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3<title>GameTools Illumination Module: Member List</title>
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20<h1>CausticCasterRenderTechnique Member List</h1>This is the complete list of members for <a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a>, including all inherited members.<p><table>
21  <tr class="memlist"><td><a class="el" href="class_render_technique.html#6c6851f96081106b0b7b7aa0a2833ef9">asOgreRenderTechnique</a>()</td><td><a class="el" href="class_render_technique.html">RenderTechnique</a></td><td><code> [inline, virtual]</code></td></tr>
22  <tr class="memlist"><td><a class="el" href="class_caustic_caster_render_technique.html#9cf1e5cfa3a03ecc09c6f412c7a33db7">CausticCasterRenderTechnique</a>(unsigned long startFrame, unsigned long photonMapUpdateInterval, unsigned int photonMapResolution, unsigned int causticCubeMapResolution, bool updateAllFace, bool useDistance, ElementaryRenderable *parentRenderable, TechniqueGroup *parentTechniqueGroup)</td><td><a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a></td><td></td></tr>
23  <tr class="memlist"><td><a class="el" href="class_caustic_caster_render_technique.html#83523b776548f07bb125b106bcee102f">causticCubeMapResolution</a></td><td><a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a></td><td><code> [protected]</code></td></tr>
24  <tr class="memlist"><td><a class="el" href="class_caustic_caster_render_technique.html#aa0a2022d3c94d0eea0882c219f09c09">causticCubeMapRunChanged</a>(RenderingRun *run)=0</td><td><a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a></td><td><code> [protected, pure virtual]</code></td></tr>
25  <tr class="memlist"><td><a class="el" href="class_caustic_caster_render_technique.html#889fab3d1404894761a9733522c6f83f">createCausticCubeMapRun</a>()=0</td><td><a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a></td><td><code> [protected, pure virtual]</code></td></tr>
26  <tr class="memlist"><td><a class="el" href="class_caustic_caster_render_technique.html#262de4acb32728b6149cf27d19f1f11b">createDistanceCubeMapRun</a>()=0</td><td><a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a></td><td><code> [protected, pure virtual]</code></td></tr>
27  <tr class="memlist"><td><a class="el" href="class_caustic_caster_render_technique.html#d5e729818c6c20e9da669c3717f7d99f">createPhotonMapRun</a>()=0</td><td><a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a></td><td><code> [protected, pure virtual]</code></td></tr>
28  <tr class="memlist"><td><a class="el" href="class_caustic_caster_render_technique.html#d99cfcc50d4066efb931bf65292ee46c">distanceCubeMapRunChanged</a>(RenderingRun *run)=0</td><td><a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a></td><td><code> [protected, pure virtual]</code></td></tr>
29  <tr class="memlist"><td><a class="el" href="class_render_technique.html#b5112335ec29f554c94c0ae989a512df">getParentRenderable</a>()</td><td><a class="el" href="class_render_technique.html">RenderTechnique</a></td><td><code> [inline]</code></td></tr>
30  <tr class="memlist"><td><a class="el" href="class_render_technique.html#888980e685779fa6801cda413e8c3637">parentRenderable</a></td><td><a class="el" href="class_render_technique.html">RenderTechnique</a></td><td><code> [protected]</code></td></tr>
31  <tr class="memlist"><td><a class="el" href="class_render_technique.html#f1246cf759d7b81eb25195834a7ad349">parentTechniqueGroup</a></td><td><a class="el" href="class_render_technique.html">RenderTechnique</a></td><td><code> [protected]</code></td></tr>
32  <tr class="memlist"><td><a class="el" href="class_caustic_caster_render_technique.html#68be1de919e68bf70d92995f50d2089e">photonMapResolution</a></td><td><a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a></td><td><code> [protected]</code></td></tr>
33  <tr class="memlist"><td><a class="el" href="class_caustic_caster_render_technique.html#67a86fd9bca9321873f5044a70cad8df">photonMapRunChanged</a>(RenderingRun *run)=0</td><td><a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a></td><td><code> [protected, pure virtual]</code></td></tr>
34  <tr class="memlist"><td><a class="el" href="class_caustic_caster_render_technique.html#1b310b0f52f8a66e087819c08adcc6e8">photonMapUpdateInterval</a></td><td><a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a></td><td><code> [protected]</code></td></tr>
35  <tr class="memlist"><td><a class="el" href="class_render_technique.html#f190471b58b36f5c495fefbfe3378f15">RenderTechnique</a>(ElementaryRenderable *parentRenderable, TechniqueGroup *parentTechniqueGroup)</td><td><a class="el" href="class_render_technique.html">RenderTechnique</a></td><td></td></tr>
36  <tr class="memlist"><td><a class="el" href="class_caustic_caster_render_technique.html#66b2ed277663917b1a2dc96cdc431ac9">runChanged</a>(RenderingRunType runType, RenderingRun *run)</td><td><a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a></td><td><code> [virtual]</code></td></tr>
37  <tr class="memlist"><td><a class="el" href="class_render_technique.html#e65ed49b6d73917cfa8adcbc4c4b2d54">runUpdated</a>(RenderingRunType runType, RenderingRun *run)</td><td><a class="el" href="class_render_technique.html">RenderTechnique</a></td><td><code> [inline, virtual]</code></td></tr>
38  <tr class="memlist"><td><a class="el" href="class_render_technique.html#bf3e22b8e7983ab1a6c8b3e24075eef9">sharedRuns</a></td><td><a class="el" href="class_render_technique.html">RenderTechnique</a></td><td><code> [protected]</code></td></tr>
39  <tr class="memlist"><td><a class="el" href="class_caustic_caster_render_technique.html#bb57ed8c96c100dabac9ba0a82db10cf">startFrame</a></td><td><a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a></td><td><code> [protected]</code></td></tr>
40  <tr class="memlist"><td><a class="el" href="class_render_technique.html#1599dc6e287d7c87a71c8b5bfbd871f8">update</a>(unsigned long frameNum)</td><td><a class="el" href="class_render_technique.html">RenderTechnique</a></td><td><code> [inline, virtual]</code></td></tr>
41  <tr class="memlist"><td><a class="el" href="class_caustic_caster_render_technique.html#07c357927a3b54014d2cc03632b67d00">updateAllFace</a></td><td><a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a></td><td><code> [protected]</code></td></tr>
42  <tr class="memlist"><td><a class="el" href="class_caustic_caster_render_technique.html#8a3cfcb76f0301e0c2f8bec6053e5261">useDistance</a></td><td><a class="el" href="class_caustic_caster_render_technique.html">CausticCasterRenderTechnique</a></td><td><code> [protected]</code></td></tr>
43</table><hr size="1"><address style="align: right;"><small>Generated on Thu Apr 27 17:29:36 2006 for GameTools Illumination Module by&nbsp;
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