1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __TerrainPage_H__
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26 | #define __TerrainPage_H__
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27 |
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28 | #include "OgreBiTerrainPrerequisites.h"
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29 | #include "OgreRenderQueue.h"
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30 |
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31 | namespace Ogre {
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32 |
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33 | /** Groups a number of TerrainRenderables (tiles) into a page, which is
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34 | the unit of loading / unloading.
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35 | @remarks
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36 | Note that this class, whilst holding onto TerrainRenderable instances,
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37 | does not actually process or initialise them itself - this is
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38 | intentional so the TerrainPageSource which is providing the tiles
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39 | is able to load and prepare each renderable incrementally if required,
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40 | thus avoiding any 'single hit' load methods for the page.
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41 | @par
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42 | All this class does do is pre-create a 2D vector of 'slots' in which
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43 | to place the TerrainRenderable pointers, which it does on
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44 | construction. Note that this structure is public to allow completely
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45 | free access to users of this class.
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46 | */
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47 | class _OgreBiTerrainExport BiTerrainPage
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48 | {
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49 | public:
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50 | typedef std::vector < BiTerrainRenderable * > BiTerrainRow;
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51 | typedef std::vector < BiTerrainRow > BiTerrain2D;
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52 |
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53 | /// 2-dimensional vector of tiles, pre-allocated to the correct size
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54 | BiTerrain2D tiles;
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55 | /// The number of tiles across a page
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56 | unsigned short tilesPerPage;
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57 | /// The scene node to which all the tiles for this page are attached
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58 | SceneNode* pageSceneNode;
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59 |
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60 | /** The main constructor.
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61 | @param numTiles The number of terrain tiles (TerrainRenderable)
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62 | across (and down) a page
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63 | */
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64 | BiTerrainPage(unsigned short numTiles);
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65 |
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66 | /** Destructor, will organise the deletion of pages
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67 | */
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68 | virtual ~BiTerrainPage();
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69 | /** After TerrainRenderables have been populated, this method
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70 | adds the neighbour links.
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71 | @remarks
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72 | Should be called before adding the page to the scene manager.
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73 | */
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74 | void linkNeighbours(void);
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75 |
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76 | /** Returns the TerrainRenderable that contains the given pt.
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77 | If no tile exists at the point, it returns 0;
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78 | */
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79 | BiTerrainRenderable * getTerrainTile( const Vector3 & pt );
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80 |
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81 | /** Sets the render queue group which the tiles should be rendered in. */
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82 | void setRenderQueue(uint8 qid);
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83 |
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84 |
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85 | };
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86 |
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87 |
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88 | }
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89 |
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90 | #endif
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