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3<title>GameTools Illumination Module: Class List</title>
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20<h1>GameTools Illumination Module Class List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
21  <tr><td class="indexkey"><a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a></td><td class="indexvalue">Base abstract class of a caustic caster </td></tr>
22  <tr><td class="indexkey"><a class="el" href="class_caustic_cube_map_rendering_run.html">CausticCubeMapRenderingRun</a></td><td class="indexvalue">Base abstract class that defines a rendering process of a caustic cubemap </td></tr>
23  <tr><td class="indexkey"><a class="el" href="class_caustic_reciever_render_technique.html">CausticRecieverRenderTechnique</a></td><td class="indexvalue">Base abstract class of rendering a caustic reciever object </td></tr>
24  <tr><td class="indexkey"><a class="el" href="class_color_cube_map_rendering_run.html">ColorCubeMapRenderingRun</a></td><td class="indexvalue">Base abstract class that defines a rendering process of a color-cubemap </td></tr>
25  <tr><td class="indexkey"><a class="el" href="class_convolved_cube_map_render_technique.html">ConvolvedCubeMapRenderTechnique</a></td><td class="indexvalue">Base abstract class of rendering a color cube map which will be reduced </td></tr>
26  <tr><td class="indexkey"><a class="el" href="class_cube_map_render_technique.html">CubeMapRenderTechnique</a></td><td class="indexvalue">Base abstract class of rendering a color cube map </td></tr>
27  <tr><td class="indexkey"><a class="el" href="class_depth_shadow_map_rendering_run.html">DepthShadowMapRenderingRun</a></td><td class="indexvalue">Base abstract class that defines a rendering process of a shadow map </td></tr>
28  <tr><td class="indexkey"><a class="el" href="class_depth_shadow_reciever_render_technique.html">DepthShadowRecieverRenderTechnique</a></td><td class="indexvalue">Base abstract class of rendering an object that recieves shadows with depth map shadow technique </td></tr>
29  <tr><td class="indexkey"><a class="el" href="class_distance_cube_map_rendering_run.html">DistanceCubeMapRenderingRun</a></td><td class="indexvalue">Base abstract class that defines a rendering process of a distance cubemap </td></tr>
30  <tr><td class="indexkey"><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a></td><td class="indexvalue">Base abstract class of rendering a distance cube map </td></tr>
31  <tr><td class="indexkey"><a class="el" href="class_elementary_renderable.html">ElementaryRenderable</a></td><td class="indexvalue">Base abstract class for an elementary renderable </td></tr>
32  <tr><td class="indexkey"><a class="el" href="class_illumination_manager.html">IlluminationManager</a></td><td class="indexvalue">Base abstract class of the illumination manager </td></tr>
33  <tr><td class="indexkey"><a class="el" href="class_ogre_caustic_caster_render_technique.html">OgreCausticCasterRenderTechnique</a></td><td class="indexvalue"><a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a> used in an OGRE environment </td></tr>
34  <tr><td class="indexkey"><a class="el" href="class_ogre_caustic_cube_map_rendering_run.html">OgreCausticCubeMapRenderingRun</a></td><td class="indexvalue"><a class="el" href="class_color_cube_map_rendering_run.html">ColorCubeMapRenderingRun</a> used in an OGRE environment </td></tr>
35  <tr><td class="indexkey"><a class="el" href="class_ogre_caustic_reciever_render_technique.html">OgreCausticRecieverRenderTechnique</a></td><td class="indexvalue"><a class="el" href="class_caustic_reciever_render_technique.html">CausticRecieverRenderTechnique</a> used in an OGRE environment </td></tr>
36  <tr><td class="indexkey"><a class="el" href="class_ogre_color_cube_map_rendering_run.html">OgreColorCubeMapRenderingRun</a></td><td class="indexvalue"><a class="el" href="class_color_cube_map_rendering_run.html">ColorCubeMapRenderingRun</a> used in an OGRE environment </td></tr>
37  <tr><td class="indexkey"><a class="el" href="class_ogre_convolved_cube_map_render_technique.html">OgreConvolvedCubeMapRenderTechnique</a></td><td class="indexvalue"><a class="el" href="class_convolved_cube_map_render_technique.html">ConvolvedCubeMapRenderTechnique</a> used in an Ogre environment </td></tr>
38  <tr><td class="indexkey"><a class="el" href="class_ogre_cube_map_render_technique.html">OgreCubeMapRenderTechnique</a></td><td class="indexvalue"><a class="el" href="class_cube_map_render_technique.html">CubeMapRenderTechnique</a> used in an Ogre environment </td></tr>
39  <tr><td class="indexkey"><a class="el" href="class_ogre_depth_shadow_map_rendering_run.html">OgreDepthShadowMapRenderingRun</a></td><td class="indexvalue"><a class="el" href="class_color_cube_map_rendering_run.html">ColorCubeMapRenderingRun</a> used in an OGRE environment </td></tr>
40  <tr><td class="indexkey"><a class="el" href="class_ogre_depth_shadow_reciever_render_technique.html">OgreDepthShadowRecieverRenderTechnique</a></td><td class="indexvalue"><a class="el" href="class_depth_shadow_reciever_render_technique.html">DepthShadowRecieverRenderTechnique</a> used in an OGRE environment </td></tr>
