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[2349] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of the GameTools Project
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| 4 | http://www.gametools.org
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| 5 |
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| 6 | Author: Martin Szydlowski
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| 7 | -----------------------------------------------------------------------------
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| 8 | */
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| 9 |
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| 10 | #ifndef _OgreBiHierarchyCamera_H_
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| 11 | #define _OgreBiHierarchyCamera_H_
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| 12 |
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| 13 | #include <OgreCamera.h>
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| 14 |
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| 15 | #define BIHCAMPTR_CAST(cam) (static_cast<BiHierarchyCamera *>(cam))
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| 16 |
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| 17 | namespace Ogre
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| 18 | {
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| 19 |
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| 20 | class BiHierarchyCamera : public Camera
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| 21 | {
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| 22 | public:
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| 23 | enum NodeVisibility
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| 24 | {
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| 25 | BIHNV_NONE,
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| 26 | BIHNV_PART,
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| 27 | BIHNV_FULL
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| 28 | };
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| 29 |
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| 30 | // default constructor
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| 31 | BiHierarchyCamera(const String& name, SceneManager *sm);
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| 32 | // default destructor
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| 33 | ~BiHierarchyCamera();
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| 34 |
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| 35 | // regular visibility, like isVisible
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| 36 | NodeVisibility getVisibilitySimple(const AxisAlignedBox& box ) const;
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| 37 | // enhanced visibility
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| 38 | NodeVisibility getVisibilityEnhanced(const AxisAlignedBox& box) const;
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| 39 |
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| 40 | // statistical info
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| 41 | mutable unsigned int mNumVisQueries;
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| 42 | };
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| 43 |
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| 44 | } // namespace Ogre
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| 45 |
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| 46 | #endif // _OgreBiHierarchyCamera_H_
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