1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of the GameTools Project
|
---|
4 | http://www.gametools.org
|
---|
5 |
|
---|
6 | Author: Martin Szydlowski
|
---|
7 | -----------------------------------------------------------------------------
|
---|
8 | */
|
---|
9 |
|
---|
10 | #ifndef _BiTreeTerrainSceneManager_H__
|
---|
11 | #define _BiTreeTerrainSceneManager_H__
|
---|
12 |
|
---|
13 | #include <OgreIteratorWrappers.h>
|
---|
14 |
|
---|
15 | #include "OgreBiTerrainPrerequisites.h"
|
---|
16 | #include "OgreBiTerrainPageSource.h"
|
---|
17 | #include "OgreBiTerrainRenderable.h"
|
---|
18 |
|
---|
19 | #include "OgreBiHierarchySceneManager.h"
|
---|
20 |
|
---|
21 |
|
---|
22 | namespace Ogre
|
---|
23 | {
|
---|
24 |
|
---|
25 | typedef std::vector < BiTerrainPage * > BiTerrainPageRow;
|
---|
26 | typedef std::vector < BiTerrainPageRow > BiTerrainPage2D;
|
---|
27 |
|
---|
28 | /** Default implementation of RaySceneQuery. */
|
---|
29 | // TODO: all scene queries in Bi-tree
|
---|
30 | class _OgreBiTerrainExport BiTerrainRaySceneQuery : public DefaultRaySceneQuery
|
---|
31 | {
|
---|
32 | protected:
|
---|
33 | WorldFragment mWorldFrag;
|
---|
34 | public:
|
---|
35 | BiTerrainRaySceneQuery(SceneManager* creator);
|
---|
36 | ~BiTerrainRaySceneQuery();
|
---|
37 |
|
---|
38 | /** See RayScenQuery. */
|
---|
39 | void execute(RaySceneQueryListener* listener);
|
---|
40 | };
|
---|
41 |
|
---|
42 | class BiTerrainSceneManager : public BiHierarchySceneManager
|
---|
43 | {
|
---|
44 | public:
|
---|
45 | BiTerrainSceneManager(const String& name, GtpVisibility::VisibilityManager *vm);
|
---|
46 | ~BiTerrainSceneManager(void);
|
---|
47 |
|
---|
48 | virtual const String& getTypeName(void) const;
|
---|
49 |
|
---|
50 | /************************************************************************/
|
---|
51 | /* Functions overriden from (BiTree)SceneManager */
|
---|
52 | /************************************************************************/
|
---|
53 |
|
---|
54 | /** Loads the terrain using parameters int he given config file. */
|
---|
55 | void setWorldGeometry( const String& filename );
|
---|
56 | /** Loads the terrain using parameters in the given config file (contained
|
---|
57 | in a stream). */
|
---|
58 | virtual void setWorldGeometry(DataStreamPtr& stream,
|
---|
59 | const String& typeName = StringUtil::BLANK);
|
---|
60 |
|
---|
61 | /** Sets the given option for the SceneManager.
|
---|
62 | @remarks
|
---|
63 | Options are (in addition to those supported by superclasses):
|
---|
64 | "PageSize", int*;
|
---|
65 | "TileSize", int*;
|
---|
66 | "PrimaryCamera, Camera*;
|
---|
67 | "MaxMipMapLevel", int*;
|
---|
68 | "Scale", Vector3 *;
|
---|
69 | "MaxPixelError", int*;
|
---|
70 | "UseTriStrips", bool*;
|
---|
71 | "VertexProgramMorph", bool*;
|
---|
72 | "DetailTile", int*;
|
---|
73 | "LodMorphStart", Real*;
|
---|
74 | "VertexNormals", bool*;
|
---|
75 | "VertexColours", bool*;
|
---|
76 | "MorphLODFactorParamName", String*;
|
---|
77 | "MorphLODFactorParamIndex", size_t*;
|
---|
78 | "CustomMaterialName", String*;
|
---|
79 | "WorldTexture", String*;
|
---|
80 | "DetailTexture", String*;
|
---|
81 | */
|
---|
82 | virtual bool setOption(const String& strKey, const void* pValue);
|
---|
83 |
|
---|
84 |
|
---|
85 | // Overridden from Bitree scene mananger
|
---|
86 | //void _findVisibleObjects(Camera *cam, bool onlyShadowCasters);
|
---|
87 | // Overridden from Bitree scene manager
|
---|
88 | void _renderScene(Camera *cam, Viewport *vp, bool includeOverlays);
|
---|
89 | /** Overridden to user _renderVisibleObjects from BiTreeSceneManager */
|
---|
90 | //virtual void _renderVisibleObjects( void );
|
---|
91 | /** Overridden from SceneManager */
|
---|
92 | void setWorldGeometryRenderQueue(uint8 qid);
|
---|
93 |
|
---|
94 | /** Overridden in order to store the first camera created as the primary
|
---|
95 | one, for determining error metrics and the 'home' terrain page.
