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20<h1>DistanceCubeMapRenderTechnique Member List</h1>This is the complete list of members for <a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a>, including all inherited members.<p><table>
21  <tr class="memlist"><td><a class="el" href="class_distance_cube_map_render_technique.html#4b9ebb9ec5cf246fb93fc0e1cf42f3c2">angleTolerance</a></td><td><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a></td><td><code> [protected]</code></td></tr>
22  <tr class="memlist"><td><a class="el" href="class_render_technique.html#6c6851f96081106b0b7b7aa0a2833ef9">asOgreRenderTechnique</a>()</td><td><a class="el" href="class_render_technique.html">RenderTechnique</a></td><td><code> [inline, virtual]</code></td></tr>
23  <tr class="memlist"><td><a class="el" href="class_distance_cube_map_render_technique.html#b6e465de84149d0f3ec5d3e2ca0df7d6">createDistanceCubeMapRun</a>()=0</td><td><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a></td><td><code> [protected, pure virtual]</code></td></tr>
24  <tr class="memlist"><td><a class="el" href="class_distance_cube_map_render_technique.html#a29ca438eec28a942fb60bc8cc79daa4">cubeMapResolution</a></td><td><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a></td><td><code> [protected]</code></td></tr>
25  <tr class="memlist"><td><a class="el" href="class_distance_cube_map_render_technique.html#151794555cd05164b81cf6ee46ce1243">cubeMapUpdateInterval</a></td><td><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a></td><td><code> [protected]</code></td></tr>
26  <tr class="memlist"><td><a class="el" href="class_distance_cube_map_render_technique.html#1b5faef2876ace8f07b96e4359be76af">DistanceCubeMapRenderTechnique</a>(unsigned long startFrame, unsigned long cubeMapUpdateInterval, unsigned int cubeMapResolution, bool useDistCalc, bool useFaceAngleCalc, float distTolerance, float angleTolerance, bool updateAllFace, ElementaryRenderable *parentRenderable, TechniqueGroup *parentTechniqueGroup)</td><td><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a></td><td></td></tr>
27  <tr class="memlist"><td><a class="el" href="class_distance_cube_map_render_technique.html#6c21fd486f7bea8baf44640e8e400592">distanceCubeMapRunChanged</a>(RenderingRun *run)=0</td><td><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a></td><td><code> [protected, pure virtual]</code></td></tr>
28  <tr class="memlist"><td><a class="el" href="class_distance_cube_map_render_technique.html#5bcbd6c44375a91a20f9a9e00af2bd3c">distanceCubeMapRunUpdated</a>(RenderingRun *run)=0</td><td><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a></td><td><code> [protected, pure virtual]</code></td></tr>
29  <tr class="memlist"><td><a class="el" href="class_distance_cube_map_render_technique.html#b55090c2446594a78a36f1122beb9c33">distTolerance</a></td><td><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a></td><td><code> [protected]</code></td></tr>
30  <tr class="memlist"><td><a class="el" href="class_render_technique.html#b5112335ec29f554c94c0ae989a512df">getParentRenderable</a>()</td><td><a class="el" href="class_render_technique.html">RenderTechnique</a></td><td><code> [inline]</code></td></tr>
31  <tr class="memlist"><td><a class="el" href="class_render_technique.html#888980e685779fa6801cda413e8c3637">parentRenderable</a></td><td><a class="el" href="class_render_technique.html">RenderTechnique</a></td><td><code> [protected]</code></td></tr>
32  <tr class="memlist"><td><a class="el" href="class_render_technique.html#f1246cf759d7b81eb25195834a7ad349">parentTechniqueGroup</a></td><td><a class="el" href="class_render_technique.html">RenderTechnique</a></td><td><code> [protected]</code></td></tr>
33  <tr class="memlist"><td><a class="el" href="class_render_technique.html#f190471b58b36f5c495fefbfe3378f15">RenderTechnique</a>(ElementaryRenderable *parentRenderable, TechniqueGroup *parentTechniqueGroup)</td><td><a class="el" href="class_render_technique.html">RenderTechnique</a></td><td></td></tr>
34  <tr class="memlist"><td><a class="el" href="class_distance_cube_map_render_technique.html#4c551b6d72c3ffa1d92948c6b31f6a96">runChanged</a>(RenderingRunType runType, RenderingRun *run)</td><td><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a></td><td><code> [virtual]</code></td></tr>
35  <tr class="memlist"><td><a class="el" href="class_distance_cube_map_render_technique.html#2d0ce8178f4ae42571dc8d94929a63f6">runUpdated</a>(RenderingRunType runType, RenderingRun *run)</td><td><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a></td><td><code> [virtual]</code></td></tr>
36  <tr class="memlist"><td><a class="el" href="class_render_technique.html#bf3e22b8e7983ab1a6c8b3e24075eef9">sharedRuns</a></td><td><a class="el" href="class_render_technique.html">RenderTechnique</a></td><td><code> [protected]</code></td></tr>
37  <tr class="memlist"><td><a class="el" href="class_distance_cube_map_render_technique.html#876bc314690e57ae900198ff45a547fd">startFrame</a></td><td><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a></td><td><code> [protected]</code></td></tr>
38  <tr class="memlist"><td><a class="el" href="class_distance_cube_map_render_technique.html#cd3ee50d23e6fa29f12aa07f7b54a6ed">update</a>(unsigned long frameNum)</td><td><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a></td><td><code> [virtual]</code></td></tr>
39  <tr class="memlist"><td><a class="el" href="class_distance_cube_map_render_technique.html#7c9b2f1e77107ac88a4e1e1abc2472dc">updateAllFace</a></td><td><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a></td><td><code> [protected]</code></td></tr>
40  <tr class="memlist"><td><a class="el" href="class_distance_cube_map_render_technique.html#2566dc3bbb88815a8a2f6e336e512979">useDistCalc</a></td><td><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a></td><td><code> [protected]</code></td></tr>
41  <tr class="memlist"><td><a class="el" href="class_distance_cube_map_render_technique.html#937d780206004df4bd454331b34ca0ab">useFaceAngleCalc</a></td><td><a class="el" href="class_distance_cube_map_render_technique.html">DistanceCubeMapRenderTechnique</a></td><td><code> [protected]</code></td></tr>
42</table><hr size="1"><address style="align: right;"><small>Generated on Thu Apr 27 17:29:37 2006 for GameTools Illumination Module by&nbsp;
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