Inheritance diagram for SceneCameraDepthRenderingRun:
Public Member Functions | |
SceneCameraDepthRenderingRun () | |
Constructor. | |
Protected Member Functions | |
virtual void | createDepthMap ()=0 |
Creates the depth map texture. | |
virtual void | updateFrame (unsigned long frameNum)=0 |
This function does the actual update in a frame. |
The depth map stores the scene's camera space z coordinates (rendered from the player's view).
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This function does the actual update in a frame.
Reimplemented from RenderingRun. Implemented in OgreSceneCameraDepthRenderingRun. |