|
---|
96 | */
|
---|
97 | Camera* createCamera( const String &name );
|
---|
98 |
|
---|
99 |
|
---|
100 | /** Creates a RaySceneQuery for this scene manager. */
|
---|
101 | RaySceneQuery*
|
---|
102 | createRayQuery(const Ray& ray, unsigned long mask = 0xFFFFFFFF);
|
---|
103 |
|
---|
104 | /** Overide from scene manager to destroy Bitree properly (before the scene graph is destroyed)
|
---|
105 | */
|
---|
106 | virtual void clearScene();
|
---|
107 |
|
---|
108 | /************************************************************************/
|
---|
109 | /* Functions for terrain rendering */
|
---|
110 | /************************************************************************/
|
---|
111 | /** Returns the height at the given terrain coordinates. */
|
---|
112 | float getHeightAt( float x, float y );
|
---|
113 |
|
---|
114 | bool intersectSegment( const Vector3 & start, const Vector3 & end, Vector3 * result );
|
---|
115 |
|
---|
116 | /** Sets the texture to use for the main world texture. */
|
---|
117 | void setWorldTexture(const String& textureName);
|
---|
118 | /** Sets the texture to use for the detail texture. */
|
---|
119 | void setDetailTexture(const String& textureName);
|
---|
120 | /** Sets the number of times per tile the detail texture should be repeated. */
|
---|
121 | void setDetailTextureRepeat(int repeat);
|
---|
122 | /** Sets the dimensions of each tile (must be power of 2 + 1) */
|
---|
123 | void setTileSize(int size);
|
---|
124 | /** Sets the dimensions of each page (must be power of 2 + 1) */
|
---|
125 | void setPageSize(int size);
|
---|
126 | /** Sets the maximum screen space pixel error. */
|
---|
127 | void setMaxPixelError(int pixelError);
|
---|
128 | /** Sets how to scale the terrain data. */
|
---|
129 | void setScale(const Vector3& scale);
|
---|
130 | /** Sets the maximum geomipmap level to allow. */
|
---|
131 | void setMaxGeoMipMapLevel(int maxMip);
|
---|
132 |
|
---|
133 | /** Gets the texture to use for the main world texture. */
|
---|
134 | const String& getWorldTexture(void) { return mWorldTextureName; }
|
---|
135 | /** Gets the texture to use for the detail texture. */
|
---|
136 | const String& getDetailTexture(void) { return mDetailTextureName; }
|
---|
137 | /** Gets the number of times per tile the detail texture should be repeated. */
|
---|
138 | int getDetailTextureRepeat(void);
|
---|
139 | /** Gets the dimensions of each tile (must be power of 2 + 1) */
|
---|
140 | int getTileSize(void);
|
---|
141 | /** Gets the dimensions of each page (must be power of 2 + 1) */
|
---|
142 | int getPageSize(void);
|
---|
143 | /** Gets the maximum screen space pixel error. */
|
---|
144 | int getMaxPixelError(void);
|
---|
145 | /** Gets how to scale the terrain data. */
|
---|
146 | const Vector3& getScale(void);
|
---|
147 | /** Gets the maximum geomipmap level to allow. */
|
---|
148 | int getMaxGeoMipMapLevel(void);
|
---|
149 |
|
---|
150 |
|
---|
151 | /** Sets whether the terrain should use triangle strips or not. */
|
---|
152 | void setUseTriStrips(bool useStrips);
|
---|
153 | /** Sets whether or not terrain tiles should be morphed between LODs
|
---|
154 | (NB requires vertex program support). */
|
---|
155 | void setUseLODMorph(bool useMorph);
|
---|
156 | /** Sets whether vertex normals will be generated for the terrain. */
|
---|
157 | void setUseVertexNormals(bool useNormals);
|
---|
158 | /** Sets whether vertex colours will be used. */
|
---|
159 | void setUseVertexColours(bool useColours);
|
---|
160 |
|
---|
161 | /** Sets the name of a custom material to use to shade the landcape. */
|
---|
162 | void setCustomMaterial(const String& materialName);
|
---|
163 | /** Sets the name of the vertex program parameter to which to pass the
|
---|
164 | LOD morph factor. */
|
---|
165 | void setCustomMaterialMorphFactorParam(const String& paramName);
|
---|
166 | /** Sets the index of the vertex program parameter to which to pass the
|
---|
167 | LOD morph factor. */
|
---|
168 | void setCustomMaterialMorphFactorParam(uint paramIndex);
|
---|
169 | /** Sets the distance at which the LOD will start to morph downwards, as
|
---|
170 | a proportion of the distance between the LODs. */
|
---|
171 | void setLODMorphStart(Real morphStart);
|
---|
172 |
|
---|
173 | /** Returns the TerrainRenderable that contains the given pt.
