[894] | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
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| 3 | <title>GameTools Illumination Module: SceneCameraDepthRenderingRun Class Reference</title> |
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| 10 | <li><a href="index.html"><span>Main Page</span></a></li> |
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| 15 | <ul> |
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| 16 | <li><a href="annotated.html"><span>Class List</span></a></li> |
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| 17 | <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> |
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| 18 | <li><a href="functions.html"><span>Class Members</span></a></li> |
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| 19 | </ul></div> |
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| 20 | <h1>SceneCameraDepthRenderingRun Class Reference</h1><!-- doxytag: class="SceneCameraDepthRenderingRun" --><!-- doxytag: inherits="RenderingRun" -->Base abstract class that defines a rendering process that creates depth map. |
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| 21 | <a href="#_details">More...</a> |
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| 22 | <p> |
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| 23 | <p>Inheritance diagram for SceneCameraDepthRenderingRun: |
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| 24 | <p><center><img src="class_scene_camera_depth_rendering_run.png" usemap="#SceneCameraDepthRenderingRun_map" border="0" alt=""></center> |
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| 25 | <map name="SceneCameraDepthRenderingRun_map"> |
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| 26 | <area href="class_rendering_run.html" alt="RenderingRun" shape="rect" coords="0,0,234,24"> |
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| 27 | <area href="class_ogre_scene_camera_depth_rendering_run.html" alt="OgreSceneCameraDepthRenderingRun" shape="rect" coords="0,112,234,136"> |
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| 28 | </map> |
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| 29 | <a href="class_scene_camera_depth_rendering_run-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> |
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| 30 | <tr><td></td></tr> |
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| 31 | <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> |
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| 32 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="ff0c966e82dd52620b6c7715f0970b13"></a><!-- doxytag: member="SceneCameraDepthRenderingRun::SceneCameraDepthRenderingRun" ref="ff0c966e82dd52620b6c7715f0970b13" args="()" --> |
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| 33 | </td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_camera_depth_rendering_run.html#ff0c966e82dd52620b6c7715f0970b13">SceneCameraDepthRenderingRun</a> ()</td></tr> |
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| 34 | |
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| 35 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <br></td></tr> |
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| 36 | <tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr> |
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| 37 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="05828230af3178c0d1dc738b53f02120"></a><!-- doxytag: member="SceneCameraDepthRenderingRun::createDepthMap" ref="05828230af3178c0d1dc738b53f02120" args="()=0" --> |
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| 38 | virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_camera_depth_rendering_run.html#05828230af3178c0d1dc738b53f02120">createDepthMap</a> ()=0</td></tr> |
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| 39 | |
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| 40 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Creates the depth map texture. <br></td></tr> |
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| 41 | <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_camera_depth_rendering_run.html#749edabd991db542031ca91e137b5b8b">updateFrame</a> (unsigned long frameNum)=0</td></tr> |
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| 42 | |
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| 43 | <tr><td class="mdescLeft"> </td><td class="mdescRight">This function does the actual update in a frame. <a href="#749edabd991db542031ca91e137b5b8b"></a><br></td></tr> |
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| 44 | </table> |
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| 45 | <hr><a name="_details"></a><h2>Detailed Description</h2> |
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| 46 | Base abstract class that defines a rendering process that creates depth map. |
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| 47 | <p> |
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| 48 | The depth map stores the scene's camera space z coordinates (rendered from the player's view). |
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| 49 | <p> |
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| 50 | <hr><h2>Member Function Documentation</h2> |
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| 51 | <a class="anchor" name="749edabd991db542031ca91e137b5b8b"></a><!-- doxytag: member="SceneCameraDepthRenderingRun::updateFrame" ref="749edabd991db542031ca91e137b5b8b" args="(unsigned long frameNum)=0" --><p> |
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| 52 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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| 53 | <tr> |
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| 54 | <td class="mdRow"> |
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| 55 | <table cellpadding="0" cellspacing="0" border="0"> |
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| 56 | <tr> |
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| 57 | <td class="md" nowrap valign="top">virtual void SceneCameraDepthRenderingRun::updateFrame </td> |
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| 58 | <td class="md" valign="top">( </td> |
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| 59 | <td class="md" nowrap valign="top">unsigned long </td> |
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| 60 | <td class="mdname1" valign="top" nowrap> <em>frameNum</em> </td> |
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| 61 | <td class="md" valign="top"> ) </td> |
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| 62 | <td class="md" nowrap><code> [protected, pure virtual]</code></td> |
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| 63 | </tr> |
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| 64 | </table> |
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| 65 | </td> |
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| 66 | </tr> |
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| 67 | </table> |
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| 68 | <table cellspacing="5" cellpadding="0" border="0"> |
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| 69 | <tr> |
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| 70 | <td> |
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| 71 | |
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| 72 | </td> |
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| 73 | <td> |
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| 74 | |
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| 75 | <p> |
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| 76 | This function does the actual update in a frame. |
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| 77 | <p> |
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| 78 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 79 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 80 | <tr><td valign="top"></td><td valign="top"><em>frameNum</em> </td><td>current frame number </td></tr> |
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| 81 | </table> |
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| 82 | </dl> |
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| 83 | |
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| 84 | <p> |
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| 85 | Reimplemented from <a class="el" href="class_rendering_run.html#043309cb823ebddcbe2bae2c61892235">RenderingRun</a>. |
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| 86 | <p> |
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| 87 | Implemented in <a class="el" href="class_ogre_scene_camera_depth_rendering_run.html#9b4e8dd326ada476b27ac420766bd1ed">OgreSceneCameraDepthRenderingRun</a>. </td> |
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| 88 | </tr> |
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| 89 | </table> |
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| 90 | <hr>The documentation for this class was generated from the following file:<ul> |
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| 91 | <li>SceneCameraDepthRenderingRun.h</ul> |
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| 92 | <hr size="1"><address style="align: right;"><small>Generated on Thu Apr 27 17:29:43 2006 for GameTools Illumination Module by |
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| 93 | <a href="http://www.doxygen.org/index.html"> |
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| 94 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address> |
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| 95 | </body> |
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