1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | /*
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26 | -----------------------------------------------------------------------------
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27 | This source file is part of the GameTools Project
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28 | http://www.gametools.org
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29 |
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30 | Author: Martin Szydlowski
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31 | -----------------------------------------------------------------------------
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32 | */
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33 |
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34 | #ifndef __BiTerrainPageSource_H__
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35 | #define __BiTerrainPageSource_H__
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36 |
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37 | #include <OgreSingleton.h>
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38 | #include "OgreBiTerrainPrerequisites.h"
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39 |
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40 | namespace Ogre {
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41 |
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42 | typedef std::pair<String, String> BiTerrainPageSourceOption;
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43 | typedef std::vector<BiTerrainPageSourceOption> BiTerrainPageSourceOptionList;
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44 |
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45 | /** Abstract class which classes can override to receive notifications
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46 | when a page is ready to be added to the terrain manager.
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47 | */
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48 | class _OgreBiTerrainExport BiTerrainPageSourceListener
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49 | {
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50 | public:
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51 | /** Listener method called when a new page is about to be constructed.
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52 | @param manager The manager in question
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53 | @param pagex, pagez The index of the page being constructed
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54 | @param heightData Array of normalised height data (0..1). The size of
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55 | this buffer will conform to the scene manager page size. The listener
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56 | may modify the data if it wishes.
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57 | */
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58 | virtual void pageConstructed(BiTerrainSceneManager* manager, uint pagex, uint pagez, Real* heightData) = 0;
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59 | };
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60 |
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61 | /** Simple manager class to hold onto a list of page source listeners
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62 | across all sources.
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63 | */
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64 | class _OgreBiTerrainExport BiTerrainPageSourceListenerManager :
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65 | public Singleton<BiTerrainPageSourceListenerManager>
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66 | {
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67 | protected:
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68 | typedef std::vector<BiTerrainPageSourceListener*> BiPageSourceListenerList;
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69 | BiPageSourceListenerList mPageSourceListeners;
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70 | public:
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71 | BiTerrainPageSourceListenerManager() {}
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72 | ~BiTerrainPageSourceListenerManager() {}
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73 |
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74 | /** Register a class which will be called back whenever a new page is
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75 | available.
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76 | @remarks
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77 | Since this method is static, it applies to any page source which
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78 | is in active use; there is no need to register one per source.
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79 | */
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80 | void addListener(BiTerrainPageSourceListener* pl);
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81 | /** Unregister a class which will be called back whenever a new page is
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82 | available.
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83 | */
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84 | void removeListener(BiTerrainPageSourceListener* pl);
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85 |
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86 | /// Fire pageContructed events
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87 | void firePageConstructed(BiTerrainSceneManager* manager, uint pagex, uint pagez, Real* heightData);
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88 |
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89 | /** Override standard Singleton retrieval.
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90 | */
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91 | static BiTerrainPageSourceListenerManager& getSingleton(void);
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92 | /** Override standard Singleton retrieval.
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93 | */
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94 | static BiTerrainPageSourceListenerManager* getSingletonPtr(void);
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95 |
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96 | };
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97 |
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98 |
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99 | /** Abstract class which describes the interface which a source of terrain
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100 | pages must implement.
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101 | @remarks
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102 | The TerrainSceneManager can accept external classes as providers of
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103 | terrain data, to allow terrain height data to come from anywhere the
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104 | user application may choose, and additionally to support on-demand
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105 | loading an unloading of terrain data. Providers must suclass this class,
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106 | and implement the abstract methods (details are described within each method)
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107 | @par
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108 | The overall sequence of events is this:
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109 | <ol>
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110 | <li>TerrainSceneManager is created as usual, and options such as tile
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111 | size etc are set.</li>
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112 | <li>CustomTerrainPageSource is registered with TerrainSceneManager by
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113 | calling registerPageSource(), registering a particular named type of source
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114 | data with this tile source. <li>
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115 | <li>TerrainSceneManager::setWorldGeometry is called. Depending on the
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116 | configuration, this will call one of the page source classes
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117 | initialise methods, when the scene manager will communicate it's
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118 | preferred options. It does not have to load anything immediately on this
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119 | call (especially if the terrain options include paging). It will
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120 | also set this tile source as the primary.<li>
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121 | <li>As and when TerrainSceneManager requires more tiles (and this will
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122 | either be done all up-front, or progressively depending on paging settings)
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123 | it will call the primary tile source's requestPage() method, with the
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124 | page it requires. </li>
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125 | <li>It is then the responsibility of the tile source to prepare
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126 | TerrainRenderable instances for the page(s) requested, and to attach them
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127 | to the TerrainSceneManager. Note that preparing the tiles does not
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128 | involve modifying any shared data so may be done in an alternate thread,
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129 | if required. Attaching them must be done synchronously though.
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130 | <li>When paging, the TerrainSceneManager will request tiles in advance,
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131 | within it's 'buffer zone' so some delay in loading is acceptable. It
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132 | will also indicate when tiles are no longer required (and will detach
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133 | them); it is up to the tile source whether that memory is actually freed
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134 | or held for a while longer.
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135 | </ol>
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136 | @note The comments on paging above are in principle, the implementation of
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137 | paging in this manager is not present yet but the system is designed to
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138 | extend to it. For now, all tiles are requested up-front.