|
---|
174 | If no tile exists at the point, it returns 0;
|
---|
175 | */
|
---|
176 | virtual BiTerrainRenderable * getTerrainTile( const Vector3 & pt );
|
---|
177 |
|
---|
178 | /** Returns the TerrainPage that contains the given pt.
|
---|
179 | If no page exists at the point, it returns 0;
|
---|
180 | */
|
---|
181 | virtual BiTerrainPage* getTerrainPage( const Vector3 & pt );
|
---|
182 |
|
---|
183 | /// Gets the terrain options
|
---|
184 | const BiTerrainOptions& getOptions(void) { return mOptions; }
|
---|
185 |
|
---|
186 | /** Sets the 'primary' camera, i.e. the one which will be used to determine
|
---|
187 | the 'home' terrain page, and to calculate the error metrics.
|
---|
188 | */
|
---|
189 | virtual void setPrimaryCamera(const Camera* cam);
|
---|
190 | /// Internal map of page source name to page source
|
---|
191 | typedef std::map<String, BiTerrainPageSource*> BiPageSourceMap;
|
---|
192 |
|
---|
193 | /// Iterator over all page sources
|
---|
194 | typedef ConstMapIterator<BiPageSourceMap> BiPageSourceIterator;
|
---|
195 | /// Get an iterator over all page sources
|
---|
196 | BiPageSourceIterator getPageSourceIterator(void);
|
---|
197 | /** Registers a TerrainPageSource class and associates it with a named type
|
---|
198 | of source. */
|
---|
199 | virtual void registerPageSource(const String& typeName, BiTerrainPageSource* source);
|
---|
200 | /** Selects a given page source based on its type name. */
|
---|
201 | virtual void selectPageSource(const String& typeName,
|
---|
202 | BiTerrainPageSourceOptionList& optionList);
|
---|
203 |
|
---|
204 | /** Attaches a previously built page to the list of available pages. */
|
---|
205 | virtual void attachPage(ushort pageX, ushort pageZ, BiTerrainPage* page);
|
---|
206 | /// Get a pointer to the material being used for the terrain
|
---|
207 | MaterialPtr& getTerrainMaterial(void);
|
---|
208 |
|
---|
209 | /// Get the SceneNode under which all terrain nodes are attached.
|
---|
210 | SceneNode* getTerrainRootNode(void) const { return mTerrainRoot; }
|
---|
211 |
|
---|
212 | /// Get the shared list of indexes cached (internal use only)
|
---|
213 | BiTerrainBufferCache& _getIndexCache(void) {return mIndexCache;}
|
---|
214 |
|
---|
215 | /// Get the shared level index list (internal use only)
|
---|
216 | LevelArray& _getLevelIndex(void) { return mLevelIndex; }
|
---|
217 |
|
---|
218 | /// Get the current page count (internal use only)
|
---|
219 | uint _getPageCount(void) { return (uint)mTerrainPages.size(); }
|
---|
220 |
|
---|
221 | /// Shutdown cleanly before we get destroyed
|
---|
222 | void shutdown(void);
|
---|
223 |
|
---|
224 | protected:
|
---|
225 | /// Validates that the size picked for the terrain is acceptable
|
---|
226 | bool _checkSize( int s )
|
---|
227 | {
|
---|
228 | for ( int i = 0; i < 16; i++ )
|
---|
229 | {
|
---|
230 | printf( "Checking...%d\n", ( 1 << i ) + 1 );
|
---|
231 |
|
---|
232 | if ( s == ( 1 << i ) + 1 )
|
---|
233 | return true;
|
---|
234 | }
|
---|
235 |
|
---|
236 | return false;
|
---|
237 |
|
---|
238 | }
|
---|
239 |
|
---|
240 | /// The node to which all terrain tiles are attached
|
---|
241 | SceneNode * mTerrainRoot;
|
---|
242 | /// Terrain size, detail etc
|
---|
243 | BiTerrainOptions mOptions;
|
---|
244 | /// Should we use an externally-defined custom material?
