asOgreRenderingRun() | RenderingRun | [inline, virtual] |
createDepthMap()=0 | DepthShadowMapRenderingRun | [inline, protected, pure virtual] |
DepthShadowMapRenderingRun(unsigned int resolutionX, unsigned int resolutionY) | DepthShadowMapRenderingRun | [inline] |
lastupdated | RenderingRun | [protected] |
needUpdate(unsigned long frameNum) | RenderingRun | [inline, protected] |
RenderingRun(unsigned long startFrame, unsigned long updateInterval) | RenderingRun | |
resolutionX | DepthShadowMapRenderingRun | [protected] |
resolutionY | DepthShadowMapRenderingRun | [protected] |
startFrame | RenderingRun | [protected] |
update(unsigned long frameNum) | RenderingRun | [inline] |
updateDepthCubeFace(int facenum)=0 | DepthShadowMapRenderingRun | [inline, protected, pure virtual] |
updateDepthMap()=0 | DepthShadowMapRenderingRun | [inline, protected, pure virtual] |
updateFrame(unsigned long frameNum)=0 | DepthShadowMapRenderingRun | [protected, pure virtual] |
updateInterval | RenderingRun | [protected] |