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139 | */
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140 | class _OgreBiTerrainExport BiTerrainPageSource
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141 | {
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142 | protected:
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143 | /// Link back to parent manager
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144 | BiTerrainSceneManager* mSceneManager;
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145 | /// Has asynchronous loading been requested?
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146 | bool mAsyncLoading;
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147 | /// The expected size of the page in number of vertices
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148 | uint mPageSize;
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149 | /// The expected size of a tile in number of vertices
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150 | uint mTileSize;
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151 |
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152 | /// Internal method for firing pageContructed events
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153 | void firePageConstructed(uint pagex, uint pagez, Real* heightData);
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154 |
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155 | /** Utility method for building a page of tiles based on some source
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156 | data, wherever that may have come from.
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157 | @remarks
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158 | It is expected that this height data is represented in the range
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159 | [0..1], which will be duly scaled by the TerrainRenderables it
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160 | creates.
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161 | */
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162 | virtual BiTerrainPage* buildPage(Real* heightData, const MaterialPtr& pMaterial);
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163 |
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164 |
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165 | public:
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166 | BiTerrainPageSource();
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167 | virtual ~BiTerrainPageSource() { shutdown(); }
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168 |
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169 | /** Initialise this tile source based on a series of options as
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170 | dictated by the scene manager.
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171 | @param tsm The TerrainSceneManager doing the initialising. This should be
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172 | allowed NULL, for use by external tools if they want to read data
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173 | generically without necessarily having a real scene manager involved
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174 | @param tileSize The number of horizontal (and hence also vertical)
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175 | vertices in a single tile (which is a TerrainRenderable). This will
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176 | always be (2^n)+1.
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177 | @param pageSize The number of horizontal (and hence also vertical)
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178 | vertices in a single page. This will always be (2^n)+1.
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179 | @param asyncLoading
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180 | True if the scene manager would like the tile source to load tiles
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181 | asynchronously. It does not have to do this, although if it does not
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182 | when requested, it will likely result in stalls in the terrain rendering.
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183 | @param optionList
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184 | A list of name/value pairs describing custom options for this particular
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185 | page source. The expected convention for option names is
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186 | "TypeName.OptionName", where TypeName is the type under which this
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187 | page source has been registered.
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188 | */
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189 | virtual void initialise(BiTerrainSceneManager* tsm,
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190 | uint tileSize, uint pageSize, bool asyncLoading,
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191 | BiTerrainPageSourceOptionList& optionList)
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192 | {
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193 | mSceneManager = tsm;
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194 | mTileSize = tileSize;
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195 | mPageSize = pageSize;
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196 | mAsyncLoading = asyncLoading;
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197 | }
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198 | /** Shut down this tile source, freeing all it's memory ready for
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199 | decommissioning.
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200 | @remarks
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201 | This method will normally just be called on destruction; however
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202 | it may also be called by the TerrainSceneManager if another source
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203 | is provided for the same type of tile source.
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204 | */
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205 | virtual void shutdown(void) {}
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206 |
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207 | /** Requests a new page of tiles from the source.
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208 | @remarks
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209 | The TerrainSceneManager will call this method when it needs new tiles.
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210 | In response, this class must prepare TerrainRenderable instances for
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211 | the page requested and attach the entire page when ready using
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212 | TerrainSceneManager::attachTerrainPage.
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213 | @par
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214 | Now, the tile source does not necessarily need to do all that before the
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215 | return of this method. If it likes, and particularly if asynchronous
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216 | loading is enabled, it can merely queue this request, and process it
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217 | either in another thread, or over a series of frames. The key thing
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218 | is that attaching the new page has to be done synchronously with
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219 | the main rendering loop in order to avoid concurrency issues;
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220 | other than that, you are free to load and prepare new tiles in
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221 | a concurrent fashion if you like.
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222 | @par
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223 | Typically the scene manager will request at least one page up-front,
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224 | with the possibility of requesting more if paging is enabled.
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225 | @param x The x index of the page requested
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226 | @param z The z index of the page requested
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227 | */
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228 | virtual void requestPage(ushort x, ushort z) = 0;
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229 | /** This notifies the tile source that the specified page of tiles
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230 | has been automatically detached.
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231 | @remarks
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232 | When paging is enabled, tiles go out of scope and the TerrainSceneManager
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233 | detaches them automatically, notifying the TerrainPageSource that
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234 | this has happened. The tile source can choose to either keep these
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235 | tiles in memory (incase they are requested again) or can delete them
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236 | if it wishes to free memory. This freeing does not need to be done
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237 | before the return of this method - like requesting tiles, the
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238 | freeing of them can be done in another thread or across many frames
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239 | if required, since the shared data in TerrainSceneManager has already
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240 | been updated synchronously when the page was detached.
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241 | @param x The x index of the page expired
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242 | @param z The z index of the page expired
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243 | */
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244 | virtual void expirePage(ushort x, ushort z) = 0;
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245 |
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246 | /** Register a class which will be called back whenever a new page is
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247 | available.
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248 | @remarks
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249 | Since this method is static, it applies to any page source which
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250 | is in active use; there is no need to register one per source.
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251 | */
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252 | static void addListener(BiTerrainPageSourceListener* pl);
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253 | /** Unregister a class which will be called back whenever a new page is
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254 | available.
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255 | */
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256 | static void removeListener(BiTerrainPageSourceListener* pl);
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257 |
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258 | };
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259 |
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260 | }
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261 |
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262 | #endif
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