41  <tr><td class="indexkey"><a class="el" href="class_ogre_distance_cube_map_rendering_run.html">OgreDistanceCubeMapRenderingRun</a></td><td class="indexvalue"><a class="el" href="class_color_cube_map_rendering_run.html">ColorCubeMapRenderingRun</a> used in an OGRE environment </td></tr>
42  <tr><td class="indexkey"><a class="el" href="class_ogre_distance_cube_map_render_technique.html">OgreDistanceCubeMapRenderTechnique</a></td><td class="indexvalue"><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a> used in an Ogre environment </td></tr>
43  <tr><td class="indexkey"><a class="el" href="class_ogre_illumination_manager.html">OgreIlluminationManager</a></td><td class="indexvalue">Implementation of <a class="el" href="class_illumination_manager.html">IlluminationManager</a> in an OGRE environment </td></tr>
44  <tr><td class="indexkey"><a class="el" href="class_ogre_photon_map_rendering_run.html">OgrePhotonMapRenderingRun</a></td><td class="indexvalue"><a class="el" href="class_color_cube_map_rendering_run.html">ColorCubeMapRenderingRun</a> used in an OGRE environment </td></tr>
45  <tr><td class="indexkey"><a class="el" href="class_ogre_reduced_cube_map_rendering_run.html">OgreReducedCubeMapRenderingRun</a></td><td class="indexvalue"><a class="el" href="class_color_cube_map_rendering_run.html">ColorCubeMapRenderingRun</a> used in an OGRE environment </td></tr>
46  <tr><td class="indexkey"><a class="el" href="class_ogre_renderable.html">OgreRenderable</a></td><td class="indexvalue">Class to wrap different Ogre Renderable types </td></tr>
47  <tr><td class="indexkey"><a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a></td><td class="indexvalue">Base class of a <a class="el" href="class_rendering_run.html">RenderingRun</a> in an OGRE environment </td></tr>
48  <tr><td class="indexkey"><a class="el" href="class_ogre_render_technique.html">OgreRenderTechnique</a></td><td class="indexvalue">Class of RenderTechniques used in an OGRE environment </td></tr>
49  <tr><td class="indexkey"><a class="el" href="class_ogre_s_b_b_render_technique.html">OgreSBBRenderTechnique</a></td><td class="indexvalue"><a class="el" href="class_s_b_b_render_technique.html">SBBRenderTechnique</a> used in an OGRE environment </td></tr>
50  <tr><td class="indexkey"><a class="el" href="class_ogre_scene_camera_depth_rendering_run.html">OgreSceneCameraDepthRenderingRun</a></td><td class="indexvalue"><a class="el" href="class_color_cube_map_rendering_run.html">ColorCubeMapRenderingRun</a> used in an OGRE environment </td></tr>
51  <tr><td class="indexkey"><a class="el" href="class_ogre_shared_runs.html">OgreSharedRuns</a></td><td class="indexvalue">Class of <a class="el" href="class_shared_runs.html">SharedRuns</a> used in an OGRE environment </td></tr>
52  <tr><td class="indexkey"><a class="el" href="class_ogre_technique_group.html">OgreTechniqueGroup</a></td><td class="indexvalue">Base class of a <a class="el" href="class_shared_runs.html">SharedRuns</a> in an OGRE environment </td></tr>
53  <tr><td class="indexkey"><a class="el" href="class_photon_map_rendering_run.html">PhotonMapRenderingRun</a></td><td class="indexvalue">Base abstract class that defines a rendering process of a photon hit map </td></tr>
54  <tr><td class="indexkey"><a class="el" href="class_reduced_cube_map_rendering_run.html">ReducedCubeMapRenderingRun</a></td><td class="indexvalue">Base abstract class that defines a rendering process of a reduced sized color-cubemap </td></tr>
55  <tr><td class="indexkey"><a class="el" href="class_rendering_run.html">RenderingRun</a></td><td class="indexvalue">Base class for a computation module </td></tr>
56  <tr><td class="indexkey"><a class="el" href="class_render_technique.html">RenderTechnique</a></td><td class="indexvalue">Base class for a rendering technique </td></tr>
57  <tr><td class="indexkey"><a class="el" href="class_render_technique_factory.html">RenderTechniqueFactory</a></td><td class="indexvalue">Base abstract class for creating <a class="el" href="class_render_technique.html">RenderTechnique</a> instances </td></tr>
58  <tr><td class="indexkey"><a class="el" href="class_s_b_b_render_technique.html">SBBRenderTechnique</a></td><td class="indexvalue">Base abstract class of rendering a particle system with the spherical billboard method </td></tr>
59  <tr><td class="indexkey"><a class="el" href="class_scene_camera_depth_rendering_run.html">SceneCameraDepthRenderingRun</a></td><td class="indexvalue">Base abstract class that defines a rendering process that creates depth map </td></tr>
60  <tr><td class="indexkey"><a class="el" href="class_shared_runs.html">SharedRuns</a></td><td class="indexvalue">Base abstract class for a collection of shared resources (RenderingRuns) </td></tr>
61  <tr><td class="indexkey"><a class="el" href="class_technique_group.html">TechniqueGroup</a></td><td class="indexvalue">Base abstract class for a collection techniques </td></tr>
62</table>
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