1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | /***************************************************************************
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26 | BiTerrainRenderable.h - description
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27 | -------------------
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28 | begin : Sat Oct 5 2002
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29 | copyright : (C) 2002 by Jon Anderson
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30 | email : janders@users.sf.net
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31 |
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32 | Enhancements 2003 - 2004 (C) The OGRE Team
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33 |
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34 | ***************************************************************************/
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35 |
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36 | #ifndef _BiTerrainRenderable_H__
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37 | #define _BiTerrainRenderable_H__
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38 |
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39 | #include "OgreBiTerrainPrerequisites.h"
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40 | #include <OgreRenderable.h>
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41 | #include <OgreMovableObject.h>
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42 | #include <OgreAxisAlignedBox.h>
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43 | #include <OgreString.h>
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44 | #include <OgreHardwareBufferManager.h>
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45 |
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46 | #include <vector>
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47 |
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48 | #define MORPH_CUSTOM_PARAM_ID 77
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49 |
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50 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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51 | #define MAX_RENDERLEVEL_INDEX 15 // maximal different number of render levels, e.g., used for chc
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52 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
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53 |
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54 | namespace Ogre
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55 | {
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56 | typedef std::map <unsigned int, IndexData* > IndexMap;
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57 | typedef std::vector < IndexData* > IndexArray;
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58 | typedef std::vector < IndexMap* > LevelArray;
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59 |
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60 | /**
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61 | * A cache of TerrainIndexBuffers. Used to keep track of the buffers, and
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62 | * delete them when the program finishes.
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63 | */
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64 | class BiTerrainBufferCache
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65 | {
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66 | public:
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67 | void shutdown(void)
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68 | {
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69 | for( size_t i=0; i<mCache.size(); i++ )
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70 | {
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71 | delete mCache[i];
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72 | }
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73 | mCache.clear();
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74 | }
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75 | ~BiTerrainBufferCache()
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76 | {
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77 | shutdown();
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78 | }
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79 |
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80 | IndexArray mCache;
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81 | };
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82 |
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83 | //inline Real _max( Real x, Real y )
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84 | //{
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85 | // return ( x > y ) ? x : y;
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86 | //}
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87 |
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88 | /** A simple class for encapsulating parameters which are commonly needed by
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89 | both TerrainSceneManager and BiTerrainRenderable.
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90 | */
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91 | class BiTerrainOptions
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92 | {
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93 | public:
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94 | BiTerrainOptions()
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95 | {
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96 | pageSize = 0;
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97 | tileSize = 0;
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98 | tilesPerPage = 0;
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99 | maxGeoMipMapLevel = 0;
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100 | scale = Vector3::UNIT_SCALE;
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101 | maxPixelError = 4;
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102 | detailTile = 1;
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103 | lit = false;
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104 | coloured = false;
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105 | lodMorph = false;
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106 | lodMorphStart = 0.5;
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107 | useTriStrips = false;
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108 | primaryCamera = 0;
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109 | terrainMaterial.setNull();
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110 | };
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111 | /// The size of one edge of a terrain page, in vertices
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112 | uint pageSize;
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113 | /// The size of one edge of a terrain tile, in vertices
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114 | uint tileSize;
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115 | /// Precalculated number of tiles per page
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116 | uint tilesPerPage;
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117 | /// The primary camera, used for error metric calculation and page choice
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118 | const Camera* primaryCamera;
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119 | /// The maximum terrain geo-mipmap level
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120 | uint maxGeoMipMapLevel;
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121 | /// The scale factor to apply to the terrain (each vertex is 1 unscaled unit
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122 | /// away from the next, and height is from 0 to 1)
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123 | Vector3 scale;
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124 | /// The maximum pixel error allowed
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125 | uint maxPixelError;
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126 | /// Whether we should use triangle strips
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127 | bool useTriStrips;
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128 | /// The number of times to repeat a detail texture over a tile
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129 | uint detailTile;
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130 | /// Whether LOD morphing is enabled
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131 | bool lodMorph;
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132 | /// At what point (parametric) should LOD morphing start
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133 | Real lodMorphStart;
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134 | /// Whether dynamic lighting is enabled
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135 | bool lit;
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136 | /// Whether vertex colours are enabled
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137 | bool coloured;
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138 | /// Pointer to the material to use to render the terrain
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139 | MaterialPtr terrainMaterial;
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140 |
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141 | };
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142 |
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143 | #define STITCH_NORTH_SHIFT 0
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144 | #define STITCH_SOUTH_SHIFT 8
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145 | #define STITCH_WEST_SHIFT 16
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146 | #define STITCH_EAST_SHIFT 24
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147 |
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148 | #define STITCH_NORTH 128 << STITCH_NORTH_SHIFT
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149 | #define STITCH_SOUTH 128 << STITCH_SOUTH_SHIFT
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150 | #define STITCH_WEST 128 << STITCH_WEST_SHIFT
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151 | #define STITCH_EAST 128 << STITCH_EAST_SHIFT
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152 |
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153 | /**
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154 | Represents a terrain tile.
