[2349] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of the GameTools Project
|
---|
| 4 | http://www.gametools.org
|
---|
| 5 |
|
---|
| 6 | Author: Martin Szydlowski
|
---|
| 7 | -----------------------------------------------------------------------------
|
---|
| 8 | */
|
---|
| 9 |
|
---|
| 10 | #ifndef _OgreBiHierarchySceneNode_H__
|
---|
| 11 | #define _OgreBiHierarchySceneNode_H__
|
---|
| 12 |
|
---|
| 13 | #include <OgreSceneNode.h>
|
---|
| 14 | #include "OgreBihRenderable.h"
|
---|
| 15 |
|
---|
| 16 | namespace Ogre
|
---|
| 17 | {
|
---|
| 18 |
|
---|
| 19 | class BiHierarchySceneNode : public SceneNode, public BihRenderable
|
---|
| 20 | {
|
---|
| 21 | public:
|
---|
| 22 | BiHierarchySceneNode(SceneManager *creator):
|
---|
| 23 | SceneNode(creator) {};
|
---|
| 24 |
|
---|
| 25 | BiHierarchySceneNode(SceneManager *creator, const String& name):
|
---|
| 26 | SceneNode(creator, name) {};
|
---|
| 27 |
|
---|
| 28 | ~BiHierarchySceneNode() {};
|
---|
| 29 |
|
---|
| 30 | // gather info for kd-tree creation
|
---|
| 31 | virtual void computeScene(BihPlaneEventList& events, AxisAlignedBox& aabb, int& nObjects, bool includeChildren = true);
|
---|
| 32 |
|
---|
| 33 | // add all contained objects to render queue
|
---|
| 34 | virtual void queueObjects(Camera* cam, RenderQueue* queue, bool onlyShadowCasters);
|
---|
| 35 |
|
---|
| 36 | // place all entities in geometry queue (for CHC)
|
---|
| 37 | virtual void getGeometryList(GeometryVector *geometryList);
|
---|
| 38 |
|
---|
| 39 | // return a bounding box enclosing all objects
|
---|
| 40 | virtual AxisAlignedBox getBoundingBox(void) const;
|
---|
| 41 |
|
---|
| 42 | // DEBUG
|
---|
| 43 | String dumpToString(void);
|
---|
| 44 | protected:
|
---|
| 45 | virtual void _updateBounds(void);
|
---|
| 46 |
|
---|
| 47 | typedef std::set<String> StringSet;
|
---|
| 48 |
|
---|
| 49 | static StringSet& getExcludedMovables(void);
|
---|
| 50 | };
|
---|
| 51 |
|
---|
| 52 | } // namespace Ogre
|
---|
| 53 |
|
---|
| 54 | #endif // _OgreBiHierarchySceneNode_H__
|
---|