|
---|
245 | bool mUseCustomMaterial;
|
---|
246 | /// The name of the custom material to use
|
---|
247 | String mCustomMaterialName;
|
---|
248 | /// The name of the world texture
|
---|
249 | String mWorldTextureName;
|
---|
250 | /// The name of the detail texture
|
---|
251 | String mDetailTextureName;
|
---|
252 | /// Are we using a named parameter to hook up LOD morph?
|
---|
253 | bool mUseNamedParameterLodMorph;
|
---|
254 | /// The name of the parameter to send the LOD morph to
|
---|
255 | String mLodMorphParamName;
|
---|
256 | /// The index of the parameter to send the LOD morph to
|
---|
257 | uint mLodMorphParamIndex;
|
---|
258 | /// Whether paging is enabled, or whether a single page will be used
|
---|
259 | bool mPagingEnabled;
|
---|
260 | /// The number of pages to render outside the 'home' page
|
---|
261 | unsigned short mLivePageMargin;
|
---|
262 | /// The number of pages to keep loaded outside the 'home' page
|
---|
263 | unsigned short mBufferedPageMargin;
|
---|
264 | /// Grid of buffered pages
|
---|
265 | BiTerrainPage2D mTerrainPages;
|
---|
266 | //-- attributes to share across tiles
|
---|
267 | /// Shared list of index buffers
|
---|
268 | BiTerrainBufferCache mIndexCache;
|
---|
269 | /// Shared array of IndexData (reuse indexes across tiles)
|
---|
270 | LevelArray mLevelIndex;
|
---|
271 |
|
---|
272 | /// Internal method for loading configurations settings
|
---|
273 | void loadConfig(DataStreamPtr& stream);
|
---|
274 |
|
---|
275 | /// Sets up the terrain material
|
---|
276 | void setupTerrainMaterial(void);
|
---|
277 | /// Sets up the terrain page slots
|
---|
278 | void setupTerrainPages(void);
|
---|
279 | /// Initialise level indexes
|
---|
280 | void initLevelIndexes(void);
|
---|
281 | /// Destroy level indexes
|
---|
282 | void destroyLevelIndexes(void);
|
---|
283 |
|
---|
284 |
|
---|
285 | /// Map of source type -> TerrainPageSource
|
---|
286 | BiPageSourceMap mPageSources;
|
---|
287 | /// The currently active page source
|
---|
288 | BiTerrainPageSource* mActivePageSource;
|
---|
289 | };
|
---|
290 |
|
---|
291 | /// Factory for BiTreeSceneManager
|
---|
292 | class BiTerrainSceneManagerFactory : public SceneManagerFactory
|
---|
293 | {
|
---|
294 | protected:
|
---|
295 | typedef std::vector<BiTerrainPageSource*> BiTerrainPageSources;
|
---|
296 | BiTerrainPageSources mTerrainPageSources;
|
---|
297 | GtpVisibility::VisibilityManager *visManager;
|
---|
298 | void initMetaData(void) const;
|
---|
299 | public:
|
---|
300 | BiTerrainSceneManagerFactory(GtpVisibility::VisibilityManager * vm);
|
---|
301 | ~BiTerrainSceneManagerFactory(void);
|
---|
302 | /// Factory type name
|
---|
303 | static const String FACTORY_TYPE_NAME;
|
---|
304 | SceneManager* createInstance(const String& instanceName);
|
---|
305 | void destroyInstance(SceneManager* instance);
|
---|
306 | };
|
---|
307 |
|
---|
308 | } // namespace Ogre
|
---|
309 |
|
---|
310 | #endif // _BiTreeTerrainSceneManager_H__ |
---|