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155 | @remarks
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156 | A BiTerrainRenderable represents a tile used to render a block of terrain using the geomipmap approach
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157 | for LOD.
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158 | *@author Jon Anderson
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159 | */
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160 |
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161 | class _OgreBiTerrainExport BiTerrainRenderable : public Renderable, public MovableObject
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162 | {
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163 | public:
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164 |
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165 | BiTerrainRenderable(const String& name, BiTerrainSceneManager* tsm);
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166 | ~BiTerrainRenderable();
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167 |
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168 | void deleteGeometry();
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169 |
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170 | enum Neighbor
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171 | {
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172 | NORTH = 0,
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173 | SOUTH = 1,
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174 | EAST = 2,
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175 | WEST = 3,
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176 | HERE = 4
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177 | };
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178 |
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179 | /** Initializes the BiTerrainRenderable.
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180 | @param startx, startz
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181 | The starting points of the top-left of this tile, in terms of the
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182 | number of vertices.
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183 | @param pageHeightData The source height data for the entire parent page
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184 | */
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185 | void initialise(int startx, int startz, Real* pageHeightData);
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186 |
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187 | //movable object methods
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188 |
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189 | /** Returns the type of the movable. */
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190 | virtual const String& getMovableType( void ) const
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191 | {
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192 | return mType;
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193 | };
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194 |
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195 | /** Returns the bounding box of this BiTerrainRenderable */
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196 | const AxisAlignedBox& getBoundingBox( void ) const
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197 | {
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198 | return mBounds;
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199 | };
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200 |
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201 | /** Updates the level of detail to be used for rendering this BiTerrainRenderable based on the passed in Camera */
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202 | virtual void _notifyCurrentCamera( Camera* cam );
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203 |
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204 | virtual void _updateRenderQueue( RenderQueue* queue );
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205 |
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206 | /**
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207 | Constructs a RenderOperation to render the BiTerrainRenderable.
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208 | @remarks
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209 | Each BiTerrainRenderable has a block of vertices that represent the terrain. Index arrays are dynamically
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210 | created for mipmap level, and then cached.
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211 | */
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212 | virtual void getRenderOperation( RenderOperation& rend );
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213 |
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214 | virtual const MaterialPtr& getMaterial( void ) const
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215 | {
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216 | return mMaterial;
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217 | };
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218 |
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219 | virtual void getWorldTransforms( Matrix4* xform ) const;
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220 |
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221 | virtual const Quaternion& getWorldOrientation(void) const;
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222 | virtual const Vector3& getWorldPosition(void) const;
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223 |
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224 | /** Returns the mipmap level that will be rendered for this frame. */
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225 | inline int getRenderLevel() const
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226 | {
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227 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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228 | return mRenderLevel[msCurrentRenderLevelIndex];
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229 | #else
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230 | return mRenderLevel;
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231 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
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232 | };
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233 |
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234 | /** Forces the LOD to the given level from this point on. */
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235 | inline void setForcedRenderLevel( int i )
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236 | {
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237 | mForcedRenderLevel = i;
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238 | }
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239 |
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240 | /** Calculates the normal at the given location */
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241 | void _getNormalAt( float x, float y, Vector3 * result );
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242 |
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243 | /** Returns the terrain height at the given coordinates */
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244 | float getHeightAt( float x, float y );
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245 |
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246 | /** Intersects the segment witht he terrain tile
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247 | */
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248 | bool intersectSegment( const Vector3 & start, const Vector3 & end, Vector3 * result );
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249 |
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250 | /** Sets the appropriate neighbor for this BiTerrainRenderable. Neighbors are necessary
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251 | to know when to bridge between LODs.
