to rendertarget
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35 | HardwarePixelBuffer* hpb = (phaseTexture->getBuffer()).getPointer();
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36 | RenderTarget* rt = hpb->getRenderTarget();
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37 | Viewport* v = rt->addViewport(phaseCamera);
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38 | v->setOverlaysEnabled(false);
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39 | rt->setAutoUpdated(false);
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40 | }
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41 |
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42 | void OgrePhaseTextureRenderingRun::updateFrame(unsigned long frameNum)
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43 | {
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44 | RenderTarget* rt = phaseTexture->getBuffer().getPointer()->getRenderTarget();
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45 |
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46 | renderFullscreenQuad(materialName, rt);
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47 | }
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