1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of the GameTools Project
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4 | http://www.gametools.org
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5 |
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6 | Author: Martin Szydlowski
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7 | -----------------------------------------------------------------------------
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8 | */
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9 |
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10 | #ifndef _OgreBvHierarchySceneNode_H__
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11 | #define _OgreBvHierarchySceneNode_H__
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12 |
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13 | #include <OgreSceneNode.h>
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14 | #include "OgreBvhRenderable.h"
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15 |
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16 | namespace Ogre
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17 | {
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18 |
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19 | class BvHierarchySceneNode : public SceneNode, public BvhRenderable
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20 | {
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21 | public:
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22 | BvHierarchySceneNode(SceneManager *creator):
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23 | SceneNode(creator) {};
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24 |
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25 | BvHierarchySceneNode(SceneManager *creator, const String& name):
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26 | SceneNode(creator, name) {};
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27 |
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28 | ~BvHierarchySceneNode() {};
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29 |
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30 | // gather info for kd-tree creation
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31 | virtual void computeScene(BvhPlaneEventList& events, AxisAlignedBox& aabb, int& nObjects, bool includeChildren = true);
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32 |
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33 | // add all contained objects to render queue
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34 | virtual void queueObjects(Camera* cam, RenderQueue* queue, bool onlyShadowCasters);
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35 |
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36 | // place all entities in geometry queue (for CHC)
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37 | virtual void getGeometryList(GeometryVector *geometryList);
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38 |
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39 | // return a bounding box enclosing all objects
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40 | virtual AxisAlignedBox getBoundingBox(void) const;
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41 |
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42 | // DEBUG
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43 | String dumpToString(void);
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44 | protected:
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45 | virtual void _updateBounds(void);
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46 |
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47 | typedef std::set<String> StringSet;
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48 |
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49 | static StringSet& getExcludedMovables(void);
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50 | };
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51 |
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52 | } // namespace Ogre
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53 |
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54 | #endif // _OgreBvHierarchySceneNode_H__
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