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252 | */
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253 | void _setNeighbor( Neighbor n, BiTerrainRenderable *t )
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254 | {
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255 | mNeighbors[ n ] = t;
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256 | };
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257 |
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258 | /** Returns the neighbor BiTerrainRenderable.
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259 | */
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260 | BiTerrainRenderable * _getNeighbor( Neighbor n )
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261 | {
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262 | return mNeighbors[ n ];
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263 | }
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264 |
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265 |
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266 | void setMaterial(const MaterialPtr& m )
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267 | {
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268 | mMaterial = m;
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269 | };
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270 |
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271 | /** Calculates static normals for lighting the terrain. */
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272 | void _calculateNormals();
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273 |
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274 |
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275 |
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276 |
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277 | /** Generates terrain shadows and lighting using vertex colors
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278 | */
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279 | void _generateVertexLighting( const Vector3 &sun, ColourValue ambient );
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280 |
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281 |
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282 | /** Overridden, see Renderable */
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283 | Real getSquaredViewDepth(const Camera* cam) const;
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284 |
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285 | /** Overridden from MovableObject */
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286 | Real getBoundingRadius(void) const { return mBoundingRadius; }
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287 |
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288 | /** @copydoc Renderable::getLights */
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289 | const LightList& getLights(void) const;
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290 |
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291 | /// Overridden from Renderable to allow the morph LOD entry to be set
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292 | void _updateCustomGpuParameter(
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293 | const GpuProgramParameters::AutoConstantEntry& constantEntry,
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294 | GpuProgramParameters* params) const;
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295 | /// @see MovableObject
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296 | uint32 getTypeFlags(void) const;
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297 |
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298 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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299 | // resets index of renderlevel used for current pass
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300 | static void ResetRenderLevelIndex();
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301 | // next index of renderlevel
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302 | static void NextRenderLevelIndex();
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303 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
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304 |
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305 | protected:
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306 | /// Parent SceneManager
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307 | BiTerrainSceneManager* mSceneManager;
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308 | /// Link to shared options
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309 | const BiTerrainOptions* mOptions;
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310 |
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311 | /** Returns the index into the height array for the given coords. */
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312 | inline size_t _index( int x, int z ) const
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313 | {
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314 | return ( x + z * mOptions->tileSize );
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315 | };
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316 |
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317 | /** Returns the vertex coord for the given coordinates */
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318 | inline float _vertex( int x, int z, int n )
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319 | {
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320 | return mPositionBuffer[x * 3 + z * mOptions->tileSize * 3 + n];
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321 | };
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322 |
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323 |
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324 | inline int _numNeighbors() const
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325 | {
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326 | int n = 0;
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327 |
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328 | for ( int i = 0; i < 4; i++ )
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329 | {
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330 | if ( mNeighbors[ i ] != 0 )
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331 | n++;
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332 | }
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333 |
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334 | return n;
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335 | }
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336 |
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337 | inline bool _hasNeighborRenderLevel( int i ) const
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338 | {
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339 | for ( int j = 0; j < 4; j++ )
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340 | {
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341 | /*** msz: added for v1-2-0 compatibility ***/
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342 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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343 | if ( mNeighbors[ j ] != 0 && mNeighbors[ j ] ->getRenderLevel() == i )
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344 | return true;
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345 | #else
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346 | if ( mNeighbors[ j ] != 0 && mNeighbors[ j ] ->mRenderLevel == i )
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347 | return true;
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348 | #endif //GTP_VISIBILITY_MODIFIED_OGRE
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349 | }
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350 |
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351 | return false;
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352 |
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353 | }
