1 | #include "OgreReducedCubeMapRenderingRun.h"
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2 | #include "OgreIlluminationManager.h"
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3 |
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4 |
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5 |
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6 | OgreReducedCubeMapRenderingRun::OgreReducedCubeMapRenderingRun(OgreSharedRuns* sharedRuns,
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7 | String name,
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8 | unsigned long startFrame,
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9 | unsigned long updateInterval,
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10 | unsigned int resolution,
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11 | bool useDistCalc,
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12 | bool useFaceAngleCalc,
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13 | float distTolerance,
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14 | float angleTolerance,
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15 | bool updateAllFace)
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16 | :ReducedCubeMapRenderingRun(startFrame, updateInterval, resolution, useDistCalc, useFaceAngleCalc, distTolerance, angleTolerance, updateAllFace)
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17 | , OgreRenderingRun(startFrame, updateInterval)
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18 | , RenderingRun(startFrame, updateInterval)
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19 | {
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20 | this->sharedRuns = sharedRuns;
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21 | this->name = name;
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22 |
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23 | createReducedCubeMap();
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24 | }
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25 |
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26 | void OgreReducedCubeMapRenderingRun::createReducedCubeMap()
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27 | {
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28 | reducedCubemapTexture = createCubeRenderTexture(name,
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29 | sharedRuns->getRootPosition(),
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30 | resolution,
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31 | PF_FLOAT16_RGBA);
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32 | }
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33 |
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34 | void OgreReducedCubeMapRenderingRun::updateCubeFace(int facenum)
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35 | {
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36 | RenderTarget* rt = reducedCubemapTexture->getBuffer(facenum, 0).getPointer()
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37 | ->getRenderTarget();
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38 |
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39 | Material* mat = (Material*) MaterialManager::getSingleton().getByName("GTP/Diffuse/ReduceCubeMap").getPointer();
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40 | GpuProgramParametersSharedPtr fpParams = mat->getTechnique(0)->getPass(0)->getFragmentProgramParameters();
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41 | fpParams->setNamedConstant("nFace",facenum);
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42 | // mat->getTechnique(0)->getPass(0)->setFragmentProgramParameters(fpParams);
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43 |
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44 | renderFullscreenQuad("GTP/Diffuse/ReduceCubeMap", rt);
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45 |
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46 | //rt->writeContentsToFile("cubbereduce" + StringConverter::toString(facenum) + ".dds");
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47 | }
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48 |
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49 | bool OgreReducedCubeMapRenderingRun::faceNeedsUpdate(int facenum)
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50 | {
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51 | if(useDistCalc || useFaceAngleCalc)
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52 | {
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53 | float chance1 = 1.0;
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54 | float chance2 = 1.0;
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55 |
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56 | Camera* mainCamera = OgreIlluminationManager::getSingleton().getMainCamera();
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57 |
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58 | if(useDistCalc)
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59 | {
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60 | Vector3 cubemapPosition = sharedRuns->getRootPosition(ILLUMRUN_REDUCED_CUBEMAP);
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61 | float objradius = sharedRuns->getRootBoundingSphere(ILLUMRUN_REDUCED_CUBEMAP).getRadius();
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62 | float fov = mainCamera->getFOVy().valueRadians() / 2.0;
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63 | float dist = (cubemapPosition - mainCamera->getPosition()).length();
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64 | float vangle = Math::ASin( objradius / dist).valueRadians();
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65 | float angleratio = vangle / fov;
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66 | chance1 = Math::Pow(angleratio, 1.0 / distTolerance);
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67 | }
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68 |
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69 | if(useFaceAngleCalc)
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70 | {
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71 | Vector3 faceDir = getCubeMapFaceDirection(facenum);
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72 | Vector3 cameraDir = mainCamera->getDirection();
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73 | float angle = faceDir.dotProduct(-1 * cameraDir);
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74 | float facingforward = (angle + 1) / 2.0;
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75 | chance2 = Math::Pow(facingforward, 1.0 / angleTolerance);
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76 | }
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77 |
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78 | float dice = Math::UnitRandom();
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79 | float chance = chance1 * chance2;
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80 |
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81 | if(dice < chance)
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82 | {
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83 | return true;
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84 | }
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85 | else
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86 | {
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87 | return false;
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88 | }
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89 | }
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90 |
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91 | return true;
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92 | }
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93 |
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94 | void OgreReducedCubeMapRenderingRun::colorCubeMapChanged(String& newMapName)
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95 | {
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96 | Material* mat = (Material*) MaterialManager::getSingleton().getByName("GTP/Diffuse/ReduceCubeMap").getPointer();
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97 | mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(newMapName);
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98 | /*
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99 | Texture* tex = (Texture*) TextureManager::getSingleton().getByName(newMapName).getPointer();
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100 | int resolution = tex->getWidth();
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101 |
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102 | GpuProgramParametersSharedPtr fpParams = mat->getTechnique(0)->getPass(0)->getFragmentProgramParameters();
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103 | fpParams->setNamedConstant("CUBEMAP_SIZE", resolution );
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104 | mat->getTechnique(0)->getPass(0)->setFragmentProgramParameters(fpParams); */
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105 |
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106 | }
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107 |
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108 | void OgreReducedCubeMapRenderingRun::freeAllResources()
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109 | {
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110 | this->reducedCubemapTexture = 0;
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111 | TextureManager::getSingleton().remove(name);
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112 | Root::getSingleton()._getCurrentSceneManager()->destroyCamera(name + "_CAMERA");
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113 | }
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