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3 | <title>GameTools Illumination Module: SceneCameraDepthRenderingRun Class Reference</title> |
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19 | </ul></div> |
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20 | <h1>SceneCameraDepthRenderingRun Class Reference</h1><!-- doxytag: class="SceneCameraDepthRenderingRun" --><!-- doxytag: inherits="RenderingRun" -->Base abstract class that defines a rendering process that creates depth map. |
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21 | <a href="#_details">More...</a> |
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22 | <p> |
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23 | <p>Inheritance diagram for SceneCameraDepthRenderingRun: |
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24 | <p><center><img src="class_scene_camera_depth_rendering_run.png" usemap="#SceneCameraDepthRenderingRun_map" border="0" alt=""></center> |
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25 | <map name="SceneCameraDepthRenderingRun_map"> |
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26 | <area href="class_rendering_run.html" alt="RenderingRun" shape="rect" coords="0,0,234,24"> |
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27 | <area href="class_ogre_scene_camera_depth_rendering_run.html" alt="OgreSceneCameraDepthRenderingRun" shape="rect" coords="0,112,234,136"> |
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28 | </map> |
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29 | <a href="class_scene_camera_depth_rendering_run-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> |
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30 | <tr><td></td></tr> |
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31 | <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> |
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32 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="ff0c966e82dd52620b6c7715f0970b13"></a><!-- doxytag: member="SceneCameraDepthRenderingRun::SceneCameraDepthRenderingRun" ref="ff0c966e82dd52620b6c7715f0970b13" args="()" --> |
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33 | </td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_camera_depth_rendering_run.html#ff0c966e82dd52620b6c7715f0970b13">SceneCameraDepthRenderingRun</a> ()</td></tr> |
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34 | |
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35 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <br></td></tr> |
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36 | <tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr> |
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37 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="05828230af3178c0d1dc738b53f02120"></a><!-- doxytag: member="SceneCameraDepthRenderingRun::createDepthMap" ref="05828230af3178c0d1dc738b53f02120" args="()=0" --> |
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38 | virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_camera_depth_rendering_run.html#05828230af3178c0d1dc738b53f02120">createDepthMap</a> ()=0</td></tr> |
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39 | |
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40 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Creates the depth map texture. <br></td></tr> |
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41 | <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_scene_camera_depth_rendering_run.html#749edabd991db542031ca91e137b5b8b">updateFrame</a> (unsigned long frameNum)=0</td></tr> |
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42 | |
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43 | <tr><td class="mdescLeft"> </td><td class="mdescRight">This function does the actual update in a frame. <a href="#749edabd991db542031ca91e137b5b8b"></a><br></td></tr> |
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44 | </table> |
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45 | <hr><a name="_details"></a><h2>Detailed Description</h2> |
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46 | Base abstract class that defines a rendering process that creates depth map. |
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47 | <p> |
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48 | The depth map stores the scene's camera space z coordinates (rendered from the player's view). |
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49 | <p> |
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50 | <hr><h2>Member Function Documentation</h2> |
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51 | <a class="anchor" name="749edabd991db542031ca91e137b5b8b"></a><!-- doxytag: member="SceneCameraDepthRenderingRun::updateFrame" ref="749edabd991db542031ca91e137b5b8b" args="(unsigned long frameNum)=0" --><p> |
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52 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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53 | <tr> |
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54 | <td class="mdRow"> |
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55 | <table cellpadding="0" cellspacing="0" border="0"> |
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56 | <tr> |
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57 | <td class="md" nowrap valign="top">virtual void SceneCameraDepthRenderingRun::updateFrame </td> |
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58 | <td class="md" valign="top">( </td> |
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59 | <td class="md" nowrap valign="top">unsigned long </td> |
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60 | <td class="mdname1" valign="top" nowrap> <em>frameNum</em> </td> |
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61 | <td class="md" valign="top"> ) </td> |
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62 | <td class="md" nowrap><code> [protected, pure virtual]</code></td> |
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63 | </tr> |
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64 | </table> |
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65 | </td> |
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66 | </tr> |
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67 | </table> |
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68 | <table cellspacing="5" cellpadding="0" border="0"> |
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69 | <tr> |
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70 | <td> |
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71 | |
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72 | </td> |
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73 | <td> |
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74 | |
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75 | <p> |
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76 | This function does the actual update in a frame. |
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77 | <p> |
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78 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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79 | <table border="0" cellspacing="2" cellpadding="0"> |
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80 | <tr><td valign="top"></td><td valign="top"><em>frameNum</em> </td><td>current frame number </td></tr> |
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81 | </table> |
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82 | </dl> |
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83 | |
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84 | <p> |
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85 | Reimplemented from <a class="el" href="class_rendering_run.html#043309cb823ebddcbe2bae2c61892235">RenderingRun</a>. |
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86 | <p> |
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87 | Implemented in <a class="el" href="class_ogre_scene_camera_depth_rendering_run.html#9b4e8dd326ada476b27ac420766bd1ed">OgreSceneCameraDepthRenderingRun</a>. </td> |
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88 | </tr> |
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89 | </table> |
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90 | <hr>The documentation for this class was generated from the following file:<ul> |
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91 | <li>SceneCameraDepthRenderingRun.h</ul> |
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92 | <hr size="1"><address style="align: right;"><small>Generated on Thu Apr 27 17:29:43 2006 for GameTools Illumination Module by |
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93 | <a href="http://www.doxygen.org/index.html"> |
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94 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address> |
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