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354 |
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355 | void _adjustRenderLevel( int i );
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356 |
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357 | bool _checkSize( int n );
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358 |
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359 | void _calculateMinLevelDist2( Real C );
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360 |
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361 | Real _calculateCFactor();
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362 |
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363 | VertexData* mTerrain;
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364 |
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365 | /// The current LOD level
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366 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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367 | int mRenderLevel[MAX_RENDERLEVEL_INDEX];
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368 |
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369 | /*** msz: added for v1-2-0 compatibility ***/
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370 | // index of renderlevel of current pass
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371 | static int msCurrentRenderLevelIndex;
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372 | #else
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373 | int mRenderLevel;
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374 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
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375 |
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376 | /// The previous 'next' LOD level down, for frame coherency
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377 | int mLastNextLevel;
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378 | /// The morph factor between this and the next LOD level down
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379 | Real mLODMorphFactor;
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380 | /// List of squared distances at which LODs change
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381 | Real *mMinLevelDistSqr;
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382 | /// Connection to tiles four neighbours
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383 | BiTerrainRenderable *mNeighbors [ 4 ];
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384 | /// Whether light list need to re-calculate
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385 | mutable bool mLightListDirty;
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386 | /// Cached light list
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387 | mutable LightList mLightList;
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388 | /// The bounding radius of this tile
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389 | Real mBoundingRadius;
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390 | /// Bounding box of this tile
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391 | AxisAlignedBox mBounds;
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392 | /// The center point of this tile
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393 | Vector3 mCenter;
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394 | /// The MovableObject type
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395 | static String mType;
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396 | /// Current material used by this tile
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397 | MaterialPtr mMaterial;
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398 | /// Whether this tile has been initialised
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399 | bool mInit;
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400 | /// The buffer with all the renderable geometry in it
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401 | HardwareVertexBufferSharedPtr mMainBuffer;
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402 | /// Optional set of delta buffers, used to morph from one LOD to the next
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403 | HardwareVertexBufferSharedPtr* mDeltaBuffers;
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404 | /// System-memory buffer with just positions in it, for CPU operations
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405 | float* mPositionBuffer;
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406 | /// Forced rendering LOD level, optional
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407 | int mForcedRenderLevel;
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408 | /// Array of LOD indexes specifying which LOD is the next one down
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409 | /// (deals with clustered error metrics which cause LODs to be skipped)
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410 | int mNextLevelDown[10];
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411 | /// Gets the index data for this tile based on current settings
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412 | IndexData* getIndexData(void);
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413 | /// Internal method for generating stripified terrain indexes
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414 | IndexData* generateTriStripIndexes(unsigned int stitchFlags);
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415 | /// Internal method for generating triangle list terrain indexes
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416 | IndexData* generateTriListIndexes(unsigned int stitchFlags);
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417 | /** Utility method to generate stitching indexes on the edge of a tile
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418 | @param neighbor The neighbor direction to stitch
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419 | @param hiLOD The LOD of this tile
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420 | @param loLOD The LOD of the neighbor
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421 | @param omitFirstTri Whether the first tri of the stitch (always clockwise
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422 | relative to the centre of this tile) is to be omitted because an
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423 | adjoining edge is also being stitched
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424 | @param omitLastTri Whether the last tri of the stitch (always clockwise
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425 | relative to the centre of this tile) is to be omitted because an
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426 | adjoining edge is also being stitched
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427 | @param pIdx Pointer to a pointer to the index buffer to push the results
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428 | into (this pointer will be updated)
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429 | @returns The number of indexes added
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430 | */
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431 | int stitchEdge(Neighbor neighbor, int hiLOD, int loLOD,
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432 | bool omitFirstTri, bool omitLastTri, unsigned short** ppIdx);
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433 |
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434 | /// Create a blank delta buffer for usein morphing
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435 | HardwareVertexBufferSharedPtr createDeltaBuffer(void);
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436 |
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437 | };
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438 |
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439 | }
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440 |
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441 | #endif
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